EDITED TO INCLUDE PATCH #2
INFO: The idea behind these sliders, is to offer the player a decent game, while producing (on average over the season), stats which reflect individuals and teams capbilities. I have tested them extensively, by playing the same matchups repeatedly, and taking averages of the overall stats/results, which helps to eliminate "rogue" results and stats. I have stayed away from sliders that "make the game hard for the challenge of it", e.g. having the human controlled QB miss passes he shouldn't by using a very low Human QB ACC slider setting.
Of course, individual game players will find them different even playing the same teams, as we all have varying levels of skill.
Try them, but remember, one game doesn't make a season...
SETTINGS: Whatever produces around 125 total OFF plays per game (both team):- Thats's Passes, Runs and Sacks. I use
15 Mins Accel clock/20 secs
IMPORTANT:Slow Speed : 75 Player Min Speed Threshold : This helps many aspects of the game. Covering the flats, Making the Pass rush better, Huge Plays with less regularity etc.
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(subject to changes, still an ongoing process)
Changes in BOLD as they occur
Thoughts and Comments Welcome
OPTIONAL EDIT:
Dfos81 (and others) have produced a list of coach philosophy sliders for each and every team, to be used for Franchise mode. The idea of this, is to get each team to play more like their RL counterparts. Apparently, this helps cut down on the Kamikaze Blitzing for example. I have reproduced them here, with his permission. If you elect to use them, please let us both know how they are going for you...
Instructions:
Elect to control all 32 teams for a new franchise.Choose "all cpu controlled" for options like depth chart etc. Edit each teams Philosophy sliders. Go back for the team you will be really playing, and change "Franchise Options" for that team, to all user controlled.
Spoiler
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All alphabetical :
Does the cpu have a running game with brk tackles at 35?
Yes cos it has Run Block at 100, which is more important than break Tackle. Break tackle is low, because in some games, it will have a lot of "perfect blocking plays" where there are only a couple of defenders to tackle the RB. I might put it a little higher, but not much. It stops the "ridiculous games" where RB bowl over 3 or 4 men twice a game, and thus have two carries for 130 yds or so.
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Madden :- Bears VS Vikings Sunday Night 08:- "The Bears defence have some of the best strippers in the NFL" :)
Yes cos it has Run Block at 100, which is more important than break Tackle. Break tackle is low, because in some games, it will have a lot of "perfect blocking plays" where there are only a couple of defenders to tackle the RB. I might put it a little higher, but not much. It stops the "ridiculous games" where RB bowl over 3 or 4 men twice a game, and thus have two carries for 130 yds or so.
Thanks, these look pretty good. I'll give them a try later and let you know how it turned out.