Yeah I'm relatively new to the whole thing. I've been trying to create a slow sim slider set so that the CPU vs CPU slow sim'd game roughly match the advance week normal sim'd games.
So in this sense, having the higher completion rate/TDs thrown isn't that big of a problem for me. I can just try to have my CPU vs CPU sliders aim for that higher target.
But this problem with the sacks makes it impossible:
Example advance-week sim situation:
- NYG is averaging 220 net passing yards
- Daniel Jones is averaging 220 passing yards and 5 sacks
I can either have the sliders aim for Daniel Jones to average 220 passing yards and 5 sacks, which will leave the average net passing yards for NYG at ~180
Or I can aim for the NYG to have 220 net passing yards. But if I also aim for Jones to still average those 5 sacks, it means his individual stat sheet will be closer to ~270