Home

DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

This is a discussion on DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game within the MLB The Show Last Gen Sliders forums.

Go Back   Operation Sports Forums > Baseball > MLB The Show > MLB The Show Last Gen > MLB The Show Last Gen Sliders
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 05-05-2009, 01:19 AM   #1
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Want to draw some walks? Like to be a selective, patient hitter, and get into some hitters counts? Like the CPU to be good, but not ridiculous coming back all the freaking time, and taking that low and away slider deep on you. Want to feel like YOU made a pitching mistake which cost you the game. Well, then these sliders might be right for you. Maybe not.

These are the sliders I am using for my franchise. Some people have asked me what I am using. I think I have settled on these for good.
First of all, these are not for great players, but for those of us still getting knocked around on All-Star level. These also work well on the Veteran setting for newbies or those that need help with hitting/pitching.
For those of you that just got the game, the global sliders are a must for realistic play and come from Psychobulk.

Fielding reaction is the only slider where you may want to determine what is best for you (10 (Psycho) (hits still get through depending on infielder, this helps with USER fielding especially), 5 default, 4 or 3 for more infield dribblers hit, but also more shots down the line that don't ever get caught and sometimes some slow animations that cause infield singles)

I was using 4 for fielder reaction, but changed it due to strange fielding animations that cost me infield singles that should not have happened (also watch having fielder errors up too high, this will also happen, and you won't get any more errors like you think you would). Don't go any lower than 3 on Fielder reaction.

DrUrsus Sliders

Level: All-Star
Pitching Interface: Pitch meter
Camera: Pitcher or Outfield view for pitching (harder to pitch imo)
for batting I use catchers view, but that is personal preference
Adaptive Pitching Intelligence: Default
Guess Pitch: No Feedback (Allows you to guess pitch situationally, but you still have to recognize the pitch. Also allows you to get swing feedback)
Umpire Balls & Strikes: Variable (helps draw walks)
Baserunning Controls: New
Auto Baserunning: Assist
Pitcher Confidence: On
CPU comeback: OFF
Autosliding: Assist

No power button, L-stick situational use, no R-stick
Recommendation: Turn off HR celebration camera
Camera: Hitting-Catcher Pitching-Pitcher Fielding - Medium


Credit for some of these go to pbz for the pitch sliders, Psychobulk for the Global sliders, and I think I also got ideas from Blzer at one point, but not sure if any of his sliders made it into my final sliders here.

Highlighted in Red are the major changes from the aforementioned slider sets.

Global


Pitch Speed 5 (was 0) (this is up to you, but it helps me draw more walks and to be more selective. There is still a relative difference between a fastball and a curveball, etc.)
Fielding Errors 6 (anything higher and things some animations are strange imo. If you are seeing this turn it down to default 5)
Throwing Errors 4 (5 results in a lot of throwing errors)
Fielder Run Speed 1 (0 is too slow, 1 allows doubles and triples to happen more, but is realistic. Don't go any higher than 1 imo)
Fielder Reaction 10 (or 5 or 4 if you think fielder reaction is too high on 10. I have tested it and personally like 10 better for my own fielders because it helps me with fielding and avoids a strange animation that happens sometimes, but this is personal preference. If you want to keep the number of hits down 10 would be better as well since some dribblers won't happen as often).
Fielder Arm Strength 3
Baserunner Speed 5
Baserunner Steal Ability 5
Baserunner Steal Frequency 6
(just right)
Wind 5
Injury Frequency 5


User

Contact 5 (4 if you want to strike out more)
Power 7 (helps with HRs, doubles & triples)
Timing 5 (helps with check swings at default)

Fouls 7 (allows you to fight off 2 strike pitches to help draw walks)
Solid Hits 5
Starter Stamina 5
Reliever Stamina 0
(this is so relievers aren't totally fresh the next day all the time)
Pitcher Control 7 (see below **)
Pitcher Consistency 7 (see below **)

**Pbz has increased my walks by coming up with these (but you still have to get them the old fashioned way, you earn them). These two are important to keep your pitchers confidence up since you can miss your spots a little more and not lose too much confidence. You will still get hit hard if you miss your spots. Change pitcher control to 6 or even 5 and pitcher consistency to 6 (don't go any lower than that imo), if you are great at meter pitching.
CPU

Contact 3 (may up to 4)
* Power 6 or 7 (changed from 5 to 6 on 5-12-09) (5 did not work out stat wise or play wise) My sportsconnect sliders now have CPU power at 7, but I haven't decided on this one slider. (Edit 6-1 I am liking CPU power at 6.)
Timing 3 (may up to 4)
Fouls 5 (this is good, any higher and its hard to strike them out, they keep fouling off good pitches left and right.)
Solid Hits 3 (4 if needed)
As you can see from these I have made it so the computer has to be selective in their hitting or you have to make mistakes. There aren't as many low and away sliders pulled for HR's lol. If you miss your spots, you will still get pounded, especially by the good teams, trust me (unless you're really good (so why are you looking at my sliders then? ).

Starter Stamina 5
Reliever Stamina 0

Pitcher Control 5 *
Pitcher Consistency 3 *
Strike Frequency 0 *
These 3 are REAL important for getting walks because they get behind in the count with these. I have NOT seen more hit by pitches at all after many many games.
Manager Hook 6
Pickoffs 2
(perfect, they can still pick you off, but you won't have to be annoyed with them constantly throwing over.)


These play a FAIR game of baseball meaning you don't feel like the CPU is "screwing you over", lol. If you make mistakes, you pay, if you are selective, you can walk and get HR's doubles, triples. This plays a good game.
I would like to see more CPU manufactured runs, but that is a fault in the game itself it seems, and no slider is going to fix it.
I use the L stick on 0-2 counts & depending on the situation and for pitchers (for pitchers, you need to hit it dead on to get a hit usually). I never use the R stick or power button.

