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Old 08-11-2024, 01:32 PM   #1
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Armor & Sword's Madden 25 Custom All-Pro "Average Joe" Franchise Mode Sliders




Armor & Sword's Madden 25 Custom "Average Joe" All-Pro Franchise Sliders


Hello Madden fans and welcome back to what really feels like a great cycle for Madden football. I am pleased to be here as always and help provide a solid base set of sliders tested and developed exclusively inside offline Franchise Mode. I had access to the Beta earlier this year and am pleased to say it was pretty outstanding on the gameplay side of things as that is entirely what we focused on. My goal is simple. Develop a sound base set that emulates what you see on Sunday's without sacrificing the "Fun Factor" of playing Madden. I don't get too bogged down in statistics but if you have been following me....I am typically pretty darn close to being in line with the real world and I can't account for simulated stats as that is an under the hood dice roll. But on the field we are typically pretty spot on. More importantly.....we want to have fun and have a long lasting franchise with a goal of at least playing 10 seasons deep this cycle with our Miami Dolphins.



So are these sliders the right base set for you?


1. Do not abuse the CPU AI. We know we can exploit it. Don’t do it. And fortunately we will provide playbook "cooldown settings" that will make you use a ton of your playbook.

2. Call a diverse playbook!!! I can’t stress this enough. Scout your upcoming opponent and figure out a scripted game plan for at least your first drive and first drive after halftime.

3. Ratings based gameplay approach. We are shutting off superstar X Factor abilities this cycle. I feel the game plays a far more balanced game of football shutting those off. After trying for several cycles to embrace them.....we are out on those. Also HFA will be turned off. I actually love CGB 25 and how they have implemented HFA and Abilities far better than Maddens approach.

4. Have fun. To me having fun get’s lost so much these days. I just love immersing myself into my team and the league and seeing storylines evolve. I love the fictional draft classes because they provide no expectations. And I love seeing players emerge that I scout, draft and develop.

5. We have learned to switch again and what I mean is....I limit myself with switching. I don't always do it....but I am not handcuffing myself anymore. After playing the beta I felt no need to have to implement "no switch". The CPU has improved a lot. On defense and offense we are back to the standard camera as well. Making pre snap adjustments are huge now. We have so many more options and I have to be able to see the field to make these pre-snap adjustments.

6. Yes I audible, yes I hot Route...yes yes yes yes. Play football.

7. Please be respectful inside this thread. This is not the main forum. This is not the bugs and glitches thread, this is a place where we enjoy the game, give and share ideas and work towards making the game as great as it can be.

8. This is an ALL

All-Pro level "Average Joe" set. I don't play on All-Madden. Period. Posts like "This is too easy" " I can't stop the CPU", "This game is Broken" Will not be tolerated and ignored and if someone thinks they can troll in here you will be banned....trust me.

So there we have it. I will have a beta set up by tomorrow evening!!!! Yes that's right....we were testing away on the beta and I am going to plug those right in and go from there. I have been doing this for probably 20 years....and I have a feel for what I want out of the game right from the word go. So be patient......but having a Beta set for all of you on early release is a bonus and I am happy to post it so you can jump right in and start playing your test franchises.


Our House Rules will be posted as well as tips to setting up RB rotations for every team using the formation sub menu and create and retire coach trick.








"Average Joe" All-Pro Version 2.0 10/24/24



User Settings:

Game Options (Main Menu as well as inside Franchise) Physics Based Tackle Slider is only available in the main menu.

