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Console Guide for CPU using Custom Playbook in Franchise

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Old 08-24-2024, 03:07 PM   #1
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Console Guide for CPU using Custom Playbook in Franchise

For PC, it's simple because they're only using one profile.

For console, you actually have to make and save the custom playbooks on your SECOND profile that you are going to assign your second controller. I wasted hours and hours last night making custom playbooks for 7 teams and testing out how to get them to work in Franchise, only to realize this morning, those custom saved playbooks are linked to MY profile, not my SECOND profile.

Went in on the second profile and made a custom playbook for the Cardinals with all plays set to half star in the gameplan, loaded up my Bills franchise to play them week 1, turned on the second controller and assigned it to that profile, and the custom playbook was finally there!

Now, the tricky part: You cannot set the playbook, move the controller back to CPU, and load up the game. It WILL CRASH every. single. time.

The workaround:
Have your second controller stay assigned to that team.
Load into the game ONCE like you're going to play user vs user.
Quit immediately.
Go back to start the game and assign the custom playbook to the CPU team with your second profile.
Move your controller back to the middle so the CPU will control them, and the game WILL load finally.
If you do not load into the game at least once user vs user, the game will crash every time you try to load in user vs cpu.

DISCLAIMER:
Only one custom playbook can load in at a time. You cannot load into a custom playbook for yourself and the CPU. It will crash.

Last edited by NightOwl; 08-25-2024 at 11:48 PM.
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Old 08-24-2024, 04:57 PM   #2
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Re: Console Guide for CPU using Custom Playbook in Franchise

If this works it absolutely monumental to how improved the game can become thanks for sharing I’ll definitely be trying this


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Old 08-24-2024, 05:00 PM   #3
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Re: Console Guide for CPU using Custom Playbook in Franchise

Quote:
Originally Posted by King Gro23
If this works it absolutely monumental to how improved the game can become thanks for sharing I’ll definitely be trying this


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Just finished my first game against the Cardinals week 1.
At one point they had 6 rushes to 3 passes in the first quarter.
Then about 6 minutes left in the 4th with them down 21-0, they were at 15 rushes to 22 passes before throwing 14 straight times to end the game. To be fair, I expected this with them down 3 possessions. And they were able to come back because of it. I ended up winning 21-14. I can live with that ratio if the game script is not in their favor and they're trying to come back.

What I CAN'T live with, and I think I speak for everyone who wants a sim football game here, is when the CPU is up 21-0 and still passing 70% of the time. I really believe this should fix that and I'm excited to fall behind in a game and see how the script plays out for CPU playcalling in a situation where they SHOULD run.

About to play the Dolphins so I'll report back shortly.
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Old 08-24-2024, 05:10 PM   #4
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Re: Console Guide for CPU using Custom Playbook in Franchise

NightOwl are you on Xbox or PS? Can you share your custom playbooks?
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Old 08-24-2024, 05:32 PM   #5
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Re: Console Guide for CPU using Custom Playbook in Franchise

The hoops we jump through because this game is made so poorly.
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Old 08-24-2024, 06:31 PM   #6
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Re: Console Guide for CPU using Custom Playbook in Franchise

Quote:
Originally Posted by extremeskins04
NightOwl are you on Xbox or PS? Can you share your custom playbooks?
Playstation. I'm not sure if they're shareable? Is that a thing? I never look at the vaults on this game.
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Old 08-24-2024, 06:34 PM   #7
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Re: Console Guide for CPU using Custom Playbook in Franchise

First thing I've noticed is that it's still going to be very playbook dependent. Changing Arizona's playbook all to half stars made them run a lot more because they still had a good amount of run plays in their situations.

Miami has a ton of motion pass plays, RPOs, and quick play action plays in general in their situations and they're throwing a lot more often early on than Arizona did. Seems like that's gonna be another issue this year with RPOs and if you don't sag off with the LBs, the CPU will always want to throw the ball. I'm wondering if we can find like 15-20 good playbooks that already have a good mix of run and pass, customize them, and utilize those until we see a fix. Because as of right now, I can definitely see it being an issue with these pass heavy situational teams still not running enough.
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Old 08-24-2024, 06:43 PM   #8
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Re: Console Guide for CPU using Custom Playbook in Franchise

How do I make a 2nd profile? Is that done inside Madden or on my console?
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