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F..F...F..F... Fatigue --Best for CPU line changes

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Old 11-06-2024, 10:33 AM   #1
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F..F...F..F... Fatigue --Best for CPU line changes

Hello you beauties'!
Hope you are all well.

Todays ramblings--FATIGUE EFFECT/ RECOVERY.

Noticing that when playing the CPU, the rotter plays his First Line out for as longs as 5 minutes (EA Clock time- eg...opening Face Off, several rushes/stoppages.....5 mins in CPU is still deploying the 1st line)

I am presuming that this is ties into the FATIGUE sliders---any tips on getting the CPU more realistic?

I have began re -editing the individual ENDURANCE attribute --lowering it on every player (apart from the Star Players/ Minute Crunching D Men) as it was pointed out to me yesterday that the individual Player Endurances were "too samey"
(eg First line players may be 85, the same as the 4th liner)

As always, any help and thoughts are greatly appreciated.

Peace and Love to to all.....apart from the Pens.

Johnny
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Old 11-06-2024, 11:00 AM   #2
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Re: F..F...F..F... Fatigue --Best for CPU line changes

Hey Johnny !

First off, I don't have that problem in my games. Yes the CPU will maybe keep their 1st line a bit longer to start the game but not as extreme...

In NHL25, I found that ATTRIBUTES EFFECT at 10 plays a major part on players attributes more than years past and especially the FATIGUE EFFECT. Do a test with FATIGUE EFFECT very high, and you will see players crawl on the ice after a 60 seconds shift...
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Old 11-06-2024, 11:37 AM   #3
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Re: F..F...F..F... Fatigue --Best for CPU line changes

Quote:
Originally Posted by PernellKarl076
Hey Johnny !

First off, I don't have that problem in my games. Yes the CPU will maybe keep their 1st line a bit longer to start the game but not as extreme...

In NHL25, I found that ATTRIBUTES EFFECT at 10 plays a major part on players attributes more than years past and especially the FATIGUE EFFECT. Do a test with FATIGUE EFFECT very high, and you will see players crawl on the ice after a 60 seconds shift...
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Old 11-06-2024, 01:02 PM   #4
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Re: F..F...F..F... Fatigue --Best for CPU line changes

Quote:
Originally Posted by PernellKarl076
Hey Johnny !

First off, I don't have that problem in my games. Yes the CPU will maybe keep their 1st line a bit longer to start the game but not as extreme...

In NHL25, I found that ATTRIBUTES EFFECT at 10 plays a major part on players attributes more than years past and especially the FATIGUE EFFECT. Do a test with FATIGUE EFFECT very high, and you will see players crawl on the ice after a 60 seconds shift...
I have become part of the ATTRIBUTE EFFECT set at 1 club.. IDK the game looks way smoother and the players actually try to deke and avoid getting hit. IMO the game is better with AE at 1

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Old 11-07-2024, 08:25 AM   #5
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Re: F..F...F..F... Fatigue --Best for CPU line changes

Quote:
Originally Posted by BigBadAss33
I have become part of the ATTRIBUTE EFFECT set at 1 club.. IDK the game looks way smoother and the players actually try to deke and avoid getting hit. IMO the game is better with AE at 1

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This is interesting. Please tell me more.
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Old 11-14-2024, 04:41 AM   #6
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Re: F..F...F..F... Fatigue --Best for CPU line changes

Quote:
Originally Posted by BigBadAss33
I have become part of the ATTRIBUTE EFFECT set at 1 club.. IDK the game looks way smoother and the players actually try to deke and avoid getting hit. IMO the game is better with AE at 1

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Going to ping you a PM over if thats OK
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