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Run-Heavy Playbooks for CPU vs CPU?

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Old 10-31-2024, 01:32 PM   #1
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Run-Heavy Playbooks for CPU vs CPU?

Anyone had any luck with finding playbooks either in CPU vs CPU where teams consistently run 50-60% of the time? I'm working on some sliders using Oregon, who should be pretty close to a 50/50 split.

I know some splits are situational and the CPU tends to favor the passing game, but I get sick of seeing teams up by 14 throwing 3 downs in a row in the second half or throwing so often on 1st down or 2nd and medium.
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Old 10-31-2024, 03:53 PM   #2
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Re: Run-Heavy Playbooks for CPU vs CPU?

Are you sure you are not playing Madden? Kidding. But, Play calling and run/pass ratios are the best I've ever seen in any football game. Ever.
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Old 10-31-2024, 04:16 PM   #3
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Re: Run-Heavy Playbooks for CPU vs CPU?

Quote:
Originally Posted by kmorton
Anyone had any luck with finding playbooks either in CPU vs CPU where teams consistently run 50-60% of the time? I'm working on some sliders using Oregon, who should be pretty close to a 50/50 split.



I know some splits are situational and the CPU tends to favor the passing game, but I get sick of seeing teams up by 14 throwing 3 downs in a row in the second half or throwing so often on 1st down or 2nd and medium.


I dunno if this is just a CPU v CPU thing or not, but I find that while controlling my team the CPU runs the ball an inordinately high amount of the time (which I don’t mind at all). For most teams I face (using their default playbooks) they run on 1st down the vast majority of the time (even air raid teams) and run on 2nd and medium or shorter the vast majority and still run quite often on 2nd and long. Then on 3rd and medium+ they finally pass.

But, usually in the 2nd half they switch things up and pass more often, while still keeping about a 50/50 split.
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