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Wear and Tear: What has your experience been?

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Old 08-04-2024, 07:25 PM   #1
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Wear and Tear: What has your experience been?

See topic question.

Of particular note: what clock settings are you using and how many plays do you typically average per game?

I ask because so far in my experience the effect seems... pretty understated when I am playing games to be honest. Other teams regularly get more banged up in simulated games than mine does actually playing games. I'm currently using 10 minute quarters with accelerated clock runoff to 18 seconds. My offensive tempo is slower, though, I rarely get 60 plays in a game, I'm normally in the high 40s / low 50s in play count.

EDIT: I should add that so far I have not touched Injury or Fatigue sliders.

Last edited by Hooe; 08-04-2024 at 09:39 PM.
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Old 08-04-2024, 07:28 PM   #2
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Re: Wear and Tear: What has your experience been?

12 mins with 15sec left on the play clock. Would have to check total play count, think I just ran 74 in my game against OSU. I’ve noticed a lot more wear and tear with fatigue on 90 and injuries at 55. Actually have an RB dealing with a nagging ankle injury right now which is cool.

Side note I wish there was an easier way to see wear and tear on your players within dynasty.
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Old 08-04-2024, 07:34 PM   #3
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Re: Wear and Tear: What has your experience been?

I’m having the same experience as you. It seems like it has impact but I have yet to see my qb get anything even though he’s taken multiple bad shots. I use 11 minute quarters and get usually between 60-70 plays. That maybe why. I did notice after a hard fought game with South Carolina my hb and a couple dlineman were hurting so i rested them the next week and they were fine after that. So i do think the competition may have something to do with it


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Old 08-04-2024, 07:49 PM   #4
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Re: Wear and Tear: What has your experience been?

10 minute quarters with acc clock set to 19 seconds. I saw it mostly for RB. I’m no good at read option so I rarely run it in game, just practicing right now. So QB is a non issue.

did a decent amount of formation subs throughout the season to give my top back relief because I didn’t want it to be a factor when I needed him.

I really saw it more down the stretch of the season. Ashton Jeanty would need to come out for more breathers and for a bit longer. This was on a 1700 rushing yard season for him.

By the CFP Championship he would miss roughly half the drive to take breaks.

Lower rated players wear down faster. I was blowing a team out and put in my #3 back to take the heat off the workhorses (I think my second string Dubar had about 600-700 yards on the year). After two games of this in a row of #3 playing the full second half, he was banged up and at “severe” risk of injury to one leg and one shoulder.

Overall it’s fairly muted I’d think. It was not over the top at all, but barely a factor.
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Old 08-04-2024, 07:56 PM   #5
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Re: Wear and Tear: What has your experience been?

8 minutes on Heisman. Through 2 seasons seen very little impact, had to limit carries to someone and sub out a pass rusher maybe one time each to limit effects. 3rd season upped the injury slider to 50 (default 25) and have seen a little more impact. I have no idea if injury slider even affects wear and tear or it’s just a coincidence, I was mainly after more injuries because I’m not having anybody miss games. Fatigue is set at 55.
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Old 08-04-2024, 07:57 PM   #6
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Re: Wear and Tear: What has your experience been?

12min/20sec accel with fatigue at 72 and injury at 30. I definitely notice it more in dynasty than play now, in dynasty if I give the ball to my back a few plays in a row the little graphic will pop up in the corner of the play select screen showing his wear and he'll usually be out for 2 to 4 plays.

Around halftime is where I'll see guys start sitting out longer, especially if they've taken a beating.

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Old 08-04-2024, 07:59 PM   #7
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Re: Wear and Tear: What has your experience been?

It's a fantastic concept of a feature. One that I hope gets refined year after year in CFB and Madden. Both games so that they can collaborate and build upon. Commentary, in game updates (Pre game, during game and halftime) , Menus (HUB and in game) all could have used more quality of life improvements.

I think it would be a huge quality of life to allow us to have a Wear and Tear menu similar to injury report and let us chose to bench a player for a certain amount of time to recover and replace with someone else.

My biggest gripe is I'm not certain my impact against CPU matters. I've hit stick QBs and RB alot during a game only to go and see there's no wear and tear. Meanwhile, I find d linemen with it.
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Old 08-04-2024, 08:18 PM   #8
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Re: Wear and Tear: What has your experience been?

11 and 15. About 60-65 per team per game. Varsity. Fatigue 85. Injuries 60. Works well, but you have to sub guys out. I think the levels are

Low
Increased
High
Severe

Sometimes it impacts their ratings sometimes it just says they are at a high risk of injury sometimes both.

If a guy is at low or increased if you rest him a quarter it clears up. The CPU is dumb as ****. They leave guys in no matter what and then you get a constant stream of guys getting injured and then coming back in. What I've noticed is if a guy gets some level of wear and tear or it increases the game does the injury animation and the guy comes out for at least 1 play. It constantly stops the clock so you end up getting longer games.
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