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The Run Blocking

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Old 12-20-2024, 03:22 AM   #1
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The Run Blocking

I'm sure there's lots that could be said, and i understand in college football there is a lot of different schemes that are in the game.

I just think there is one simple adjustment that could be made to make it a lot better. Have the OT block the DE lined up on him. It's that simple. There are SO MANY times the tackle just runs past him to go downfield...somewhere. Sometimes they block someone but a lot of times they sprint 5-10 yards downfield then turn around and come back to the line without even running at a defender.

Meanwhile, the DE they ignored crashes in to make the tackle behind the line of scrimmage.

The second adjustment is for lineman to recognize a free blitzer when they are pulling and to block the first man coming through instead of letting them run past to try and block someone further downfield. I realize that this one is a lot harder because there are many run plays where the pulling lineman has an assignment but we should be able to mark linebackers or something.

Also 90% of my experience is in user games on AA or Heisman so not sure if this happens much against the CPU.
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Old 12-20-2024, 03:40 AM   #2
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Re: The Run Blocking

It happens against the cpu way to much also. Basically any toss play the tackle will crash down on a LB and leave the DE free. Once in a while he’ll run into him giving me a chance to get to the outside. Ever if I have a FB leading hello will ignore the DE


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Old 12-20-2024, 09:04 AM   #3
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Re: The Run Blocking

Quote:
Originally Posted by AbsoluteFury
I'm sure there's lots that could be said, and i understand in college football there is a lot of different schemes that are in the game.

I just think there is one simple adjustment that could be made to make it a lot better. Have the OT block the DE lined up on him. It's that simple. There are SO MANY times the tackle just runs past him to go downfield...somewhere. Sometimes they block someone but a lot of times they sprint 5-10 yards downfield then turn around and come back to the line without even running at a defender.

Meanwhile, the DE they ignored crashes in to make the tackle behind the line of scrimmage.

The second adjustment is for lineman to recognize a free blitzer when they are pulling and to block the first man coming through instead of letting them run past to try and block someone further downfield. I realize that this one is a lot harder because there are many run plays where the pulling lineman has an assignment but we should be able to mark linebackers or something.

Also 90% of my experience is in user games on AA or Heisman so not sure if this happens much against the CPU.
Quote:
Originally Posted by falcor1234
It happens against the cpu way to much also. Basically any toss play the tackle will crash down on a LB and leave the DE free. Once in a while he’ll run into him giving me a chance to get to the outside. Ever if I have a FB leading hello will ignore the DE


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There are definitely improvements that could be made to blocking schemes. I'm not sure that it's as simple as "Have the OT block the DE lined up on him" though. In many zone run schemes the backside DE is left unblocked. The threat of a QB rollout or read/option is meant to slow down the end enough that he can't make a play on the runner. In many gap run schemes (power, counter, etc.) the tackle is meant to block down, with a FB, TE, backside guard, etc. meant to kick out the DE.

I do agree with you that pulling and lead blockers do not always execute their blocks though. Sometimes they don't block the player they should. Sometimes the timing of the play is bad with the blocker not getting to the spot ahead of the runner.

I play on varsity with sliders, in an online dynasty with 1 other user so most games are against CPU. I generally am happy with the gameplay, but run blocking issues are still an occasional frustration.
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Old 12-20-2024, 10:21 AM   #4
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Re: The Run Blocking

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Originally Posted by PDuncanOSU
There are definitely improvements that could be made to blocking schemes. I'm not sure that it's as simple as "Have the OT block the DE lined up on him" though. In many zone run schemes the backside DE is left unblocked. The threat of a QB rollout or read/option is meant to slow down the end enough that he can't make a play on the runner. In many gap run schemes (power, counter, etc.) the tackle is meant to block down, with a FB, TE, backside guard, etc. meant to kick out the DE.



I do agree with you that pulling and lead blockers do not always execute their blocks though. Sometimes they don't block the player they should. Sometimes the timing of the play is bad with the blocker not getting to the spot ahead of the runner.



I play on varsity with sliders, in an online dynasty with 1 other user so most games are against CPU. I generally am happy with the gameplay, but run blocking issues are still an occasional frustration.


I also think the toss on sweeps seems a little off like it hangs up in the air for to long. That also hurts my ability to make the DE/LB miss


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