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Old 12-09-2009, 05:35 PM   #1
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After a missed shot

Is there anyway to actually get your player to go after the missed shot when there is contact on the inside ..

For example when someone drives lane, alters their shot or there is contact they just kinda stand there or sometimes loose their balance

Frustrating, from time to time guys do get their own rebound and/or put forth an effort in the real world

Last edited by zendez33; 12-09-2009 at 05:39 PM.
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Old 12-09-2009, 05:50 PM   #2
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Re: After a missed shot

sometimes i can get my own rebound..but not very often..coz the contact in the paint animation is too muchh..
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Old 12-09-2009, 05:51 PM   #3
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Re: After a missed shot

I was thinking of the same thing last night. But I've notice only on certain animations can you get your own rebound. Because they are not that long.


But I kind of miss from 2k9 was the tip-in animation. I know Vince Carter has been known to do this a lot in real life.
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Old 12-09-2009, 07:14 PM   #4
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Re: After a missed shot

I have the same problem!

I don't know how many times I miss a shot, tapped the button, and my player is still in a unnecessary animation or don't jump at all. There is no way to fix it!
If only we had full control of the players.

Also I hate when a foul is called and the offender animation continues but the defenders stand still, a foul animation sucks me into it and don't allow me to play D. Especially when I am coming for the weak side!
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Old 12-09-2009, 07:34 PM   #5
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Re: After a missed shot

If I remember correctly, the delay was implemented after sky high O-Reb numbers kept popping up in I think it was either 2K6 or 2K7. Basically, it was too easy to get your own board before they implemented the "control delay".

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Old 12-09-2009, 07:40 PM   #6
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Re: After a missed shot

Quote:
Originally Posted by Weapon X
If I remember correctly, the delay was implemented after sky high O-Reb numbers kept popping up in I think it was either 2K6 or 2K7. Basically, it was too easy to get your own board before they implemented the "control delay".

WX
That was always my interpretation as well. I think those extended post-shot animations are there to prevent an overabundance of offensive rebounds. It truly was unrealistically easy at one point in the series to garner one's own missed shot.

With that said, I agree there are players that are good at it in real life as well (the aforementioned Vince Carter). I've always been curious as to whether a good offensive rebound rating meant an early break out of those after-shooting animations.
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Old 12-09-2009, 08:45 PM   #7
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Re: After a missed shot

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Originally Posted by VDusen04
That was always my interpretation as well. I think those extended post-shot animations are there to prevent an overabundance of offensive rebounds. It truly was unrealistically easy at one point in the series to garner one's own missed shot.

With that said, I agree there are players that are good at it in real life as well (the aforementioned Vince Carter). I've always been curious as to whether a good offensive rebound rating meant an early break out of those after-shooting animations.
I think that would be a great idea. Players over a certain Offensive Rebounding rating of say 85 or 90 could break out of the aftershot animation, allowing them to at least contest the board. The thing is, a good defender should be maning up the ball shooter and box out once they have let the shot off, so this should still be defendable.
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Old 12-10-2009, 03:18 AM   #8
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Re: After a missed shot

think of it this way: if you go up for a shot in real life and there is contact, there is a period of time after the contact that you dont have control of yourself. sometimes you just dont have the footing to go up for a rebound. this is what they are trying to simulate in the game. if you let someone just go up immediately after contact, everyone on here would be crying about how unrealistic and easy it is to get your own rebound. ill admit, sometimes the contact animation is a little bit overdone, but id prefer it this way rather than too easy.
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