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FCS vs. Teambuilder

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View Poll Results: In retrospect would you have preferred FCS teams and conferences or teambuilder
Teambuilder 23 40.35%
FCS teams and conferences 34 59.65%
Voters: 57. You may not vote on this poll

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Old 08-29-2009, 12:10 AM   #1
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FCS vs. Teambuilder

Now that we have had a chance to use teambuiler in action; are you glad teambuiler was included or would you have preferred FCS teams with playable FCS conferences.

At first I was glad EA chose teambuiler but now I would have preferred the FCS teams and conferences. I don't like that we can't make custom playbooks or mascots. But even worse is not being able to choose rivals and that the rivals don't work correctly, such as rival record is not updated, etc...
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Old 08-29-2009, 12:17 AM   #2
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Re: FCS vs. Teambuilder

Even with its flaws, I'll take Teambuilder over FCS no hesitation.
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Old 08-29-2009, 12:32 AM   #3
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Re: FCS vs. Teambuilder

hands down teambuilder. Now that theyve added it this year they can just improve upon it more like allowing you to pick your rivals and some of the other stuff you mentioned. For a 1st year id say teambuilder was pretty successful. I dont even care about playing as FCS schools, i guess if they wanted to add them so you can play against them in dynasty thatd be cool but even that isnt really a big deal imo because the FCS schools suck big time when they create them. On the ps2 the RBs would have speed in like the 70s so even when you played them they were garbage.

Ive got a dynasty going with 12 teambuilder teams ive made. It keeps me wanting to play the game over and over and over again. Now they just need to allow us to add more than 12 teambuilder teams to a dynasty. That would make the extra slots worth it and id even be willing to pay a few bucks to get extra slots.
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Old 08-29-2009, 12:40 AM   #4
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Re: FCS vs. Teambuilder

FCS no doubt! I never was a fan on CAS. I always felt it was kiddie. And there are more pressing issue than Team Builder and the end results proved it. With the number of FBS schools playing FCS schools having them in would be useful to everybody unlike TB which is only useful for the people who like it.
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Old 08-29-2009, 02:09 AM   #5
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Re: FCS vs. Teambuilder

Quote:
Originally Posted by da ThRONe
FCS no doubt! I never was a fan on CAS. I always felt it was kiddie. And there are more pressing issue than Team Builder and the end results proved it. With the number of FBS schools playing FCS schools having them in would be useful to everybody unlike TB which is only useful for the people who like it.
This isn't even a question... FCS TEAMS hands down!!! CAS is fine but it lacks the realism that I am looking for. So yeah I make a team and put them in the FBS... but it's not real. I WANT TO BE ABLE TO PLAY FCS COMPETITION, NOT REPLACE FBS TEAMS!

Now, the sad reality... we will NEVER see FCS in this series again. Teambuiler is a convenient excuse to omit FBS and true colloge football fans should be outraged by this.
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Old 08-29-2009, 02:33 AM   #6
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Re: FCS vs. Teambuilder

What about the option to choose both? I say both like it used to be. I'm still playing NCAA 07 (PS2) because of its superior gameplay and am Alabama State. It has many FCS schools and you can create your own team (obviously not as in depth).

I say go back to old gen and bring both of them back (for free please). Even with crappy rosters, I'm sure people will dedicate themselves to create amazing FCS rosters. If they bring back FCS schools, its an instant buy next year.
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Old 08-29-2009, 03:12 AM   #7
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Re: FCS vs. Teambuilder

definately fcs. teambuilder seemed awesome at first but i never really used it. its seems like too much effort when all i really wanted was to play as an fcs team
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Old 08-29-2009, 05:08 AM   #8
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Re: FCS vs. Teambuilder

Team Builder has so much potential. There are a lot of issues with it, but I think it dwarfs the need for FCS teams in the game. Team Builder is bigger than what most people use it for. It's fantasy teams, throwback teams, FCS teams, high school teams and more accurate FBS teams. The concept could be a huge facet in the future of sports gaming. Because each team in Team Builder is independent of rosters and information, online communities can edit and update them individually.
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