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Prospect size/attribute positional thresholds

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Old 08-04-2024, 06:17 PM   #1
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Prospect size/attribute positional thresholds

In the standard roster, by my very rough estimate from flipping through the different positions on the roster and doing a quick count, there are at least....

...83 players who are over 340 pounds, which is the maximum that a generated player can be. Because they removed offseason weight changes, this cannot change.

...6 running backs heavier than 240 pounds, the max for a generated prospect.

...21 fullbacks heavier than 240 pounds, and there's not that many fullbacks to draw this population sample from.

...30 QBs with a trucking rating higher than 73, the highest QB trucking rating for a QB in my 7th-year dynasty. So no Cam Newton types, making several of the QB power runs in this game seem worthless at that point. Over a dozen QBs over 240, the max in the game for a generated recruit. Scrambling QBs can’t be higher than 225.

And only 14 QBs with a speed over 90, there are 109 in my Dynasty.

....46 MLBs over 240, max for a generated prospect.

....26 tight ends over 265, max for a generated prospect. 13 with a speed higher than 86, the highest I've ever found, and unsure of the exact number but break tackle also seems far too low in the generated TEs so no Brock Bowers types to be had.

...Meanwhile cornerback hit power is juiced through the roof in Dynasty so everyone's just laying the wood constantly, but block shedding is way lower than it should be.

In future games I’d like to see there be more diversity and realism on this front, without the arbitrary, rigid thresholds.

Last edited by TheSimsFootball; 08-04-2024 at 06:26 PM.
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Old 08-04-2024, 06:47 PM   #2
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Re: Prospect size/attribute positional thresholds

Idea I’ve had to fix the issue with the prospects is if we can’t edit every player which is fine. Give the user the ability to edit position group min/max ratings per positional group. Includes height, speed, weight, etc. This would allow the user to dictate how they want their prospects to look & give dev team a cop out if something comes in the game too wonky like the ATH QBs.

I would have this tool for every group from QBs to ATH all the way to special teams. This can also help prevent the super soldier players coming in & making it far too easy to turn around a program.
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