08-11-2024, 11:11 PM
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#4
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Just started!
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Re: Ultimate realism dynasty
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Originally Posted by shipfb21 |
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I hear alot of players complaining that their dynasties are too easy. This is a thread that lays out ways to make dynasty more realistic and closer to true life. I understand it's a game and designed to be fun. I'm totally OK with people who love building 1 stars into national champions in 4 years. But to me the realism is where it's at. Ea makes recruiting, coach progression, and player development way too easy. And dynasty after dynasty is the same and results are typically the same, power house small school in 3-5 years... I get it, the game is designed this way, because the majority of players aren't aren't true simulation needs like me. Again nothing wrong with it, you're game play how you like. OK here's my house rules to make the game more authentic and true to real life...
Recruiting... in real life, Troy, for example, could have 4 straight 10plus win seasons and 4 trips to the playoffs. They will still never land a bunch of 4 and 5 star recruits. And in actuality they would still struggle landing a ton of 3 stars. First off after 3 or 4 years of 10 wins, whatever coach is leading them, would take a bigger job for more money... so in order to keep things more realistic, whatever program you are at, you can only recruit players from the star rating, or one star above if the player has you in top 3. You can't recruit 2 levels higher then your school no matter the interest level... transfers are limitless, you can grab whatever transfers you can. In real life smaller schools best players are typically transfers...
Coach progression... its designed to make players feel the are improving their coach and making progress. But in real life coaching progression doesn't have such an impact. Yes coaches grow and develop in real life as well, but the results aren't as clear cut. In this realism dynasty, turn coaching progression to slowest. And you're not allowed to upgrade any of your coaching badges at all. The level you start with is the level you finish with... this is designed to slow your player progression and to keep recruiting challenging...
Coach movement... I know alot of players love taking the 1 star team all the way to national power. Even with house rules, they still manage taking a team to national champions and still say game isn't realistic. In real life a successful coach at a smaller level school wouldn't stay at that school after a few years of success. Bigger schools, and more importantly bigger paychecks will come calling... so even if you take ?id Tennessee to the semifinals in year 4, a bigger and better opportunity would come along. So in this ultimate realism dynasty, you shouldn't stay at a smaller school for more than 4 or 5 years if you're constantly in the top 25 and making playoffs. You have to accept a bigger star program job. I know many players don't like leaving their school without championship, but in real life that happens 99.8% of the time... moving up the ladder even extends to other power 4 conference schools. You may be at Indiana have some success and turn them into a national power. This stops that from happening. Because a bigger schools would come along and lure the coach away...
Like I said this way isn't for everyone. It's slower and harder. And when you finally have success with your school, you have to move on to a bigger program and start it all over... but the ultimate goal for a coach is to coach at the biggest programs and making the most money. This set up is designed to get you there and keep it as realistic as possible
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Honestly, such a good idea. I do enjoy building a 1 star into a power house but it’s not realistic at all. Would likely never happen. Maybe a couple Cinderella stories but nothing crazy. This makes total sense.
And honestly, one would start as a little offensive or defensive coordinator. Then would eventually get a head coaching gig. It may not be the most fun compared to being HC right away, but it is realistic
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