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Old 08-19-2024, 07:20 PM   #1
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Physics and gameplay sliders

Hello OS. Theses are made to accomplish the following:
.1 slow the game down so it’s not so wonky.
.2 create smoother tackle animations
3.open up the game by creating better spacing


im also playing on zoom camera for both sides

If not mentioned it is default
All Pro
Speed parity 75
passing is placement and accuracy and pass leading is on small

Penalties :
Offsides 75
False start 55
Holding 70 (55)
Face mask 25
Block in back 50
Roughing the passer 45
Def pass inference. 99


User:
Qb accuracy. 99
Pass blocking. 99
Wr catch. 75

Run Blk 50
Fumble. 25

Def reaction. 55
INT. 45
Pass coverage. 55

Tackle. 90

FG accuracy. 45


CPU:
Qb accuracy. 75
Pass blocking. 15
Wr catch. 50

Run Blk 50
Fumble. 25

Def reaction. 55
INT. 50
Pass coverage. 55

Tackle. 90

FG accuracy. 45

These are making the game fun and the animations are smooth . The gameplay is solid and gives a good balance of difficulty and fun.

Last edited by Brooke2011; 08-20-2024 at 01:00 PM.
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Old 08-20-2024, 02:22 AM   #2
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Re: Physics and gameplay sliders

Can you share why increasing things like the passing accuracy so high help make the game smoother (or less wonky) and have smoother tackling animations? I'm looking for the same thing, so we are in line there, just worried that the QB's will never make mistakes with these sliders.
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Old 08-20-2024, 12:48 PM   #3
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Re: Physics and gameplay sliders

Gonna lower holding slider down to 55
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Old 08-20-2024, 12:56 PM   #4
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Re: Physics and gameplay sliders

So having some of the sliders higher just makes the players smarter. It ties into having players reacting and moving to their attributes. Lowering sliders just makes the players act dumb at times. It’s an idea I bought in awhile ago and have always liked the way the game feels.
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Old 08-20-2024, 05:53 PM   #5
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Re: Physics and gameplay sliders

So after one half of football using these settings on all pro, I'm liking what I'm seeing..although majority of the penalties are of the holding variety I have seen some block in the back. No PI yet and the saints have yet to run the ball at all and have less than 6min of possession time because of it. I'm thinking to maybe bring the run block back up and see if it gets better in the second half but as far as passing goes I don't really have an issue with that. Most of the throws are 5yard and make a guy miss type of results for the saints .

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Old 08-20-2024, 06:59 PM   #6
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Re: Physics and gameplay sliders

Final. I used 10min quarters I like the penalties being called but need more testing to figure how to get more PI called in the game. Can only get holding and illegal block called. Second half after run blocking up to 60 saints attempted more runs but lost yards due to holding penalties being called. Kamara had the realistic balance of pass plays called (screens, motion, slants and flats)

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Old 08-20-2024, 08:37 PM   #7
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Re: Physics and gameplay sliders

Having a lot of fun with these so far. I was concerned after the first game because Sam Darnold (User) and Will Levis (CPU) both had 300+ yards and 4 TDs and the score was pretty high on both sides.

Second game started off slower and wad more of a defensive battle between the Cardinals (User) and Ravens (CPU) but I ended up losing 44-16, which I think is a realistic outcome.

I love the animations and how smooth the game feels. I don’t feel stressed out playing the game. It’s still challenging but I can still move the ball against a tough defense. The superstar players are definitely playing more like superstars.

I need to do more testing as well though because there may be a little too much spacing going on at times. In my first game, I hit deeper corner routes for big TD plays twice. I always use one of the first three suggested plays so that I’m not cheesing. No audibles, no switch or user catching. There are possibly too many big plays. I’m interested to see if any tweaks can be made to tone those down just a bit.
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Old 08-20-2024, 10:05 PM   #8
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Re: Physics and gameplay sliders

Glad that there is positive feedback. I think playing on Zoom camera is what suits theses sliders . I’m a believer that certain camera angles are made for certain difficulties. With that being said I’m glad that you guys are seeing what I’m seeing. I think the running issue might be a madden thing😁
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