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Attribute/Slider descriptions from EA

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Old 01-26-2009, 10:38 AM   #1
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Attribute/Slider descriptions from EA

From the EA forums via Jason Rupert, a programmer for NHL 09, who has been actively discussing the upcoming patch.
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Quote:
PLAYER ATTRIBUTE EFFECTS


Offensive Attributes

Wrist shot accuracy
-Accuracy of all shots other than slapshots

Wrist shot power
-Power of all shots other than slapshots

Puck Control
-Related to the deking effect of shooting, good puck control prevents the loss of accuracy
- Ability to keep the puck when bumped or there is stick to stick contact on the puck carrier

Deking
-Quality of loose puck dekes
-Speed of right stick deking
-Effect on shot accuracy while deking

Slap Shot Accuracy
-Accuracy of slap shots

Slap Shot Power
-Power of slap shots

Passing
-Magnitude of the effect on quality of passes outside of the player's field of view (see Off.Aware)
-Also affects the likelihood of pass interception, e.g. a good passer affects opponents ability to intercept passes. This is old stuff, I do not like this artificial approach at all, it should just affect the quality of the pass and the opponents should deal with the puck based on their own situation and attributes. This is part of the cause of the weirdness you sometimes see where players won't intercept pucks it seems they should.
- Automatic saucer passes for humans
-Other effects on CPU passing

Off. Awareness
-Field of view is for making passes, passes to players outside field of view are slowed (see Passing)
-Affects CPU player decision making when passing

Deflections
- Affects the quality of deflections off slap passes.
- Ideally this would have more of an effect on whether the deflection connects in the first place and on how well placed the deflected puck is. Should be improved for NHL10.


Defensive Attributes

Balance
-Ability to resist hits and keep control of the puck

Checking
-Ability to hit
- CPU decision to hit

Defensive Awareness
-Pass interceptions
-Reaction time for defensively deflecting passes away
-For CPU, more effort on when backchecking

Discipline
- Takes fewer penalties, for humans this affects calls that would randomly occur on hits (like elbows)

Face- offs
-Better chance of winning face- offs

Shot Blocking
-Bad shot blockers get the standing shot block, good ones get the sliding one which reduces the screen effect.

Aggressiveness
-Tendency of CPU player to body check
-No effect on human.


Athleticism Attributes

Acceleration
- Forward acceleration

Agility
-Turning ability

Speed
-Top speed

Toughness
-Fighting ability

Endurance
-Recover from fatigue more quickly

Durability
- Ability to withstand injuries




GOALIE ATTRIBUTE EFFECTS


Goalie Reflex Attributes

Angles
-How far out the goalie comes to challenge
-Quickness reacting to a pass

Breakaway
-Modifies save ability on breakaways (essentially a modifier on Agility for this case only)

Five hole
Glove High
Glove Low
Stick High
Stick Low
-Quickness making saves to the respective region


Goalie Puck Control Attributes

Passing
- Goalie pass and clearance strength

Poke Checking
-Likelihood of the goalie attempting a poke check (CPU only)

Puck Playing
- How aggressively the goalie will go out to play a loose puck

Rebound Control
-Modifies how far the puck bounces off the goalie when it hits him

Shot Recovery
-How quickly the goalie gets up when after being down - currently no effect


Goalie Athleticism Attributes

Agility
-Quickness making saves in general, combines with region attribs (5-hole, glove high, glove low, stick high, stick low)
- Acceleration moving around the crease

Aggressiveness
-Should be how far he comes out to challenge, but it is not working currently because it is tied to Angles instead

Durability
-Not used in game because goalies do not get injured currently

Endurance
-Not used in game

Speed
-Speed moving in the crease and when skating

Vision
-Reduces the likelihood of the goalie being screened



SLIDER EFFECTS


Basic

Game Speed
-Makes everything in the game faster

Puck Control
-How easily players lose the puck

Fight Difficulty
-Damage done by CPU punches

Fatigue Effect
-How much fatigue effects skating attributes (Speed, Acceleration and Agility)

AI Learning
-AI player (on human or CPU team) adjustment to repetitious success
-0 means it is off altogether


Skating

Fat igue Recovery
-Rate of recovery of energy when idle on the ice, on the bench and at stoppages of play

