Matt10's Madden 25 Sliders
Background: Pretty much what I said in Madden 23 and Madden 24, in fact I'm just going to post the same thing because nothing has changed. Even though the game is presented to us in a certain fashion and vision, does not mean that we have to accept it in that state. If there is an issue, or something that needs slight improvement, I am a big believer if giving the user the power to address it. Sliders do that, and have done so for years. Many believe that sliders do little to impact the games, and that very well could be true in regards to what that individual wants fixed. I use sliders as the guide towards the balance of what I want vs what I have to sacrifice to get there. Each year, we just have to hope for iterations of our favorite titles to start to get it - and hope that the base they have is good enough to build off of.
Focus of the Sliders: It's all about animations for me, and ensuring that they are logical within the context of what is happening on the field. There's no stat chasing, just enjoy the game and hope that games play competitive enough. Ratings can play out, sure, but just like IRL, that's not always going to be the case. If it were, there'd never be any romance in football.
My aim this year is to keep it really simple. I'll take constructive criticism of course, but I won't just jump in at every issue. As the thread continues, I'll start a suggestion section that will go over how to make things easier/harder, etc.
Thanks as always, take care, and stay tuned.
=================================
Slider Update Log
=================================
10/20/2024: I'll have an update soon "officially", but the update is going to be two values.
Physics Based Tackling from 70 to 90 and Offside to 60.
That's it. I'm not seeing any glaring issues. The holding calls are there, but they should be there, along with other penalties. I can't do much more else with it being at 55. Fatigue will impact these penalties, not to mention tackles/hits.
The Physics tackling setting is nice at 90. It does what it's supposed to in putting a focus on the ball carrier's forward momentum, so the tackles are more wrap like in nature. There are definitely big hits, but some of it is moved from open-field to big hit while being wrapped up by a teammate, etc.
Hope everyone is enjoying the game. I've had a blast with Madden this year. Had to restart my own franchise as the Browns and moved on to Denver. As a Chiefs fan, I should tank them, but for some reason I'm always drawn into using them in Madden.
I'll have the update posted shortly, just need a couple more games for sample size to feel 100% ready. Thanks!
9/28/2024: Version 2 finally introduces the All-Pro set, which took a while to get right. I had to make sure the same values were performing in similar animation as the All-Madden set. Such as pass coverage being reversed essentially, but also understanding how fatigue at 52, which is the main driving change for the All-Madden set, behaved in the All-Pro set up. Happy to see that it has all come together quite nicely on both difficulties with that fatigue 52 change. Fatigue is just so strong that it doesn't just affect in between plays, but affects players while they are actually playing. Too high and the jogging animation appears after a player has exerted too many moves such as simple ones of absorbing a hit, or juking, and the fatigue will literally knock down their stamina in that moment. So at 52 fatigue, it's really a subtle change. I've applied it to my CFB25 set as well and it has just allowed for so much variety in the game overall. M25 continues to be impressive and fun as ever. I hope you are all enjoying it as much as I am.
Simple changes here for big outcomes. Enjoy!
If you provide feedback, please advise of any modifications you have done from this set.
Make sure to edit the sliders in the main menu.
Make sure to reset the sliders in the Franchise before importing.
Import the sliders in franchise.
Matt10's Madden 25 Sliders - All-Madden |Version2| All-Pro |Version 1| || feat. MrHurriicane
Game Options
*Please see spoilers in the OP for previous version values. Previous version values are noted in parentheses.*
Skill Level: All-Madden
Game Style: Simulation
Quarter Length: 11 minutes
Accelerated Clock: On
Minimum Play Clock Time: 15 seconds
System: Current Gen (PS5, XB Series X)
Rosters: EA Default (Active or Preseason)
Auto-subs: Default
Superstar Abilities: On | Personal Preference
Home Field Advantage: Off
Progressive Fatigue: Off
Other Settings: I play no switch on defense, Passing is Placement/Medium, Multi-Meter kicking
Gameplay Helpers
Auto Flip Defensive Play Call: On
Defensive Ball Hawk: On
Defensive Heat Seeker Assist: Off
Defensive Switch Assist: Off
Player Sliders
Injuries: 20 (Previous: 10)
Fatigue: 52 (Previous: 50)
Speed Disparity Scale: 75
Physics Based Tackling: 70
Penalties
Offside: 65
False Start: 65
Offensive Holding: 55
Facemask: 70
Illegal Block in the Back: 50
Roughing the Passer: 40
Defensive Pass Interference: 65
Ineligible Receiver Downfield: On
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: Off
Roughing the Kicker: On
Running into the Kicker: On
Illegal Contact: On
Gameplay Sliders
////All-Madden USER/CPU
QB Accuracy: 30 (Previous: 40/40)
Pass Blocking: 45/40
WR Catch: 40/35
Run Blocking: 50/50
Ball Security: 50/50
Pass Defensive Reaction: 50/50
Interceptions: 25/25
Pass Coverage: 40/40
Tackling: 50/50
////All-Pro USER/CPU
QB Accuracy: 40/52
Pass Blocking: 40/48
WR Catch: 40/45
Run Blocking: 35/55
Ball Security: 50/50
Pass Defensive Reaction: 50/50
Interceptions: 20/30
Pass Coverage: 45/35
Tackling: 48/55
Special Teams
FG Power: 55/55
FG Accuracy: 45/45
Punt Power: 50/50
Punt Accuracy: 50/50
Kickoff Power: 50/50
=================================
Video Archive
=================================
*********************
=================================
Slider Log Update - Archive
=================================
Version 1