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The Next Evolution of Fight Night (focus on stamina more)

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Old 05-17-2009, 07:43 PM   #1
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The Next Evolution of Fight Night (focus on stamina more)

I like the degrading block, but let's take this a step further. In a boxing match, ALL Movements drain energy. Notice how a boxers hands are high early in a fight but lower as they take body shots and other punishment, but also by simply MOVING for 12 rounds.

I would like to propose that ducking/swaying and simply movement around the ring should drain a fighters stamina. Of course not as fast as actual punching but it should degrade it. This would diffuse the famous 'Block low and rotate your torso)' glitch that is used by many.

What do you guys think?
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Old 05-17-2009, 09:04 PM   #2
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Re: The Next Evolution of Fight Night (focus on stamina more)

Definitely think it should, and it would definitely make players have to pace themselves. We would have practice when to get on the bike, stay in the pocket, and etc.
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Old 05-17-2009, 11:32 PM   #3
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Re: The Next Evolution of Fight Night (focus on stamina more)

Quote:
Originally Posted by Complex
I like the degrading block, but let's take this a step further. In a boxing match, ALL Movements drain energy. Notice how a boxers hands are high early in a fight but lower as they take body shots and other punishment, but also by simply MOVING for 12 rounds.

I would like to propose that ducking/swaying and simply movement around the ring should drain a fighters stamina. Of course not as fast as actual punching but it should degrade it. This would diffuse the famous 'Block low and rotate your torso)' glitch that is used by many.

What do you guys think?
What's the block low and rotate your torso glitch? You mean you found one already in the demo?
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Old 05-17-2009, 11:50 PM   #4
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Re: The Next Evolution of Fight Night (focus on stamina more)

Quote:
Originally Posted by Seymour Scagnetti
What's the block low and rotate your torso glitch? You mean you found one already in the demo?
Yeah, can you get away with it in 4?
Obviously if the block is degraded to a high degree it wouldn't help much.
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Old 05-18-2009, 06:06 AM   #5
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Re: The Next Evolution of Fight Night (focus on stamina more)

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Originally Posted by JayBee74
Yeah, can you get away with it in 4?
Obviously if the block is degraded to a high degree it wouldn't help much.
I doubt you can get away with it in this version. The punches track your target. In RND3 a head punch went high no matter what the situation. In this version a head punch actually tracks the opponents dome piece.

So he can block low all day, when you throw that head punch, your still going to catch em with something barring he doesn't sway out of the way. Aint no more of that block low and lean back. I couldn't stand that **** in Rnd3.

There are about to be alot of pissed off folks, because they aren't going to have any choice but to fight. If they try to just hold block and lean, you're still going to be able to pepper them with blows.

Bang Bang Bang, get ya monkey *** up, lol, that **** dont work anymore.
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Old 05-18-2009, 06:37 AM   #6
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Re: The Next Evolution of Fight Night (focus on stamina more)

No no, not just stand there and lean back and block low. I mean this...


http://www.easportsworld.com/en_US/video/5584026
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Old 05-18-2009, 08:15 AM   #7
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Re: The Next Evolution of Fight Night (focus on stamina more)

Quote:
Originally Posted by Complex
No no, not just stand there and lean back and block low. I mean this...


http://www.easportsworld.com/en_US/video/5584026
Yea, you can still catch em with blows even when they do that. Or you can do something similar to what I do, lol. I just back up and stand there until he/she feels like he's done spazzing out. I wont even throw a punch.
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Old 05-18-2009, 09:04 AM   #8
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we will see in the final build. but i want to get away from the 'start with 20 power' and grow 100. in real life boxers build technique, stamina and conditioning. floyd didnt begin his career weak and got stronger. he started with the same handspeed he has and just got better conditioned etc. roll the dice, make my fighter and let me build the 3 areas i mentioned
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