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Recruiting 60 hrs

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Old 11-02-2024, 12:29 PM   #1
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Recruiting 60 hrs

If a recruit has a maximum of 60 hours, and you start hard selling at 40 hours, is it only possible to recruit him at 55 hours?
40 hours hard selling
5 hrs search social media
10 hrs DM player

20 hrs Soft Sell forces you to choose a different pitch than hard selling so you have to select a pitch with 2 green checkmarks and one red checkmark
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Old 11-02-2024, 01:25 PM   #2
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Re: Recruiting 60 hrs

Quote:
Originally Posted by SALonghorn
If a recruit has a maximum of 60 hours, and you start hard selling at 40 hours, is it only possible to recruit him at 55 hours?
40 hours hard selling
5 hrs search social media
10 hrs DM player

20 hrs Soft Sell forces you to choose a different pitch than hard selling so you have to select a pitch with 2 green checkmarks and one red checkmark


Yes. You can use any combination of points you want as long as it doesn't exceed the limit.


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Old 11-02-2024, 05:47 PM   #3
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Re: Recruiting 60 hrs

Quote:
Originally Posted by SALonghorn
If a recruit has a maximum of 60 hours, and you start hard selling at 40 hours, is it only possible to recruit him at 55 hours?
40 hours hard selling
5 hrs search social media
10 hrs DM player

20 hrs Soft Sell forces you to choose a different pitch than hard selling so you have to select a pitch with 2 green checkmarks and one red checkmark
If you use Sway, you can Hard Sell and Soft Sell with all Green Checkmarks. What I've done when a recruit is in their Top 5 is go straight to Hard Sell if they have 50 available hours, do Soft Sell and Sway if they have 60 (until they've been Swayed, then Hard Sell/Soft Sell), and Hard Sell and Sway if they have 75 (transitioning to Hard/Soft Sell after a successful Sway). Assuming you have good grades on your pitches (it's got to average like a C+, I believe, to be better than normal pitches).

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Old 11-03-2024, 09:26 PM   #4
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Re: Recruiting 60 hrs

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Originally Posted by DonkeyJote
If you use Sway, you can Hard Sell and Soft Sell with all Green Checkmarks. What I've done when a recruit is in their Top 5 is go straight to Hard Sell if they have 50 available hours, do Soft Sell and Sway if they have 60 (until they've been Swayed, then Hard Sell/Soft Sell), and Hard Sell and Sway if they have 75 (transitioning to Hard/Soft Sell after a successful Sway). Assuming you have good grades on your pitches (it's got to average like a C+, I believe, to be better than normal pitches).

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I’m not familiar with Sway but thought it could be used to convince a recruit to change a red X to a green check mark on one of your top qualities.

But a recruit can only have 3 green check marks so how do you hard + soft sell at the same time without one red X?
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Old 11-04-2024, 06:50 AM   #5
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Re: Recruiting 60 hrs

Quote:
Originally Posted by SALonghorn
I’m not familiar with Sway but thought it could be used to convince a recruit to change a red X to a green check mark on one of your top qualities.

But a recruit can only have 3 green check marks so how do you hard + soft sell at the same time without one red X?
You will have two different pitches with 3 green checkmarks.
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Old 11-04-2024, 08:25 AM   #6
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Re: Recruiting 60 hrs

Quote:
Originally Posted by SALonghorn
If a recruit has a maximum of 60 hours, and you start hard selling at 40 hours, is it only possible to recruit him at 55 hours?
40 hours hard selling
5 hrs search social media
10 hrs DM player

20 hrs Soft Sell forces you to choose a different pitch than hard selling so you have to select a pitch with 2 green checkmarks and one red checkmark

I could be wrong, but I thought that is what Sway is for. My understanding is that you are penalized slightly when you hard sell or soft sell with a pitch the recruit has a red X. My thought was that you hard sell three green check marks with A- or better, soft sell three green checkmarks with two A- or better and one less than A-.
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Old 11-04-2024, 10:10 AM   #7
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Re: Recruiting 60 hrs

Even if you don’t want to Sway, using a Soft Sell and picking something with only two of the green checkmarks will give you the points that Soft Sell offers. I play it safe and make sure my third “red X” pitch isn’t a D or F, but not sure if that matters for Soft Sell.

I’m still not clear how a sway would give you more green checkmarks than the ones you need for a Hard Sell, but I’m interested to know more. That being said, the method I use still can get me the 4-Star recruits I’m targeting.
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Old 11-04-2024, 10:19 AM   #8
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Re: Recruiting 60 hrs

Quote:
Originally Posted by sherrane
I could be wrong, but I thought that is what Sway is for. My understanding is that you are penalized slightly when you hard sell or soft sell with a pitch the recruit has a red X. My thought was that you hard sell three green check marks with A- or better, soft sell three green checkmarks with two A- or better and one less than A-.
There was actually a test done on what grades you really need for a successful Hard Sell. Max on YouTube graphed the power of each grade and then assigned a point value to them. Basically a C+ average was the tipping point, and anything better was successful.

The Soft Sell wasn’t studied, so the assumption was that as long as the two green checkmarks you pick are good grades and the third doesn’t drag it down to C+, the Soft Sell should work.
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