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NBA 2K25 MyCAREER and MyPLAYER Details Revealed

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Old 08-08-2024, 11:45 AM   #1
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NBA 2K25 MyCAREER and MyPLAYER Details Revealed



2K has released details for NBA 2K25 MyCAREER and MyPLAYER today highlighting the new features and...

Written By: Steve Noah

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Old 08-08-2024, 12:36 PM   #2
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Re: NBA 2K25 MyCAREER and MyPLAYER Details Revealed

God I hope FIBA is in MYNBA
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Old 08-08-2024, 12:47 PM   #3
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Re: NBA 2K25 MyCAREER and MyPLAYER Reveal

As an off-line MyCareer player, I don't like starting at a 60 OVR and I don’t like that most builds feels like a glorified role player. I don't want to create a demigod, but i want my player to feel like an actual Superstar.

I do like no badge regression, practice, I really like the you can earn Season XP for offline Single player games. That's huge for me since i dont play Online. I never benefited from the Seasons rewards. I'm guessing Agility is replacing Lateral Quickness. I like that Agility is something we can boost. Even when we had 90+ Perimeter Defense, if we didn't have a high Lateral Quickness, we couldn't feel like an elite shutdown defender
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Old 08-08-2024, 01:04 PM   #4
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Re: NBA 2K25 MyCAREER and MyPLAYER Details Revealed

Not too bad, there are actually
some fresh ideas in there.

Interesting that they kind of tweaked the MyPlayer story to focus on team building instead of strictly individual.

I like the consolidation of the badges too, only one I’m not a big fan of is Mini Marksman which is pretty much Mix Match expert from 2K22.


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Old 08-08-2024, 01:16 PM   #5
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Re: NBA 2K25 MyCAREER and MyPLAYER Details Revealed

I didn't see any new badges. Some are completely removed and the ones left are basically the same as 2k24 but with a new name. Not an issue for me though.

I'm only worried about some old features (like the hostage dribble) not getting fixed.

The dribbling in that Brickley gym clip looked real smooth and realistic. I just need to see some gameplay. It sucks 2k is not showing anything until September.
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Old 08-08-2024, 01:29 PM   #6
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Re: NBA 2K25 MyCAREER and MyPLAYER Details Revealed

Love that there is less badges, especially shooting badges because I feel like all of those HOF badges activating at the same time was making ut hard to balance the game.

I wonder if the new Badge tier will be for regular rosters too so it can be used in MyNBA.
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Old 08-08-2024, 01:30 PM   #7
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Re: NBA 2K25 MyCAREER and MyPLAYER Details Revealed

I like the idea of Cap Breakers. But, it feels like something where you have to make builds with Cap Breakers in mind. It states you cannot exceed the max potential rating cap of your build. So if your max 3pt potential is 85, you're not getting past 85. For me, it feels like the best way to handle Cap Breakers is to put them towards secondary ratings. For example, I usually make a 3 & D players. So in the builder, I'm going to set my caps for 3pt, Defense, and Athletic where i want to max them when setting the caps. I would put the Cap Breakers on secondary ratings like Finishing ratings to unlock Broze badges.

I do like the combined and reduced badges. It felt like there was so many badges. There didnt need to be a badge for every specific situation.

I liked the idea of streamlining MyCareer last year and not having to do quests. But, it got really shallow in offline. So, i do hope there are more press conferences and offline depth aspects
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Old 08-08-2024, 01:39 PM   #8
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Re: NBA 2K25 MyCAREER and MyPLAYER Details Revealed

Quote:
Originally Posted by The 24th Letter
I like the consolidation of the badges too, only one I’m not a big fan of is Mini Marksman which is pretty much Mix Match expert from 2K22.
Why don't you like that badge?

I'm a little disappointed that some of these badges still combine skills that aren't mutually inclusive. For example, Glove still applies to perimeter steals and layup strips. Not everyone who's good at one is good at the other. Dirk is a good example.

Bail Out also applies to mid-air passes and passes out of double-teams. There are lots of post players who can pass out of low-post doubles, but I bet they wouldn't be great at passing in the air.

Paint Prodigy is super ambiguous. "Improves ability to quickly and efficiently score while going to work in the paint"? What does that mean?

I also really wish they'd stop changing the names of these badges. It makes it so hard to remember what they do. Or at least make them self-explanatory. "Versatile Visionary" could easily be "Tight Passer" or something.

And I can't believe we haven't gotten badges for individual layup types yet (spin, Euro, etc.) even though we've seen players have go-to layup gather moves for decades now. Also a badge for drawing fouls on layups (and a separate badge for drawing jump shot fouls) seems obvious to me.

I do like that caps can be broken and the idea of going past the Hall of Fame badge level is very interesting. But overall, I'm a little disappointed.
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