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Old 07-27-2024, 02:44 AM   #1
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Player speed parity scale

I've been experimenting with this slider. I've currently got it set at 25 with the Heisman sliders I'm using and it's like playing a brand new game. The animations and player movements are way better. After multiple games I haven't seen anymore bad pursuit angles. Defensive players react and attack to the ball. I might try going lower, to see how the game plays at 20, but right now 25 is absolutely amazing. I can share the sliders I'm using if anyone wants to try them out.

From my perspective PSPS affects all the other sliders in game. CPU QB will scramble, he'll throw bad passes, he'll throw balls out of bounds, Wrs will drop passes without contact, etc. Nothing egregious, the gameplay feels natural. Hard to explain. Experience it for yourself.
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Old 07-27-2024, 03:21 AM   #2
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Re: Player speed parity scale

Quote:
Originally Posted by PsychedelicTrip
I've been experimenting with this slider. I've currently got it set at 25 with the Heisman sliders I'm using and it's like playing a brand new game. The animations and player movements are way better. After multiple games I haven't seen anymore bad pursuit angles. Defensive players react and attack to the ball. I might try going lower, to see how the game plays at 20, but right now 25 is absolutely amazing. I can share the sliders I'm using if anyone wants to try them out.

From my perspective PSPS affects all the other sliders in game. CPU QB will scramble, he'll throw bad passes, he'll throw balls out of bounds, Wrs will drop passes without contact, etc. Nothing egregious, the gameplay feels natural. Hard to explain. Experience it for yourself.

What sliders do you currently use
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Old 07-27-2024, 10:12 AM   #3
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Re: Player speed parity scale

Quote:
Originally Posted by PsychedelicTrip
I've been experimenting with this slider. I've currently got it set at 25 with the Heisman sliders I'm using and it's like playing a brand new game. The animations and player movements are way better. After multiple games I haven't seen anymore bad pursuit angles. Defensive players react and attack to the ball. I might try going lower, to see how the game plays at 20, but right now 25 is absolutely amazing. I can share the sliders I'm using if anyone wants to try them out.

From my perspective PSPS affects all the other sliders in game. CPU QB will scramble, he'll throw bad passes, he'll throw balls out of bounds, Wrs will drop passes without contact, etc. Nothing egregious, the gameplay feels natural. Hard to explain. Experience it for yourself.
I use 25 as well. I play on varsity and only just call plays for defense. I agree it unlocks alot of gameplay. For me there are certain plays on offense that just never work because the defense was too fast to the edge. Things like outside zone runs would never work. The return game plays alot better, much more dynamic. QB Scrambling is also big and just QB run game in particular. Basically, it makes players playing in space exciting like it should be as in real life. Without it, you have Defensive lineman running everything down
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Old 07-27-2024, 11:30 AM   #4
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Re: Player speed parity scale

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Originally Posted by CLORPIOUS
What sliders do you currently use
This a rendition of Matt10's sliders so shout out to him.

Heisman
15 sec playclock
Injuries 35
Fatigue 50
Speed scale 25

User/cpu are the same
QB Acc 45
Pass block 50
Wr catch 45
Run block 50
Ball security 50
Reaction time 52
Interceptions 35
Pass coverage 50
Tackling 54
Fg power 52
Fg acc 45
Punt power 50
Punt acc 50
Kickoff power 50


Penalties, all set to on

Offsides 75
False start 95
Off holding 55
Facemask 95
Illegal block in back 75
Rough passer 50
DPI 95
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Old 07-27-2024, 11:37 AM   #5
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Re: Player speed parity scale

Do you use any sliders on varsity or just change the speed parity?
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Old 07-27-2024, 11:52 AM   #6
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Re: Player speed parity scale

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Originally Posted by scrouch
Do you use any sliders on varsity or just change the speed parity?
I haven't played anything but All American and Heisman, haven't tried speed scale at 25 on All American. 90% of my games have been on Heisman and I think that's where I'll be staying.

You can try it on Varsity, just lower the scale to 25.
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Old 07-27-2024, 02:03 PM   #7
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Re: Player speed parity scale

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Do you use any sliders on varsity or just change the speed parity?
Same for CPU and Human

QB - 8
Pass block - 32
WR - 40
Run Block - 55
Fumbles - 22
Reaction time - 95
Int - 38
Pass Cov - 95
Tackling - 35

FG power - 25
FG Acc - 30
Punt power - 60
Punt Acc - 100
Kickoff - 75

Injuries - 55
Fatigue - 74
Speed Threshold - 25

12 min quarter, 12 sec accelerated clock

Penalties
Offside 70
False Start 85
Holding 53
Face mask 85
DPI 99
Block in the back 55

I'm still experimenting with FGs not sure the power slider even works. On short FGs from a hash with a sharp angle I've seen the CPU miss alot of those but at the same time they are hitting a high percentage Tage of 50+ yard FGs.

Penalties are lower than the average. Be careful with holding. If you raise it they call holding on a high percentage of outside runs. To the point that those plays are not even worth calling. If you want more Penalties I recommend increasing false starts and offsides. You'll still get the occasional holding 1 or 2 a game, but it's not stupid high.

Run block was also an interesting one. I noticed outside zone getting stuffed everytime when I had it too low. I went into practice mode and played with it until outside zone would work. It also is not making inside zone overpowered but if you play a light box it goes as expected.

I'm having a blast with these
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Old 07-27-2024, 02:19 PM   #8
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Re: Player speed parity scale

Does this slow the game down a lot?
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