Coin Toss 1st Choice - User Choice

Coin Toss 2nd Choice - User Choice

Kicking Meter Style - Multi Meter

Control Scheme - Tap and Tap

Passing Type - Classic

Passing Slowdown - Off

Passing Lead Increase - Medium

Reticle Speed - NA

Reticle Visibility - Hidden

Meter Visibility - Hidden

Hit Stick Quality Feedback - Hidden

Hit Stick Timing Feedback - Hidden

Gameplay Helpers

Auto Flip Defensive Play Call - On

Defensive Ball Hawk - On

Defensive Heat Seeker - On

Defensive Heat Seeker Window Size - 100%

Defensive Switch Assist - On

Controlled Player Art - Off

Coach Mode - Off

Physics Based Tackling Results - 55

Visual Feedback

Dynamic Play Call - Off

Play Button layout - Users Choice

Previous Play Information - Off



On Field

Everything is set to off except:

Franchise Bottom Line Ticker - Scores Only (hopefully this get's fixed in a patch very soon)

Pre-Snap Menu - On

Player Names - Pre-Snap Only


Cameras

Camera Toggle - On

Passing Cam - On

Offense Camera Settings - Standard (Users Choice)

Defense Camera Settings - Standard (Users Choice)


Volume Control

Master Volume - 100

Audio Mix - Custom

In Game Commentary - 80

Stadium Speakers - 100

Crowd Volume - 100

On the Field - 100

Music - 70

Menu SFX - 100


League Settings

Skill Level - All-Pro

Game Style Simulation

Quarter length - 11 Minutes

Accelerated Clock - On

Minimum Play Clock Time - 20

Offensive Playcall Cooldown - 10

Offensive Playcall Limit - 3

Defensive Playcall Cooldown - Off

Defensive Playcall Limit - Off

Dynamic Momentum/Home Field Advantage - Off



Team Settings

Season Experience - Customized

Everything set to “Manual”

Auto Progress Players/Talents - Off

Tutorial Popups - Off


Commissioner Settings

Trade Deadline - On

Trade Type - Enable All

Trade Difficulty - Very Hard

Salary Cap - On

Free Agent Motivation Impact - Very High

Practice Squad Stealing - On

Relocation Settings - Everyone

Staff Talent Cost Modifier - Slower

Injury - On

Practice Injury - On

Pre Existing Injury - On

Progressive Fatigue - On

Prospect Storylines - On

Draft Timer - On

Fantasy Draft Order - Snake

Free Agent Negotiations Stage 1 - 5

“ “ Stage 2 - 10

“ “ Stage 3 - Unlimited



League Type Settings

League Type - All

Coach Firing - CPU Only

Full On Field Control - On

Instant Starter - On

Career Clock - On


Dev Trait Management

Breakout Scenarios - On

Development Trait Regression - On

Desired X-Factor Dev Players - 50/75

Desired Superstar Dev Players - 70/100

Desired Star Players - 320/500

Superstar Abilities - Off

Ability Edit Controls - Any Player


Roster Protection

Minimum Roster Size - 46

In Season Player Movement Limit - Unlimited

Player OVR Cut Restrictions - No Restriction

Offseason Player Cut Limit - Unlimited

Fill Roster - Off







Human Sliders

QB Accuracy - 25

Pass Blocking - 55

WR Catching - 50

Run Blocking - 0 (-45)

Fumbles - 48

Pass Defense Reaction Time - 50 (-10)

Interceptions - 20

Pass Coverage - 50 (-10)

Tackling - 40 (+2)


CPU Sliders

QB Accuracy - 15 (-10)

Pass Blocking - 50

WR Catching - 50

Run Blocking - 70

Fumbles - 48

Pass Defense Reaction Time - 50

Interceptions - 15

Pass Coverage - 50

Tackling - 40 (+2)



FG Power - 50

FG Accuracy - 32

Punt Power - 55 (+5)

Punt Accuracy - 45

Kickoff Power - 52

Injuries - 40

Fatigue - 58

Player Speed Parity Scale - 95



Penalties

Offside - 65

False Start - 65

Holding - 55

Facemask - 95

Defensive Pass Interference - 95

Illegal Block In The Back - 55

Roughing The Passer - 50

All other penalties are toggled “On”







Draft Quality Slider RNG Rules



So we use random.org to use their random number generator and we have a very simple streamlined dice roll system to set your draft quality sliders every season in pre-season week 1.



https://www.random.org



Set the random number generator to 1-10 then roll:

1 - Very Weak

2-3 - Weak

4-6 - Normal

7-9 - Strong

10 - Very Strong



Simple easy and you will have variability on your draft classes year to year. We highly suggest using only EA generated fictional draft classes for proper balance and of course really cool storylines you can create as well as the prospect storylines you get in the news feed.


