09-29-2024, 09:22 AM
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#1
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Pro
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All Star (PRO LEVEL sliders)
The goal of these sliders is to slow down All Star to something resembling the older NHL games such as NHL 19 (the last time I felt comfortable on All Star). The last few years the game has got quicker and quicker (but Pro was still too easy).
These sliders are a challenge at All Star level but feel a little more like Pro (for those of us that are getting older and slowing down a little!).
All sliders are CPU/HUMAN
ALL STAR level in settings
General:
Attribute effects 5
Broken stick 35
Game Speed 0
Fatigue effect 40/40
Fatigue Recovery 65/65
Injury 50/50
Skating: (slowing the game here a little more from default)
Back skating 55
Puck carrier agility 0
Carrier skating 55
Acceleration 30/30
Speed 30/30
Agility 0/0
Shooting: (slowing shots slightly and making the type of shot matter on accuracy)
One timer acc. 41/41
Shot acc. 42/42
Shot power 35/35
Slap shot acc 40/40
Slap shot power 37/37
Passing: (introducing a little unpredictability with bouncing pucks)
Manual ON
Assist 67
Min speed 35
Max speed 60
Saucer 50
Pass acc 0/50
Interceptions 80/80
Reception ease 45/45
Reaction time 50/50
Puck control rating 50/50
Speed reception effect 50/50
Pickup type 50/50
Bouncing puck 35/35
Puck control: (skating impact intrigued me. Still playing with that as players do lose the puck from time to time in real life when skating and you don’t see that in game right now)
Stick legs body and 0 immunity
Puck control 33/33
Deking impact 25/25
Spin deke 50/50
Skating impact 5/5
Goalies: cpu/human
Cover 33
Passing 83
Cross crease 50/78
Save reaction 50/99
Deflection 50/53
Screen effect 50/40
Screen pers. 50/40
Checking: (taking out the big hits, players still go down from time to time, just not arcade like).
Non carrier 40
Puck carrier 0
Hitting assistance 40
Stumble 30
Fall and stumble 30
Aggression 35/50
Hitting 10/10
Size effect 25/25
Speed effect 33/33
Checking balance rating 83/83
Preparedness 51/51
Incidental 20/20
Poke check 30/30
Poke power 60/60
Stick lift 50/50
Penalties: (trying to introduce realistic penalty levels).
CPU Penalties - 90
CPU Teammate Penalties - 60
Tripping - 30
Slashing - 20
Elbowing - 90
High Sticking - 100
Cross Checking - 85
Boarding - 100
Charging - 95
Delay of Game - 65
Holding - 70
Hooking - 85
Interference - 90
AI:
Learning 0
Difficulty 0
Face off 50
Fight 50
Strategy 4/6 set same for human
Last edited by sadler; 12-26-2024 at 03:59 AM.
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