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Old 02-12-2009, 05:13 PM   #1
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2K's engine

Is 2K's engine not allowed to be debated?

I go to sleep and my thread is locked?

Are we not allowed to comment on the benefits of a new engine?

Those guys jumping in and defending it at every.single.chance...are actually holding the series back.

Irony.
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Old 02-12-2009, 05:18 PM   #2
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Re: 2K's engine

I think it got a little too heated for the Mods. Good topic for discussion, but some people took it a little too personal, I think.
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Old 02-12-2009, 05:18 PM   #3
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Re: 2K's engine

no you arent allowed to do that.

2k stans think the game is flawless. theres nothing you can tell them thats wrong with the game without them bashing you back because you pointed out a flaw of their almighty 2k basketball.
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Old 02-12-2009, 05:19 PM   #4
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Re: 2K's engine

Actually there is a long thread on 2k's engine so yes it is

That wasnt the problem, and 2k's engine wasn't being debated as much as there was alot of bashing and arguing and throwing out intepretations of what was said.

That said it has already been said to start another thread freely and lets give it another go.
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Old 02-12-2009, 05:20 PM   #5
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Re: 2K's engine

Quote:
Originally Posted by t_h_e_growth
no you arent allowed to do that.

2k stans think the game is flawless. theres nothing you can tell them thats wrong with the game without them bashing you back because you pointed out a flaw of their almighty 2k basketball.
btw, guys, if the engine for 2k will be debated and discussed in here civilly then these kinds of posts cannot be the main crux of the ideas thrown out there or the topic will have to take rest... after that posters will start getting infractions for stirring up bait
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Old 02-12-2009, 05:28 PM   #6
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Re: 2K's engine

Quote:
Originally Posted by 23
btw, guys, if the engine for 2k will be debated and discussed in here civilly then these kinds of posts cannot be the main crux of the ideas thrown out there or the topic will have to take rest... after that posters will start getting infractions for stirring up bait


Good post, KDRE. If you don't agree with me, you're a fanboy. If you like a game, you're a "stan". Yes, a psychopathic, girlfriend killing imitator who writes obsessive letters to his hero.

What is that? Both companies put out two highly rated but flawed basketball games. Neither is perfect, neither is terrible. If you can't discuss the differences without namecalling and bashing then you really need to step back, look inward, and find out the real problem, which I'm sure goes a little deeper than game engines.


Especially since most people on here don't know what a game engine is, lol.
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Old 02-12-2009, 06:08 PM   #7
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Re: 2K's engine

Ha, I know what a game engine is, and ripped my definition in that thread almost word-for-word from Wikipedia while adding some other things like court dimensions, footplanting, etc. that are basketball-specific but are definitely part of the engine. For argument's sake, here's that definition:

"A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Linux, Mac OS X, and Microsoft Windows. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, and a scene graph. The process of game development is frequently economized by in large part reusing the same game engine to create different games."

My definition:

"Engine as I'm using it means 'basic gameplay mechanics including but not limited to player movement, footplanting, clipping/collision detection, animation chaining, physical dimensions of the court'.... y'know, the stuff that makes the game what it is. AI is included in that also, but in the case of sports games, they often claim to have "revolutionary new AI", so I'll treat that as something that can be changed from year-to-year more easily."

So if we want to get as semantic as possible (which is entirely unnecessary):

The core functionality of the game (which is created via the game engine) includes all of the things that I mentioned in my definition. And all of those things are areas where 2K can use some major revision/improvement (of course IMO.. my opinion is not gospel). Hence, the suggestion from many people here (myself included) that implementing a new engine might solve some of the core gameplay issues that have plagued the series since well before the jump to 360/PS3.
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Old 02-12-2009, 06:19 PM   #8
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Re: 2K's engine

I checked the wiki too. I don't believe in shooting from the hip unless I'm thoroughly educated on the subject.

All that you posted totally misses the point though.

If the game engine provided satisfactory footplanting and/or player movement in 2k8, then the problems with player movement and/or footplanting in 2k9 cannot be attributed to a dated engine.

The problems with physics, collisions and scripts can be.

AI in any other context would normally be in the discussion, but the mistakes they made with the AI was error in both tendencies and decision making, not an inescapable flaw in the engine that the AI is built upon.
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