We proudly use and endorse Funkycorm’s XP Sliders They can be found here!!

https://forums.operationsports.com/f...p-sliders.html


Armor's Franchise House Rules

I am going with a single team control offline franchise this cycle. I really want to get in as many seasons as I can. With that being said we have some really basic house rules for setting up formation subs for teams around the league as well as trade and contract house rules.

Formation Subs and Depth Charts :


Starting in Week 1 of the regular season I go through each team and set up a good RB rotation for teams that will employ a true RBBC. For teams with a clear workhorse 3 down back I will set up a few subs to make sure the other back/backs get some carries. For a team with a great 1-2 punch we will set up a nice split. We will also set up some WR formation subs as well for certain guys on teams that need to get some PT.


The method is easy. Simply create a character (just use the existing coach) and then go to the staff settings and choose formation subs and set up your RB rotations. Then retire the coach and boom.....the formation subs will stick on the team the rest of the season. It’s as simple as that.

I am coin flipping scenarios. 1-50 I initiate. 51-100.....I don’t. Simple as that.

I am not doing training camps.....and in season weekly drills.

The CPU does do weekly drills.....but they don’t use training camp drills. No biggie.

Resigning your own pending FA:

Contracts must never be more than 4 yrs unless player requests more. If you want to negotiate a shorter term deal, by all means please do so.

You must let one player rated 80 or higher test free agency


Bonus parameters:

All contracts longer than 2 years (3 years or more) and all Contracts 2MM total or higher

Must receive a bonus at 30% of the contract amount so for example you have a WR who signs for 60MM over 4 years his bonus should be at least 18MM of that 60MM total. So his salary total will be 42MM. If you want to give him more bonus than 30%...by all means do so. Up to you.

QB Contracts are a different animal:

Minimum contract amounts for QB's (even if they want much less) in free agency:

At least 5MM for QB rated below 70

At Least 15MM For QB rated 70-79

At least 30 MM for QB rated 80-89

55+MM for QB rated 90+



When signing your own QB's these rules apply to your 1st and 2nd stringers only.

Also a small caveat. Your starting QB must be paid a minimum of 20MM regardless of rating once his contract comes up for extension. So let's say you have Aaron Rodgers retire on you and now your want your current backup to step in...and his contract is up. Well...if he is going to be your starter...he must get starters money. It makes you really think about QB's and their worth to you.


Trading - So we all know we can fleece the CPU.....don't do it. If you want a realistic franchise don't blatantly fleece them. Sometimes you can get a good deal that ends up looking one sided. But don't go and trade a 1st and 3rd and some 75 rated RB for Patrick Mahomes. You know that just would never happen. Here are some guidelines for trading:


Any blockbuster trade must include a 1st this year a 1st next year, and either a 2nd this year or a really solid young 3rd year or higher player rated 80 or above at either RT, LT, DT, DE, CB, WR, HB.


If you're going to trade for a starting QB rated 85 or higher you really should be giving up the moon for them. 1st, 2nd this year, 1st next year, plus a very serviceable young player rated 80 or higher at the positions I mentioned above. And now with even more trade slots you can really put together blockbuster packages for QB’s, CB’s, WR’s etc. Trades are not common in the NFL...but with the slider control of very hard and these guidelines......your are aiming for believable.

Also one blockbuster trade is allowed per season. No trading (of, or for) any rookies or players in the first year of a new contract.

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Last edited by Armor and Sword; 10-25-2024 at 07:01 AM.
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Old 08-11-2024, 01:36 PM   #2
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

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Old 08-12-2024, 10:34 AM   #3
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

I'm not too familiar with the create/retire coach set up bc everytime I've done it the rosters always reset. So I'm interested how you do it.

