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Old 01-02-2025, 03:54 PM   #1
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Question for franchise mode users

Two things I haven't figured out about franchise mode.

1 - strike zone. There are 3 options. Personalized, average and perfect. I use manage mode and I want whatever setting the developers use when they test the game because I want the batter to react to pitches on the corner according to how they are programmed to react.

Does anybody know which strike zone/umpire setting the developers used when they tested the game?

2 - Morale. When they first introduced morale it impacted player attributes. My memory is they changed it so it no longer impacts attributes but it is still in the game as can be seen when signing a player to a contract.

Am I correct that it no longer impacts attributes?

Thanks for any replies.
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Old 01-02-2025, 06:14 PM   #2
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Re: Question for franchise mode users

I'm no authority on the Show, even tho I play it religiously, but I'll take a shot:
#2 first) I'm almost a hundred percent positive morale doesn't impact attributes any more. But I've been wrong before and I might be wrong again someday maybe lol.

#1 second) Don't know about this but I like getting the benefit of all three options so I play game one on average, game two on perfect and game three on personalized. Rinse, repeat, rinse, repeat, rinse, repeat.
But since I admittedly don't know, I realize this probably doesn't help you, lol again.

Maybe someone else will weigh in further on the subject.
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Old 01-02-2025, 06:27 PM   #3
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Re: Question for franchise mode users

Quote:
Originally Posted by tessl
Two things I haven't figured out about franchise mode.

1 - strike zone. There are 3 options. Personalized, average and perfect. I use manage mode and I want whatever setting the developers use when they test the game because I want the batter to react to pitches on the corner according to how they are programmed to react.

Does anybody know which strike zone/umpire setting the developers used when they tested the game?

2 - Morale. When they first introduced morale it impacted player attributes. My memory is they changed it so it no longer impacts attributes but it is still in the game as can be seen when signing a player to a contract.

Am I correct that it no longer impacts attributes?

Thanks for any replies.
From my understanding,

1) The strike zone differences only impact games that you actually play...

2)Morale doesn't really have an affect anymore. From my experience, you will see some players have slight drops in their attributes during the first month, but depending on age/production/potential, they start to fluctuate more after you complete April.

A side note, it doesn't seem to matter how well you produce with 36+ year olds, they always seem to drop a couple of points every month. I did a little fun-franchise season with the Marlins, and signed JD Martinez, and even though he was absolutely raking, every attribute dropped by 2 every month.
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Old 01-03-2025, 11:43 AM   #4
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Re: Question for franchise mode users

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Originally Posted by kinsmen7
From my understanding,

1) The strike zone differences only impact games that you actually play...

2)Morale doesn't really have an affect anymore. From my experience, you will see some players have slight drops in their attributes during the first month, but depending on age/production/potential, they start to fluctuate more after you complete April.

A side note, it doesn't seem to matter how well you produce with 36+ year olds, they always seem to drop a couple of points every month. I did a little fun-franchise season with the Marlins, and signed JD Martinez, and even though he was absolutely raking, every attribute dropped by 2 every month.
I play every game until and unless my team is mathematically eliminated from the playoffs. Currently in the first week of 2026 season having played all but 5 games in my mlbs23 franchise. I use average but I'm not sure if the game was tested using perfect.

You are correct about aging players regressing but I'm fine with that. Father time is undefeated.

Morale still exists during contract negotiations. The reason I ask is because you can sign a player more easily based upon what promises you make regarding what role on the team you promise. Position players have platoon/star/everyday/platoon. SP has depth/ace/rotation. If I promise star or ace to sign a player and then don't use him as a star/ace in the lineup/rotation are there consequences regarding his attributes? If not why is that still in the game for contracts?
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Old 01-03-2025, 11:59 AM   #5
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Re: Question for franchise mode users

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Originally Posted by Ghost Of The Year
I'm no authority on the Show, even tho I play it religiously, but I'll take a shot:
#2 first) I'm almost a hundred percent positive morale doesn't impact attributes any more. But I've been wrong before and I might be wrong again someday maybe lol.

#1 second) Don't know about this but I like getting the benefit of all three options so I play game one on average, game two on perfect and game three on personalized. Rinse, repeat, rinse, repeat, rinse, repeat.
But since I admittedly don't know, I realize this probably doesn't help you, lol again.

Maybe someone else will weigh in further on the subject.