Hope this works for some of you. Any constructive feedback is welcome.

Update 5/27/09
I have posted these in Sports Connect since I am very happy with how they play and the stats with them. They are posted under the name DrUrsus All-Star sliders. CPU power is 7 on my sports connect posted sliders, but everything else is the same as above.
Here is a link to download the sliders as well (and the SCEA 5-25 rosters are there too). The PS3 folder is zipped. Just place it on your USB stick or memory card directly after unzipping and copy it over.
http://www.sendspace.com/file/dpc15f

Last edited by DrUrsus; 07-29-2009 at 02:19 AM.
DrUrsus is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-05-2009, 03:59 AM   #2
Banned
 
OVR: 26
Join Date: Oct 2008
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Glad to see you settled in on a set. I'm very close too, almost exactly to what you have actually and I'm not seeing any reason to change them

I've been messing around with the CPU hitting sliders though just to experiment...I love the pitching feel I get from the CPU (other than when their confidence maxes out) but I still have problems getting the CPU to manufacture runs a bit better. I've been getting great end results with this slider set, but it still seems that the CPU does all their damage in one inning, whether I win or lose. Example, if I win 5-3, they get all 3 runs in one frame. If I lose 6-3, they will either have a 6-spot on me, or two innings back to back where I give up 3 runs.
pbz06 is offline  
Reply With Quote
Old 05-05-2009, 07:20 PM   #3
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Quote:
Originally Posted by pbz06
Glad to see you settled in on a set. I'm very close too, almost exactly to what you have actually and I'm not seeing any reason to change them

I've been messing around with the CPU hitting sliders though just to experiment...I love the pitching feel I get from the CPU (other than when their confidence maxes out) but I still have problems getting the CPU to manufacture runs a bit better. I've been getting great end results with this slider set, but it still seems that the CPU does all their damage in one inning, whether I win or lose. Example, if I win 5-3, they get all 3 runs in one frame. If I lose 6-3, they will either have a 6-spot on me, or two innings back to back where I give up 3 runs.
I absolutely love those pitch sliders. I get more excited about drawing a walk sometimes than I do hitting a single, lol.

I wish the CPU would manufacture runs more as well. I have tried several slider sets on All Star and I am starting to think its just one of the game's achilles heels.
DrUrsus is offline  
Reply With Quote
Old 05-06-2009, 06:45 AM   #4
Banned
 
OVR: 26
Join Date: Oct 2008
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Just had 2 great games. I'll post the boxscores tomorrow when I get time.

If you can do the same as you play, that would be great to check out the results.
pbz06 is offline  
Reply With Quote
Old 05-06-2009, 11:27 AM   #5
ShowTime!
 
NAFBUC's Arena
 
OVR: 43
Join Date: Feb 2008
Location: West of the Bronx
Posts: 1,270
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Dr U

Thank you for your contributions to the OS community. I am using your Cub roster for one of my franchises. (excellent roster - really enjoy the Cub minor league updates).

I have been following your posts regarding roster lineups fix for roster control on. The testing and info you provided has been huge for me.

I am ready to jump from veteran to allstar and will give your sliders a try.

Thanks again
NAFBUC is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-06-2009, 12:15 PM   #6
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Quote:
Originally Posted by NAFBUC
Dr U

Thank you for your contributions to the OS community. I am using your Cub roster for one of my franchises. (excellent roster - really enjoy the Cub minor league updates).

I have been following your posts regarding roster lineups fix for roster control on. The testing and info you provided has been huge for me.

I am ready to jump from veteran to allstar and will give your sliders a try.

Thanks again
Glad to hear it. I didn't know if anyone was using my Cubs franchise. I went for the actual AAA Iowa Cubs rosters on that one. Did you do any attribute edits for the AAA players, or are you just waiting til one of them gets called up? I'm just going to wait til/if one of them gets called up since I am not playing with the AAA team this time around.

Glad that workaround for lineups is working for you. Just keep an eye on Helton, lol. They like to move him. You have to change his speed to like 39 to alleviate that, plus I would put Clint Barmes back at 2b or edit the other guy I had in there (forgot his name, but it was based on the early season box scores lineups) to play primarily 2b (instead of 3b). What happens is the CPU takes him (the starting 2b early in the season) out and then since he is out, they "decide" on their own lineup. That is what I have discovered happens sometimes when you use my lineup workaround and the lineups don't stick for a few teams like Colorado.

I think my sliders are good for stepping up from veteran to All Star because the CPU hitting sliders are lowered and the User sliders are default or higher like for power. In addition you need that extra pitcher consistency and control when you step up imo. I started on Veteran this year in the exhibition games I played since hitting is harder this year, and finally settled on these sliders I posted.

Hope it works out good for you. If you get a chance, post some feedback.
DrUrsus is offline  
Reply With Quote
Old 05-06-2009, 12:16 PM   #7
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

Quote:
Originally Posted by pbz06
Just had 2 great games. I'll post the boxscores tomorrow when I get time.

If you can do the same as you play, that would be great to check out the results.
Cool. Were you using the sliders above or your own that are similar?
I'll try to post some boxscores too.
DrUrsus is offline  
Reply With Quote
Old 05-07-2009, 12:59 AM   #8
Commitment to Excellence
 
Howie75's Arena
 
OVR: 13
Join Date: Jul 2002
Posts: 1,993
Re: DrUrsus All-Star Sliders to draw walks, be selective & CPU plays "fairer" game

So would turning off the HR camera basically eliminate the cut scene, and allow you to follow the flight of the ball off the bat?
Howie75 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show > MLB The Show Last Gen > MLB The Show Last Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:56 PM.
Top -