Player Acceleration
-Scales the acceleration of all players


Checking

Hitti ng Power
-Ease of getting big hits

Aggression
-Broken, does nothing

Poke Effectiveness
-Ease of successfully poke checking the puck away


Passing

Pass Speed
-Puck speed on passes

Saucer Pass Speed
-Puck speed on saucer passes (RT)

Pass Interceptions
-Global modifier on the chance of pass interceptions for both teams

Goalie Passing
-Modifies the effect of the goalie passing attribute, making goalies pass harder and CPU goalies more likely to make long passes


Shooting

Shot P ower
-Global scale on shot power for both teams

Shot Accuracy
-Global scale on accuracy for both teams

Shot Blocking
- Global scale on Tendency of players to block shots for both teams


Defense

Hook Effectiveness
-Not used

Penalty Shot Frequency
-Modifies how likely an infraction that is evaluated as a penalty shot is to actually get called a penalty shot

Goalie Cover Puck Frequency
-Makes goalies want to cover up the puck more
Really makes you wonder when several things are listed as having no effect, broken or not being used...
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Old 01-26-2009, 11:33 AM   #2
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Re: Attribute/Slider descriptions from EA

am i reading this right? is there another patch coming out? or was this an old post posted here?
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Old 01-26-2009, 11:47 AM   #3
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Re: Attribute/Slider descriptions from EA

Quote:
Originally Posted by celtic78
am i reading this right? is there another patch coming out? or was this an old post posted here?
Yes, EA stated that another patch should come out in February. It will primarily address the EASHL/OTP attribute glitch, but it was also said that there will be other changes. Read the OS thread on the announcement here...

One of the gameplay designers (Jason Rupert) has been discussing the patch & other stuff over at the EA forums. If you go over there to check it out, pop a few Advil beforehand...
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Old 01-26-2009, 11:48 AM   #4
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Re: Attribute/Slider descriptions from EA

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Originally Posted by Qb
Really makes you wonder when several things are listed as having no effect, broken or not being used...
Not just that:

Aggressiveness
-Tendency of CPU player to body check
-No effect on human.


The Aggressiveness slider does much more than dictate CPU bodychecking. It's the key to eliminating the insane, frantic gameplay where the CPU goes into pressure mode and makes it next-to-impossible to touch the puck. For anyone having difficulty with the gameplay on the higher levels, try this: take one CPU team and lower every player's Aggressiveness rating into the 50's. I guarantee you'll be amazed at the improvement in the gameplay. AND without any loss in CPU checking -- the CPU regularily equals or out-hits me on Superstar with these edits.
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Old 01-26-2009, 12:05 PM   #5
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Re: Attribute/Slider descriptions from EA

Quote:
Originally Posted by baa7
Not just that:

Aggressiveness
-Tendency of CPU player to body check
-No effect on human.


The Aggressiveness slider does much more than dictate CPU bodychecking. It's the key to eliminating the insane, frantic gameplay where the CPU goes into pressure mode and makes it next-to-impossible to touch the puck. For anyone having difficulty with the gameplay on the higher levels, try this: take one CPU team and lower every player's Aggressiveness rating into the 50's. I guarantee you'll be amazed at the improvement in the gameplay. AND without any loss in CPU checking -- the CPU regularily equals or out-hits me on Superstar with these edits.
The Aggressiveness SLIDER is in the Gameplay Settings, the Aggressivenss ATTRIBUTE is a per player thing. They are different.
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Old 01-26-2009, 12:33 PM   #6
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Re: Attribute/Slider descriptions from EA

Quote:
Originally Posted by Redshirt_EA
The Aggressiveness SLIDER is in the Gameplay Settings, the Aggressivenss ATTRIBUTE is a per player thing. They are different.
Hey, are you the gameplay guy from the NHL 09 forum at easports.com?
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Old 01-26-2009, 01:33 PM   #7
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Re: Attribute/Slider descriptions from EA

Quote:
Originally Posted by Redshirt_EA
The Aggressiveness SLIDER is in the Gameplay Settings, the Aggressivenss ATTRIBUTE is a per player thing. They are different.
So I'm dyslexic and wear a helmet when I get on the bus... Bet you feel real good about your post now, huh?

Thanks for the "correction".
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Old 01-26-2009, 01:48 PM   #8
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Re: Attribute/Slider descriptions from EA

Redshirt_EA is Jason. I remember reading his post on the EA Forums that he registered for an OS account and would be stopping by every now and again.
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