I found this but I'm almost as confused as I was before I read it. I might switch from average to perfect but I've used perfect before and it seems to result in inordinately low scoring games.

https://www.reddit.com/r/MLBTheShow/...ation_perfect/I have googled for posts about why pitches where less than 50% of the ball is in the strike zone are called balls and none of the comments were helpful. Let me make some things clear from the jump:

-I play with perfect umpire accuracy in whenever possible. A pitch on the edge needs half the ball in the zone to be a strike and a pitch on the corner needs 25-50% of the ball in the zone to be a strike.

-I have used the pitcher and batter analysis tool w/perfect umpire accuracy and will see a base on balls (walk) awarded on pitches where ~1/3 of the ball is in the zone. I haven't found an analysis view that differentiates between called balls and called strikes (they're both just "taken" pitches which is useful, but incomplete data).

-I have looked carefully at the strike zone displayed in-game via editing custom camera angles and was able to confirm the in-game display is an accurate representation of the strike zone used by statcast irl. The zone is positioned on the z-axis at the middle of home plate (right where the triangular half and the square half of the plate meet). The outer edge of the zone matches the width of the white part of the plate. The height of the zone is set similar to how statcast sets the zone height where the top and bottom edges are set to be some percentage of the individual batter's height.

-I have tested the other umpire accuracy settings to see if one is closer to the irl. From what I can tell the average and personalized settings are based on statcast data (i.e. the same data umpire scorecard uses), but both settings treat the "perfect" strike zone as the actual strike zone. Those settings effectively use rng weighted by pitch type, batter and pitcher handedness, and pitch location to reflect either the average MLB umpire's accuracy or the particular umpire's irl accuracy. It's really cool that they have those options available, but they all use the strike zone called with perfect umpire.

Based on what I said above, I infer that SDS has mapped the "perfect" strike zone directly to the pitch location mapping. In other words, the game calls balls and strikes based on where the center of the ball is located. I don't know if SDS intends to map the zone this way as a way of balancing pitching (it seems like there are better balancing mechanisms than that) or if they simply don't realize this is an issue.

What frustrates me most about this issue is that the fix is super simple. All SDS would have to do is map the "perfect" zone so that a strike is called whenever the shortest distance between the zone and the pitch location is less than or equal to the radius of the ball. There are plenty of other ways they could do it depending on their implementation, so the current zone certainly isn't a product of system constraints. If their as is "perfect" zone was implemented for PvP balance, they could easily make a new option for simulation players. They could call it "ABS" just like the automated ball/strike system MLB is testing in the minor leagues and that would even add more realism to RTTS where players could use ABS in the minors then use the personalized setting in the majors. Not to mention it would give SDS one less thing to update whenever MLB adopts an ABS system in the future.

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Old 01-04-2025, 03:03 PM   #6
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Re: Question for franchise mode users

I only use Personalized strike zone myself I have NEVER really used any of the others.

IMHO personalized produces the most realistic player interactions.

For me it isn't baseball if the umpire does not mess up a call.

I will also add that any mistake that the umpire makes balances itself out because you will get your favorable calls as well.

When the umps blows calls you have to not let it affect your mind and keep yourself concentrating on the at bat.

Personalized is best to me because from the batting perspective you MUST protect the strike zone with 2 strikes by at least trying to foul off some pitches that you might not be able to get a good swing on. With personalized you can't depend on a perfect call so you have swing at close pitches because the ump could call a bad ball a strike.
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Old 01-04-2025, 05:04 PM   #7
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Re: Question for franchise mode users

Quote:
Originally Posted by HeadCoach2.0
I only use Personalized strike zone myself I have NEVER really used any of the others.

IMHO personalized produces the most realistic player interactions.

For me it isn't baseball if the umpire does not mess up a call.

I will also add that any mistake that the umpire makes balances itself out because you will get your favorable calls as well.

When the umps blows calls you have to not let it affect your mind and keep yourself concentrating on the at bat.

Personalized is best to me because from the batting perspective you MUST protect the strike zone with 2 strikes by at least trying to foul off some pitches that you might not be able to get a good swing on. With personalized you can't depend on a perfect call so you have swing at close pitches because the ump could call a bad ball a strike.
At the risk of straying into the weeds, I'm not convinced a robot umpire wont make mistakes as well. They may be more accurate but if a human invented it, its fallible and not perfect. For whatever thats worth, lol.
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Old 01-05-2025, 02:19 PM   #8
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Re: Question for franchise mode users

Quote:
Originally Posted by Ghost Of The Year
At the risk of straying into the weeds, I'm not convinced a robot umpire wont make mistakes as well. They may be more accurate but if a human invented it, its fallible and not perfect. For whatever thats worth, lol.
Good question. Is the perfect strike zone really perfect as they say a robot zone is.

Anything made with a computer program is liable to make errors.
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