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Old 08-12-2024, 11:17 AM   #4
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

Quote:
Originally Posted by I_HATE_THAT_DUDE
I'm not too familiar with the create/retire coach set up bc everytime I've done it the rosters always reset. So I'm interested how you do it.

Sent from my SM-S908W using Tapatalk
This is strictly to set up formation subs. Depth charts never stick. But the formation subs do.

You just have to go thru each team prior to week 1 of the regular season being played (after the preseason is done and fully played fyi).

I also do this every season to account for free agency and the draft. It allows me to get realistic RB rotations and not just the #1 back getting all the carries.
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Old 08-12-2024, 11:35 AM   #5
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

Quote:
Originally Posted by Armor and Sword
This is strictly to set up formation subs. Depth charts never stick. But the formation subs do.



You just have to go thru each team prior to week 1 of the regular season being played (after the preseason is done and fully played fyi).



I also do this every season to account for free agency and the draft. It allows me to get realistic RB rotations and not just the #1 back getting all the carries.
So when you do the formation subs for all the teams, how do you defer who gets what sub package? Do you go based on the RB style? Example bigger backs in power formations and smaller guys in screens or shot gun/pistol formations and formations based on an RB taking an actual route? Also I didn't know the subs would stick...I never even tried to set them for the other teams once I did the rosters and they didn't stick I assumed it was a big waste of time since you can't Sim the games while controlling the AI teams and playing my own game like you can with MLB the show.

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Old 08-12-2024, 01:16 PM   #6
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

Quote:
Originally Posted by I_HATE_THAT_DUDE
So when you do the formation subs for all the teams, how do you defer who gets what sub package? Do you go based on the RB style? Example bigger backs in power formations and smaller guys in screens or shot gun/pistol formations and formations based on an RB taking an actual route? Also I didn't know the subs would stick...I never even tried to set them for the other teams once I did the rosters and they didn't stick I assumed it was a big waste of time since you can't Sim the games while controlling the AI teams and playing my own game like you can with MLB the show.

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Exactly correct. Power backs into jumbo and power formations, scta backs in spread formations, if I have a twin headed backfield with similar backs they split all the formations etc.

And yes they stick after you reitre the coaches!!! It works beautifully.

When I advance the week you will see in the box scores RB carry distribution based on the team and how may formations I sub in the other guy.

Depends on the teams, scheme and usuage IRL that I base my sub packages on.

For example the 49ers. CMac is the lead workhorse......so for every 10 carries he gets (not including the passing game which is all his) I would life to see at least 2-3 carries for the other guy. So a 80/20- 70/30 split ratio with true workhorse situations.
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Old 08-12-2024, 01:21 PM   #7
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

Armor, do you think 32 team control is the way to go this year so every team would get storylines or do you think that’s too much work for a little payoff?
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Old 08-12-2024, 01:36 PM   #8
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re: Armor & Sword's Madden 25 Custom All-Pro Franchise Mode Sliders

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Armor, do you think 32 team control is the way to go this year so every team would get storylines or do you think that’s too much work for a little payoff?
I have run a franchise like that before.....and man it is a bear.

I am so into CFB 25...there is no way I am doing that this cycle. But.....I have done that in the past and if you are committed it can be pretty deep.

The payoff is your own immersion factor. Not so much keeping the CPU teams even with you. I seem to always have competitive franchise's for 5-7 years easily.

The CPU manages their progressive fatigue fine...it was fixed on 23 and 24 (I know because I had a hand in helping with that back on Madden 22 when the bugs were relevant in how they handled practice reps).

I say do what makes you have a great experience.

I am going single team control with Formation Subs for all teams using the hire and retire coach method and....if I have to step in to fix any odd things I may view as GTFOH moments I will. Other than that anything goes.

We are 3.5 hours away from starting our test franchise and streaming Madden 25!!!!
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