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Help running the option user vs. user

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Old 12-01-2009, 04:55 PM   #1
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Help running the option user vs. user

I know there are problems with the option in this game that will never be solved. What I would like some help with is running it against another Human user.

I like to run the Air Force playbook in my online dynasty against computer teams and can run it with some success. However, when I play my user vs. user games I get blown up using this playbook. My issue is that all the wishbone sets have the wingback start in motion. All the plays are run to the side that the wingback is motioning too.

The person i am playing can always just key to the side I am motioning and with them controlling a safety or lineback it is hard to get much success. I am wondering if there is a playbook or two out there that runs alot of triple option in flexbone, wishbone, etc. where the play is designed to run the opposite direction of the motion. Only need a few plays to keep the user honest.

Any thoughts?
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Old 12-01-2009, 05:21 PM   #2
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Re: Help running the option user vs. user

A lot of problems that I notice people having is that they don't read the defense. As soon as you hike the ball and hand it off to a back, don't start sprinting right off the bat. You should see what the defense and your o-line is doing and follow their blocks. For example if it is an off tackle play and you see the defense bring heat up the middle, crash outside and wait for a WR to make a block or something.

You can also just watch the player the user is controlling and just see what he is doing and try to guess his next move.

Georgia Tech's playbook is pretty much all option.
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Old 12-01-2009, 05:37 PM   #3
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Re: Help running the option user vs. user

Quote:
Originally Posted by jacory12
A lot of problems that I notice people having is that they don't read the defense. As soon as you hike the ball and hand it off to a back, don't start sprinting right off the bat. You should see what the defense and your o-line is doing and follow their blocks. For example if it is an off tackle play and you see the defense bring heat up the middle, crash outside and wait for a WR to make a block or something.

You can also just watch the player the user is controlling and just see what he is doing and try to guess his next move.

Georgia Tech's playbook is pretty much all option.
Thanks for the feedback. It is not so much an issue with reading the defense it's that my wingback motions to the side of the formation that the play is designed to run to. Thus, the user I play can easily run commit to that side or sprint his linebacker or safety to that side to support.

What I am really looking for is a playbook that has some misdirection out of the flexbone and wishbone sets. The wingback motions right but the play is designed for the QB to run left with a pitchman going with him. I haven't been able to locate a playbook like this yet.
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Old 12-01-2009, 06:56 PM   #4
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Re: Help running the option user vs. user

There are literally only 2 or 3 plays that have motion one way and the play going the other. Ive tested it before, somewhere in georgia tech and navys playbooks.
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Old 12-01-2009, 07:11 PM   #5
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Re: Help running the option user vs. user

GT's playbook (which is all flexbone) has misdirection like you're looking for. It also has some plays that I think are called quick option where there is no motion man and it's essentially a speed option with one of your WBs. If your defender is waiting for the motion, he'll be caught off guard with those plays. There are also FB dives up the middle with a WB in motion. If the WB motions right and he commits right, your FB dive up the middle should be able to be taken to the left for a nice gain.

*Disclaimer: I haven't played against anyone who run commits in months so I'm only going off of memory on how to beat committers.
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Old 12-01-2009, 10:03 PM   #6
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Re: Help running the option user vs. user

Look for the Trap option play with flexbone teams.

It brings one of the wingbacks in motion, the qb fakes to the fb to that side, then the play reverses direction with the motioned back becoming the blocker and the previously stationary back becoming the pitchman. You also get a nice pulling guard to the side.

This is the way ALL of the counter option plays should work. Particularly in a game where a player doesn't key in to the footwork of the qb, the triple option counters (as they currently appear) serve only to slow down the development of the play.
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Old 12-01-2009, 10:45 PM   #7
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Re: Help running the option user vs. user

Sometimes ya just gotta give it to the big guy.
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