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How do you handle the bullpen logic issues and lineups?

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Old 03-04-2025, 03:40 PM   #1
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How do you handle the bullpen logic issues and lineups?

I was hoping to get away from 30 team control this year. But even with it on and setting the lineups. Is there some sort of way to get the bullpen logic corrected? Like a work around so that teams use everyone in the pen?
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Old 03-04-2025, 03:47 PM   #2
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Re: How do you handle the bullpen logic issues and lineups?

5 SP's

1 long reliever but his stamina attribute shouldn't be very high, maybe 60. Could be a 6th starter with low stamina or a RP with high stamina

4 RP's but nobody in the set up slots

1 closer.

If you're doing 30 team control, let the CPU make its own roster moves especially with pitchers because it might need to make those moves. But just make sure you set it up similar to what I have. It's not perfect but its a start.

I'm sure other guys have different set ups but I found this not great, but acceptable.
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Old 03-04-2025, 03:51 PM   #3
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Re: How do you handle the bullpen logic issues and lineups?

Quote:
Originally Posted by jcar0725
5 SP's

1 long reliever but his stamina attribute shouldn't be very high, maybe 60. Could be a 6th starter with low stamina or a RP with high stamina

4 RP's but nobody in the set up slots

1 closer.

If you're doing 30 team control, let the CPU make its own roster moves especially with pitchers because it might need to make those moves. But just make sure you set it up similar to what I have. It's not perfect but its a start.

I'm sure other guys have different set ups but I found this not great, but acceptable.
I usually have more relievers than that. Might have to switch to this setup for simmed games though and then call people up for user games. The last season I simmed the first half, only a couple relievers had significant innings, while the setup guys each had like 5.
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Old 03-04-2025, 04:06 PM   #4
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Re: How do you handle the bullpen logic issues and lineups?

Quote:
Originally Posted by noarmsduck
I usually have more relievers than that. Might have to switch to this setup for simmed games though and then call people up for user games. The last season I simmed the first half, only a couple relievers had significant innings, while the setup guys each had like 5.
It seems logical that the more RPs are on the roster, the less some of them will get used.

And there definitely has been an issue with set up guys not being used so that's why i keep those spots empty.
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Old 03-04-2025, 04:28 PM   #5
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Re: How do you handle the bullpen logic issues and lineups?

Here's how I handle in MLB 24. The results may or may not be the best, but I found myself OK with it come years end. I don't look too much into sim-stats but when I do, I focus more on IP per slot.

5 SP

LRP 1 - 3rd Highest Rating
LRP 2 - 4th Highest Rating
LRP 3 - EMPTY
MRP 1 - 5th Highest Rating
MRP 2 - 6th Highest Rating
MRP 3 - 7th Highest Rating
MRP 4 - 8th Highest Rating
SU 1 - 2nd Highest Rating
SU 2 - EMPTY
1 CL - Highest Rating

Things to note:
I don't have any RP over 30 Stamina. Unless you want a RP who can go 2 innings, go to 40 but should only be 1 pitcher and everyone else under 30.
LRP 1 and LRP 2 will have most innings out of bullpen.

MRP 4 will have less than 10 innings.
I may entertain a LRP 3 rather than MRP 4 but I don't have any insight on how CPU handles LRP 3. (I'm actually going to test this before MLB 25)

If you let CPU handle Rotation beginning of season, they did have RP in starting rotation. Some years I go through and move all SP to rotation but other years I let it be and don't care about them. Out of sight out of mind.

For my 30-team lineups, I'll sit down and go through all MLB lineups and order them how I would if I were the manager. When I play a team, I know their lineup will make sense in my mind. Takes a lot of time on the front end but I feel like it's the best way.
Minor league lineups, I'll let CPU handle to begin the year, but I'll go through each team and make sure no prospects A/B potential are on the bench. No matter the OVR, those high potential players are in there everyday.
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Old 03-04-2025, 06:46 PM   #6
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Re: How do you handle the bullpen logic issues and lineups?

Quote:
Originally Posted by MetsFan16
Here's how I handle in MLB 24. The results may or may not be the best, but I found myself OK with it come years end. I don't look too much into sim-stats but when I do, I focus more on IP per slot.

5 SP

LRP 1 - 3rd Highest Rating
LRP 2 - 4th Highest Rating
LRP 3 - EMPTY
MRP 1 - 5th Highest Rating
MRP 2 - 6th Highest Rating
MRP 3 - 7th Highest Rating
MRP 4 - 8th Highest Rating
SU 1 - 2nd Highest Rating
SU 2 - EMPTY
1 CL - Highest Rating

Things to note:
I don't have any RP over 30 Stamina. Unless you want a RP who can go 2 innings, go to 40 but should only be 1 pitcher and everyone else under 30.
LRP 1 and LRP 2 will have most innings out of bullpen.

MRP 4 will have less than 10 innings.
I may entertain a LRP 3 rather than MRP 4 but I don't have any insight on how CPU handles LRP 3. (I'm actually going to test this before MLB 25)

If you let CPU handle Rotation beginning of season, they did have RP in starting rotation. Some years I go through and move all SP to rotation but other years I let it be and don't care about them. Out of sight out of mind.

For my 30-team lineups, I'll sit down and go through all MLB lineups and order them how I would if I were the manager. When I play a team, I know their lineup will make sense in my mind. Takes a lot of time on the front end but I feel like it's the best way.
Minor league lineups, I'll let CPU handle to begin the year, but I'll go through each team and make sure no prospects A/B potential are on the bench. No matter the OVR, those high potential players are in there everyday.
I did 3 test seasons for each of the following:

LRP 3 empty and MRP 4 Filled
LRP 3 Filled and MRP 4 Empty

Note: Same rosters, same save file, same everything. Only difference is M Castro being in LRP 3 vs MRP 1 and P Strzelecki being in MRP 4 vs 3

All staminas are 30 and under

Averages are by slot grouping

Let me know what you think is better
Personally, I see LRP 3 being filled as better, sure LRP 1 gets ton of innings but the bulk is split between LRP 2 and LRP 3 after that, rather than larger number on only LRP 2
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Old 03-04-2025, 06:58 PM   #7
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Re: How do you handle the bullpen logic issues and lineups?

Quote:
Originally Posted by MetsFan16
I did 3 test seasons for each of the following:

LRP 3 empty and MRP 4 Filled
LRP 3 Filled and MRP 4 Empty

Note: Same rosters, same save file, same everything. Only difference is M Castro being in LRP 3 vs MRP 1 and P Strzelecki being in MRP 4 vs 3

All staminas are 30 and under

Averages are by slot grouping

Let me know what you think is better
Personally, I see LRP 3 being filled as better, sure LRP 1 gets ton of innings but the bulk is split between LRP 2 and LRP 3 after that, rather than larger number on only LRP 2
Very interesting. You can see how much that LRP 1 is used, even with low stamina, so the stamina amount doesn't even matter for the LRP 1
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Old 03-04-2025, 07:56 PM   #8
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Re: How do you handle the bullpen logic issues and lineups?

I gave up on doing anything more than manually injuring random and various relief pitchers long ago. Well, they arent truly random. I look for pitchers who are getting over used and abused. So give them a much needed injury break for a few days.
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