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Old 01-04-2025, 02:20 PM   #1
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ctas78

Give it a try, I think it's the optimal combination of gameplay.


Gameplay Type - Custom
Wind Effects - Low
Weather Effects - On

User/Cpu:

Sprint Speed - 34/36
Acceleration - 50/52
Shot Error - 67/70
Pass Error - 65/65
Shot Speed - 50/50
Pass Speed - 42/42
Injury Frequency - 91/91
Injury Severity - 19/19
Goalkeeper Ability - 50/50
Marking - 75/75
Run Frequency - 41/41
Line Height - 58/58
Line Length - 32/35
Line Width - 48/48
Fullback Positioning - 75/75
First Touch Control Error - 80/80

==CPU Sliders==
AI Behavior - Custom
Tackle Aggression - 69
Buildup Speed - 55
Shot Frequency - 90
First Touch Pass Frequency - 64
Crossing Frequency - 82
Dribble Frequency - 60
Skill Move Frequency - 55

==Match==
Half Length - 7 minutes
Difficulty Level - Ultimate
Competitor Mode - On
Player Based Difficulty - On

==Gameplay==
Semi
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Old 01-09-2025, 08:26 AM   #2
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Re: ctas78

Bro, thanks a lot. Just tried it (2 Bundesliga against a low block team) and that was already fun. Only thing I generally find quite disturbing is that the right and left backs are sometimes going for a life or death sprint without a reason. Did you notice the same?
And did you change anything since the last update?
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Old 01-09-2025, 09:50 AM   #3
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Re: ctas78

Quote:
Originally Posted by alfredoxb1
Bro, thanks a lot. Just tried it (2 Bundesliga against a low block team) and that was already fun. Only thing I generally find quite disturbing is that the right and left backs are sometimes going for a life or death sprint without a reason. Did you notice the same?
And did you change anything since the last update?
Thanks for the feedback!
Try lowering the fullbacks below the value of 75. Also lower the RF below the value of 41.
But if you lower these values, CPU's offense will go through forwards, also when you lower RF below 41, players hardly get tired, which is not realistic. Also I recommend for a less fast game put SS-- 33-34 user/ 35 cpu, try this first, if the problem persists lower the fullback and RF values.
You are free to experiment, try different combinations!

After TU7, I test marking--95, and width--55. Try these 2 values for more sophisticated protection at and from the CPU.
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Old 01-09-2025, 11:16 AM   #4
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Re: ctas78

Quote:
Originally Posted by ctas78
Thanks for the feedback!
Try lowering the fullbacks below the value of 75. Also lower the RF below the value of 41.
But if you lower these values, CPU's offense will go through forwards, also when you lower RF below 41, players hardly get tired, which is not realistic. Also I recommend for a less fast game put SS-- 33-34 user/ 35 cpu, try this first, if the problem persists lower the fullback and RF values.
You are free to experiment, try different combinations!

After TU7, I test marking--95, and width--55. Try these 2 values for more sophisticated protection at and from the CPU.
Tried the new marking and width and it feels good. Only thing that is bothering me know is the crazy one touch football that the CPU is playing now. The game speed generally feels good, it's only that the CPU is playing tiki taka like barca prime

Edit: teams are actually also playing tiki taka one touch pinged through passes with the original slider setup. Might be the first touch pass frequency?

Last edited by alfredoxb1; 01-09-2025 at 12:01 PM.
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Old 01-09-2025, 12:10 PM   #5
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Re: ctas78

Quote:
Originally Posted by alfredoxb1
Tried the new marking and width and it feels good. Only thing that is bothering me know is the crazy one touch football that the CPU is playing now. The game speed generally feels good, it's only that the CPU is playing tiki taka like barca prime

Edit: teams are actually also playing tiki taka one touch pinged through passes with the original slider setup. Might be the first touch pass frequency?
slider---First Touch Pass Frequency - 64, I made it this high to at least get the CPU to hold the ball more, rather than play Hit and run in football . It also makes it harder for the user to take the ball away from the CPU. You have to make some sacrifices here.
This is my personal preference to increase the complexity of the game.

Last edited by ctas78; 01-09-2025 at 12:14 PM.
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Old 01-11-2025, 07:11 AM   #6
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Re: ctas78

Gameplay Type - Custom
Wind Effects - Low
Weather Effects - On

User/Cpu:

Sprint Speed - 34/35 х
Acceleration - 50/52
Shot Error - 67/70
Pass Error - 65/65
Shot Speed - 50/50
Pass Speed - 42/42
Injury Frequency - 91/91
Injury Severity - 19/19
Goalkeeper Ability - 50/50
Marking - 95 х/95 х
Run Frequency - 41/41
Line Height - 58/58
Line Length - 32/33 х
Line Width - 55 х/55 х
Fullback Positioning - 75/75
First Touch Control Error - 80/80

==CPU Sliders==
AI Behavior - Custom
Tackle Aggression - 90 х
Buildup Speed - 50 х
Shot Frequency - 90
First Touch Pass Frequency - 64
Crossing Frequency - 82
Dribble Frequency - 60
Skill Move Frequency - 55

==Match==
Half Length - 7 minutes
Difficulty Level - Ultimate
Competitor Mode - On
Player Based Difficulty - On

==Gameplay==
Semi
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Old 01-11-2025, 07:14 AM   #7
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Re: ctas78

I updated the sliders, where there were changes, I put the "x" symbol
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Old 01-16-2025, 12:53 PM   #8
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Re: ctas78

Mi sono iscritto solamente per farti i complimenti,le tue slide sono stupende, finalmente gioco con il piacere della difficoltà!
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