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Playmakers Hybrid All-Pro/All Madden Sliders

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Old 08-10-2005, 02:44 PM   #1
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Playmakers Hybrid All-Pro/All Madden Sliders

SLIDERS WERE UPDATED 08/16/05 (FINAL VERSION)

As a result of my latest findings regarding the Blocking Sliders on Offense and the BRK BLK and TKL Sliders on Defense I've decided that the best way to balance out this situation is to go the ZERO Slider formula. This way the Human can best determine which Slider needs to go up or down to better fit gameplay. Now, if guy's are getting too much pressure on the CPU's QB or if the CPU is not running the ball as well as you would like there is a real simple solution to solve the problem. Everything is at 0 or already setup by me for you to start. So, now you decide how many clicks to go up because you can't go down anymore......

I WILL LEAVE THE OLD SETTINGS IN A BRACKET NEXT TO THE SLIDER IN CASE YOU DO NOT WISH TO PLAY WITH THIS NEW FORMULA. IT WILL HAVE BOTH THE HUMAN AND CPU OLD SETTINGS LISTED.

GAMEPLAY SETUP

ALL-PRO/9-12 MINUTES ACC CLOCK ON/FAIR PLAY ON

ALL PENALTIES MAXED ACCEPT HOLDING-6 AND CLIPPING-8

SUB OUT-82/SUB IN-87-U WILL SEE MORE BACKUPS ON DEFENSE WITH THIS.

PLAYMAKERS "SMASH MOUTH FOOTBALL" LEVEL 1 SLIDERS (CPU AWR 10)

QBA-10/10
PASS BLK-0/2.......(Old settings were 4/5)
WR CATCH-10/10
RBA-10/10
RUN BLK-0/0.........(Old settings were 4/4)

AWR-5/10........(Old settings were 6/10)
KDWNS-0/0......(Old settings were 3/2)
INT-0/0...........(Old settings were 3/6)
BRK BLK-0/0.....(Old settings were 9/10)
TKL-0/0..........(Old settings were 3/6)


SPECIAL TEAMS-WILL BE THE SAME FOR BOTH LEVELS

FGL-8/9
FGA-6/5
PNTL-8/14......(I'm currently testing CPU's Slider so this might change)
PNTA-6/10
KOL-9/9

PLAYMAKERS "SMASH MOUTH FOOTBALL" LEVEL 2 SLIDERS (AWR 12 & 14)

QBA-10/10
PASS BLK-2/3.......(Old settings were 4/5)
WR CATCH-12/12
RBA-10/12
RUN BLK-2/2........(Old settings were 4/4)

AWR-7/12 or 14...(For CPU AWR 14 read comments below)
KDWN-0/0..........(Old settings were 2/4)
INT-0/0.............(Old settings were 2/4)
BRK-0/0.............(Old settings were 8/8)
TKL-0/0.............(Old settings were 4/4)

If you play the CPU AWR 14 increase Human PASS BLK & RUN BLK SLiders to 4

Last edited by Playmakers; 08-17-2005 at 03:57 AM.
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Old 08-10-2005, 04:30 PM   #2
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

Playmaker,
Are you going to make a Gameday All-Pro setting similar to your classic NCAA set?
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Old 08-10-2005, 04:49 PM   #3
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

Thanks Playmaker, I'll try them out right now.
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Old 08-10-2005, 05:01 PM   #4
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

the computer pass blk should be raised. the other night i played a game with the Falcons against the Eagles and i had 8 sacks at half time, 5 with Rod Colemen a DT.
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Old 08-10-2005, 05:21 PM   #5
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

Doesn't the computer only kick the ball about 25 yards with that punt length? I've found even on 10 the computer will only kick the ball on average 30-35 yards, leaving you no room for a return at all. Just a quick thought.

I'm on my way out the door now, but I'll be sure to try these when I get home. I loved your NCAA sliders, I'm still using them as a matter of fact. Dont' know if you remember me from the NCAA forum.
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Old 08-10-2005, 05:27 PM   #6
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

ill give these a try
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Old 08-10-2005, 05:36 PM   #7
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

Quote:
Originally Posted by Chaos81
Doesn't the computer only kick the ball about 25 yards with that punt length? I've found even on 10 the computer will only kick the ball on average 30-35 yards, leaving you no room for a return at all. Just a quick thought.

I'm on my way out the door now, but I'll be sure to try these when I get home. I loved your NCAA sliders, I'm still using them as a matter of fact. Dont' know if you remember me from the NCAA forum.
It seems like I can never return the ball when the computer punts, they're always right there.

Also with maxing out the penalties, I was actually getting a decent amount of DEF pass interference calls with that penalty sliders on default, and it wasn't me doing it, it was my players who I wasn't controlling, or the computer themselves.
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Old 08-10-2005, 06:59 PM   #8
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Re: Playmakers Hybrid All-Pro/All Madden Sliders

Quote:
Originally Posted by Playmakers
Ok these are All-Pro Sliders but they will play more along the lines of All-Madden. If you are use to playing against a lower CPU AWR then these sliders might be too much for you initially. I tested on both levels and in my opinion the CPU doesn't react well enough defensively on All-Pro with a lower AWR setting. That's just my personal opinion after playing on both levels it just became quite obvious that you could get away with generic playcalling on All-Pro unless you boost up the CPU's AWR.

It also seems like EA is just practically in love with the freakin PANCAKE BLOCKS this year. It's just as bad as NCAA and basically unless you zero out the blocking sliders you are going to see guy's get mauled all game. I could have gone lower but for right now these will be my base sliders. I'm sure that as I get further along in gameplay I will make future changes, I would definetly suggest not using the Vision Cone with these sliders until you have reached a comfort zone with that feature. I spent almost 5-6 hours just using it in practice mode and it's help me a great deal but even I still struggle at times going through my progressions. So, that's why you should really familiarze yourself with that feature before playing any games with this set of Sliders. But you can have success with the normal passing mode aslong as you step up and get rid of the ball on time. I didn't jack up any blocking sliders because I feel that the blocking in this game is actually too good.

ALL-PRO
9-12 MINUTES ACC CLOCK ON
ALL PENALTIES MAXED ACCEPT HOLDING AND CLIPPING BOTH AT DEFAULT



OFFENSE

H/CPU
QBA-10/10.............(10=DEFAULT SETTINGS)
PASS BLK-5/5
WR CATCH-10/10
RBA-10/10
RUN BLK-5/5

DEFENSE-NOTES:IF U SET CPU AT 5-BRK BLK AND 10-TKL THEY WILL BECOME MORE AGRESSIVE DEFENSIVELY.

H/CPU
AWR-5/15
KDWNS-5/5
INT-3/0
BRK BLK-15/10
TKL-10/5

SPL TEAMS

FGL-8/8
FGA-8/8
PNTL-8/8
PNTA-10/10
KOL-8/8
I will give them a shot.
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