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Rebuilds too easy?

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Old 08-06-2024, 10:31 AM   #1
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Rebuilds too easy?

I’m in year 4 of a rebuild with Navy.

Year 1: 1-11
Year 2: 6-7
Year 3: 6-7

In year 4 my team has progressed to 83 overall, on par with low/med P5 schools. I just landed the #1 overall prospect in the recruiting class.

It seems even if you’re not having great results on the field you still have a huge advantage over the CPU in recruiting and player development even in the early years.

I wasn’t even doing a great job recruiting either. The first couple years I didn’t know what I was doing and would only get 12-15 commits and all 2 or 3 stars.

I put coaching XP on slowest and am a level 8 with all my points going to recruiting.

Last edited by _-King-_; 08-06-2024 at 10:34 AM.
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Old 08-06-2024, 12:25 PM   #2
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Re: Rebuilds too easy?

I think this has been discussed many times.

First off, if you want a realistic re-build then you would need to play almost 10+ years to make a school like that go toe-to-toe with the Power 5.

I agree that rebuilds are too easy if you want them to be. I have seen some post about some house-rules when it comes to recruiting. Not recruiting anything more than 1 start above your school's prestige.

I took Kennesaw State from a 72 in year 1 to an 84 in year 2. To be honest, I don't even know how cause I don't have that many 80's on my team. The biggest addition was a 4-star Senior transfer from Kentucky who ended up being an 89 overall SS. I've definitely seen an on field impact.

That being said, my first two games have both gone to overtime.
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Old 08-06-2024, 02:30 PM   #3
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Re: Rebuilds too easy?

Quote:
Originally Posted by _-King-_
I’m in year 4 of a rebuild with Navy.

Year 1: 1-11
Year 2: 6-7
Year 3: 6-7

In year 4 my team has progressed to 83 overall, on par with low/med P5 schools. I just landed the #1 overall prospect in the recruiting class.

It seems even if you’re not having great results on the field you still have a huge advantage over the CPU in recruiting and player development even in the early years.

I wasn’t even doing a great job recruiting either. The first couple years I didn’t know what I was doing and would only get 12-15 commits and all 2 or 3 stars.

I put coaching XP on slowest and am a level 8 with all my points going to recruiting.
Maybe don't recruit the #1 player in the country to Navy???? If you are playing unrealistic then expect unrealistic results. Of course you can cheese the CPU in recruiting, its been that case in every NCAA game ever made.
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Old 08-06-2024, 02:43 PM   #4
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Re: Rebuilds too easy?

Quote:
Originally Posted by deadly_titanfart22
Maybe don't recruit the #1 player in the country to Navy???? If you are playing unrealistic then expect unrealistic results. Of course you can cheese the CPU in recruiting, its been that case in every NCAA game ever made.


Was gonna say that . I’m in my 4th season (OC @ ECU, HC@UAB, HC @UAB, currently HC @ Louisville) and due to my house rules, I haven’t signed a 5* recruit yet and Louisville was such a dumpster fire before I got here that it’ll be a few years before I sign a 5* there either.
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Old 08-06-2024, 03:40 PM   #5
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Re: Rebuilds too easy?

I think it is the off-season training results. Just like in 14, the user controlled team has dramatic increases to player OVR compared to the CPU
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Old 08-06-2024, 03:46 PM   #6
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Re: Rebuilds too easy?

Quote:
Originally Posted by deadly_titanfart22
Maybe don't recruit the #1 player in the country to Navy???? If you are playing unrealistic then expect unrealistic results. Of course you can cheese the CPU in recruiting, its been that case in every NCAA game ever made.
He was in my pipeline so I decided to reach out. Then I invited him for a visit and jumped from 8th to 1st on his list. I didn't know it was gonna be possible. It's my first dynasty so I was testing things.

I get why people have house rules but we should also be able to voice our opinion on criticisms and maybe in the future we can get something like recruiting difficulty or sliders. I'm absolutely loving this game but it's crazy how defensive some people here get if you point out one little thing that isn't perfect.
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Old 08-06-2024, 03:59 PM   #7
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Re: Rebuilds too easy?

Quote:
Originally Posted by deadly_titanfart22
Maybe don't recruit the #1 player in the country to Navy???? If you are playing unrealistic then expect unrealistic results. Of course you can cheese the CPU in recruiting, its been that case in every NCAA game ever made.
I don't think this is a valid excuse. It should be nearly impossible to land the #1 player in the country to a service academy, especially given the records in the OP.

You shouldn't have to have an excessive amount of house rules for the game to function at a moderately realistic level IMO
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Old 08-06-2024, 04:09 PM   #8
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Re: Rebuilds too easy?

Quote:
Originally Posted by _-King-_
He was in my pipeline so I decided to reach out. Then I invited him for a visit and jumped from 8th to 1st on his list. I didn't know it was gonna be possible. It's my first dynasty so I was testing things.



I get why people have house rules but we should also be able to voice our opinion on criticisms and maybe in the future we can get something like recruiting difficulty or sliders. I'm absolutely loving this game but it's crazy how defensive some people here get if you point out one little thing that isn't perfect.

We weren’t being defensive, we were simply pointing out that if you want to be able to rebuild realistically, it’s completely in your power to not go after unrealistic recruits for your program.

Quote:
Originally Posted by shanew21
I don't think this is a valid excuse. It should be nearly impossible to land the #1 player in the country to a service academy, especially given the records in the OP.



You shouldn't have to have an excessive amount of house rules for the game to function at a moderately realistic level IMO
It’s absolutely valid. It should be nearly impossible for him to land the #1 recruit, but it’s very possible, and has always been in every college football game I’ve ever played.

We shouldn’t need recruiting house rules, but we have always needed them.

If the options are to (1) expect that we don’t need house rules, not use any and bring in the #1 recruiting class every year at just about any school you choose, or (2) use basic house rules and bring in a realistic recruiting class (and again, in every game I’ve ever played those were always our 2 options) then #2 seems like the obvious choice to me.
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