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Varsity CPU vs. CPU sliders

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Old 07-27-2024, 02:16 PM   #1
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Varsity CPU vs. CPU sliders

I thought I would share these and get feedback. I'm playing with 2 teams on varsity Rice and Wyoming. Nearing the end of the 1st season. I approached this with a couple goals. Statistically I wanted play counts to be close to the Sim numbers. Now the Sim engine makes passing stats overpowered and running is too low. My stats are more online with what you'd expect in real life. More runs and more run yardage. Passing is very hit or miss depending on the QB, home or away, weather, receivers. Defense. The kind of variability you would expect on real life.







Same for CPU and Human

Varsity

QB - 8
Pass block - 32
WR - 40
Run Block - 55
Fumbles - 22
Reaction time - 95
Int - 38
Pass Cov - 95
Tackling - 35

FG power - 25
FG Acc - 30
Punt power - 60
Punt Acc - 100
Kickoff - 75

Injuries - 55
Fatigue - 74
Speed Threshold - 25

12 min quarter, 12 sec accelerated clock

Penalties
Offside 70
False Start 85
Holding 53
Face mask 85
DPI 99
Block in the back 55

I'm still experimenting with FGs not sure the power slider even works. On short FGs from a hash with a sharp angle I've seen the CPU miss alot of those but at the same time they are hitting a high percentage Tage of 50+ yard FGs.

Penalties are lower than the average. Be careful with holding. If you raise it they call holding on a high percentage of outside runs. To the point that those plays are not even worth calling. If you want more Penalties I recommend increasing false starts and offsides. You'll still get the occasional holding 1 or 2 a game, but it's not stupid high.

Run block was also an interesting one. I noticed outside zone getting stuffed everytime when I had it too low. I went into practice mode and played with it until outside zone would work. It also is not making inside zone overpowered but if you play a light box it goes as expected.

I'm having a blast with these

Last edited by jdb7623; 07-27-2024 at 02:19 PM.
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Old 07-27-2024, 06:14 PM   #2
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Re: Varsity CPU vs. CPU sliders

I've played 3 games with these sliders now and I'm really liking them! I've seen a bit of everything, which is refreshing. Big explosive plays on offense for both sides, and some really incredible defensive stops. I think you have a nice balance here
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Old 07-27-2024, 06:24 PM   #3
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Re: Varsity CPU vs. CPU sliders

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Originally Posted by RealityCalls84
I've played 3 games with these sliders now and I'm really liking them! I've seen a bit of everything, which is refreshing. Big explosive plays on offense for both sides, and some really incredible defensive stops. I think you have a nice balance here

That's great to hear! Let me know if you notice any plays that simply will not work. I know there's a bug on HB screens so I'm hoping it gets patched. Another one that doesn't work is the reverse where the RB flips it to a WR running the opposite way. Reverses really only work when the defense over pursues. Unfortunately the AI is almost never overpursuing. The other problem is the WR is supposed to put on the jets to get to the perimeter. When the WR gets the ball he slows down like he's trying to figure out which way to go sometimes. I've never seen it work.
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Old 07-27-2024, 06:59 PM   #4
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Re: Varsity CPU vs. CPU sliders

Can you post scores and stats for these sliders?
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Old 07-27-2024, 07:26 PM   #5
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Re: Varsity CPU vs. CPU sliders

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Originally Posted by jdb7623
That's great to hear! Let me know if you notice any plays that simply will not work. I know there's a bug on HB screens so I'm hoping it gets patched. Another one that doesn't work is the reverse where the RB flips it to a WR running the opposite way. Reverses really only work when the defense over pursues. Unfortunately the AI is almost never overpursuing. The other problem is the WR is supposed to put on the jets to get to the perimeter. When the WR gets the ball he slows down like he's trying to figure out which way to go sometimes. I've never seen it work.

The only glaring problem that I'm having is my QB taking 5+ sacks every game. Last game against Clemson, they had 7 in the first half alone. When I was usering, this was also a problem even with slide/pass protection. I guess my OLine is really terrible!
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Old 07-27-2024, 07:57 PM   #6
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Re: Varsity CPU vs. CPU sliders

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Originally Posted by cminor
Can you post scores and stats for these sliders?
Will do. Will post 4 or 5 games
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Old 07-27-2024, 07:59 PM   #7
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Re: Varsity CPU vs. CPU sliders

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Originally Posted by RealityCalls84
The only glaring problem that I'm having is my QB taking 5+ sacks every game. Last game against Clemson, they had 7 in the first half alone. When I was usering, this was also a problem even with slide/pass protection. I guess my OLine is really terrible!
What team are you using? How many pass attempts? Most of my games have been between mediocre teams. Haven't played an elite defense so the pass block might need to be increased.
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Old 07-27-2024, 08:19 PM   #8
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Re: Varsity CPU vs. CPU sliders

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What team are you using? How many pass attempts? Most of my games have been between mediocre teams. Haven't played an elite defense so the pass block might need to be increased.

Stanford. I'm now 1-4 to start this dynasty. But against #21 Clemson, we went 27/48 with 2 TD for 375 yards. Clemson threw for 213. Dominated everything but the run game (which was nonexistent because of the many sacks) and lost 34-17. Oddly enough, Clemson didn't record a single sack in the second half.



Still, I really like the feel of these sliders in general. There may need to be a few tweaks here and there, but I'm enjoying them.
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