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To be a PRO, or to not be a PRO? WOW!!!!

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Old 09-17-2009, 06:34 AM   #1
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Exclamation To be a PRO, or to not be a PRO? WOW!!!!

While many here may have seen 1 or 2 Versuz2's vids, has anyone proven them to be false?











Soooooo, there's double-hit tackling, fluid animations, AND good blocking in Madden NFL 10?!!!!!! WoooooooooW!!!!

If EA truly looked at the complaints, but knew about this the whole time, then why no simple response about Pro offering the most realism in this game?
While I've seen Versuz2 bashed on this site, have people simply dismissed his claims because of the Pro difficulty being too easy for most?
It may be too easy, for even myself, but I want to see realistic physics, and ratings represented properly. And if pro mode is waay too easy, then why? Where is the unbalancing coming from if everything is good and well?
So, what is the patch really supposed to fix, if Pro is already represents the best of M10? Will the patch fix motion shifts, double-hit tackling, and blocking, for All-Pro and All-Madden mode only? Can it add something to Pro mode as well? And the final question: Why were the upper difficulties programmed this way to begin with?
Well, I give Versuz2 maaaad props for shedding light on this stuff.
I am a believer!

But, for me especially, the question remains: To be a Pro, or to not be a Pro?
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Old 09-17-2009, 07:56 AM   #2
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Re: To be a PRO, or to not be a PRO? WOW!!!!

Talk about stating the obvious. Of course you will run better on Pro the game is easier on that skill level. Play on rookie and you will get even better , easier runs. Above videos = waste of time.

If you want the game to play more realistically slow down the game speed and use custom sliders.
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Old 09-17-2009, 08:52 AM   #3
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Re: To be a PRO, or to not be a PRO? WOW!!!!

Okaaay, smart guy. My point is, I wasn't aware higher difficulties equals the same problems I and many others have been complaining about (bad blocking, bad pursuit angles, no double-hit tackling, motion shifting, 2 in 1 tackling, wonky physics, etc.)
And if the higher difficulties are to blame, then why is a patch needed? Obviously, it's designed this way for a reason. What would differentiate All-Pro or All-Madden from Pro, if the these issues are fixed throughout every difficulty level? I never played on the higher difficulties last gen. How did they differentiate levels back then? And why is everyone so upset if they know these issues are directly related to higher difficulty?

Or, does everyone feel the same as me? Because personally, I wouldn't differentiate difficulty levels the way it's done in M10. But, what IS the best way to do it?
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Old 09-17-2009, 09:05 AM   #4
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Re: To be a PRO, or to not be a PRO? WOW!!!!

I think if you watch the first vid, there is no way you can't be amazed at how much better the A.I. and blocking is, compared to what happens on higher difficulties. I'm guilty, because I went straight to All-Pro, figuring it was the best most realistic challenge. But, it's also something I've never done before. Because the games are designed around Pro mode, I've always played on Pro. For some reason, I thought I had gotten to good for it. But, this year just confirms that Pro mode is still the way to go.
So, again, how were the higher levels differentiated last gen? If it 's the same stuff that's been happening, then why would so many people claim the game is so bad? What's the best way to differentiate difficulty levels? Serious question.
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Old 09-17-2009, 09:25 AM   #5
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Re: To be a PRO, or to not be a PRO? WOW!!!!

Im feeling these vids.when u change the level of play u change the ratings..We shouldn`t have to mess with sliders year after year because your spending too much time doing EA job.So with that said and proof,somebody nailed it and EA should be a shame.But we get a patch then patch 2 and people will still complain.EA give us one level and let the ratings matter.Work around fatigue instead of glitches to meet the toughness...wonder if this is the same for ncaa...Im glad i got madden for a gift this year!!!!!sick of supporting this crap...

Last edited by sgtspit; 09-17-2009 at 09:34 AM.
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Old 09-17-2009, 09:43 AM   #6
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Re: To be a PRO, or to not be a PRO? WOW!!!!

Quote:
Originally Posted by sgtspit
Im feeling these vids.when u change the level of play u change the ratings..We shouldn`t have to mess with sliders year after year because your spending too much time doing EA job.So with that said and proof,somebody nailed it and EA should be a shame.But we get a patch then patch 2 and people will still complain.EA give us one level and let the ratings matter.Work around fatigue instead of glitches to meet the toughness...wonder if this is the same for ncaa...Im glad i got madden for a gift this year!!!!!sick of supporting this crap...
Good post. I feel what you're saying. Work around fatigue for higher difficulties. Because, the thing is, the ratings are more than likely untouched at All-Pro and All-Madden, on both sides. The difference is, the engine is designed to make players motion shift, morph, 2 in 1 tackle, and basically like Versuz2 said "do anything to get players into position", to give an illusion that the CPU is playing better". When in actuality, it's simply dumbing down your whole team, and using cheating shortcuts. Amazing.

I've always noticed in b-ball games, the trajectory gets lowered at higher difficulties, and I think players basically do the same stuff that happens in this game. Or do they? Maybe someone with more knowledge can chime in. How do other sports games handle higher difficulty levels? Sooo......again, I agree with your ideas.
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Old 09-17-2009, 10:39 AM   #7
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Re: To be a PRO, or to not be a PRO? WOW!!!!

Meanwhile, on Pro, even a beginner will win every game and score 160 points.
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Old 09-17-2009, 10:50 AM   #8
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Re: To be a PRO, or to not be a PRO? WOW!!!!

I think Versuz2's ideas make perfect sense though that is not the feeling I'm getting from most of the readers.
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