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Encourage Transfers in Dynasty

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Old 07-25-2024, 06:10 PM   #1
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Encourage Transfers in Dynasty

You cannot cut 50 overall recruits, or any true freshman for that matter so Why does it take place after recruiting is finished? Shouldn't it take place weeks earlier before the transfer portal is announced? Also I find it frustrating that you can not view players dev trait when encouraging transfers which is a major deal in this game, a guy might be a 70 overall but has a star dev trait but it is not available to view in the encourage transfers week. It would be good to know that when choosing which players to cut. but the fact you cannot cut true freshman and you cannot cut previous transfers is really frustrating because you then have to go in and manually edit teams depth chart, because they are not starting a star or elite dev trait player, who is lower overall currently.

Also there is a problem where star or elite dev trait players only go up 1 or 2 overall after training , and some normal dev trait players are 90+ overall which makes no sense.

The fact that players automatically don't get redshirted if they played less than 4 games is annoying too Because countless times you see a elite dev trait player who played zero games as a true freshman, he is now a sophomore the game didn't red shirt him so he lost a year of eligibility despite not playing. It is very time consuming to go in and manually do this redshirting for every team in a year.
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Old 07-25-2024, 06:20 PM   #2
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Re: Encourage Transfers in Dynasty

I agree that the encourage transfers mechanic should take place after bowl season before the portal window opens. Having it after the fact is a bit silly. It should be before the portal window and any players encouraged by the user or CPU teams should be put in the portal.

And, to avoid players over-signing and the cutting guys removing them from the game world, there should be a mechanic in place that does not allow you to sign more players than you have roster spots open after you've already encouraged your players to transfer.

Regarding the dev traits, I don't know why you'd need to go in and change other teams' depth charts. They don't need to start a star or elite dev trait player for them to progress. If you're worried about that player getting cut, then I would assume that's likely taken into consideration by the CPU when they are trimming their rosters down.

Regarding their ratings, I don't know why a normal dev player couldn't be a 90+ overall. The dev trait does not mean said player is guaranteed to be anything. Think of it more as a potential rating. Some players will reach their potential, others won't, some will exceed it.

Finally, players do automatically get redshirted if they don't play in 4 games. If you're having an issue with that, then it's either a bug or they are getting snaps and you're not realizing it. All my players that didn't play 4 games have been automatically assigned a redshirt and I've done 3 seasons now. I've not once manually redshirted a player myself because I know the game will do it for me if I manage their snaps.
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Old 07-25-2024, 06:21 PM   #3
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Re: Encourage Transfers in Dynasty

Yeah, I thought I read something somewhere along the line pre-release that the game would be redshirting players who were eligible. Frustrating.
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Old 07-25-2024, 06:26 PM   #4
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Re: Encourage Transfers in Dynasty

Quote:
Originally Posted by canes21
I agree that the encourage transfers mechanic should take place after bowl season before the portal window opens. Having it after the fact is a bit silly. It should be before the portal window and any players encouraged by the user or CPU teams should be put in the portal.

And, to avoid players over-signing and the cutting guys removing them from the game world, there should be a mechanic in place that does not allow you to sign more players than you have roster spots open after you've already encouraged your players to transfer.

Regarding the dev traits, I don't know why you'd need to go in and change other teams' depth charts. They don't need to start a star or elite dev trait player for them to progress. If you're worried about that player getting cut, then I would assume that's likely taken into consideration by the CPU when they are trimming their rosters down.

Regarding their ratings, I don't know why a normal dev player couldn't be a 90+ overall. The dev trait does not mean said player is guaranteed to be anything. Think of it more as a potential rating. Some players will reach their potential, others won't, some will exceed it.

Finally, players do automatically get redshirted if they don't play in 4 games. If you're having an issue with that, then it's either a bug or they are getting snaps and you're not realizing it. All my players that didn't play 4 games have been automatically assigned a redshirt and I've done 3 seasons now. I've not once manually redshirted a player myself because I know the game will do it for me if I manage their snaps.
Yeah they are not being redshirted because If you look at their stats they will have no stats, played no games yet it says they are a true sophomore so no it doesn't automatically redshirt players on CPU teams. Also if Dev trait doesn't matter then why have it at all? Or at least make the dev traits dynamic based on performance because Normal players are not supposed to be 90+ overalls. And Yes I do edit other teams depth charts because they will have a 83 overall senior QB while the backup is a 82 overall elite Freshman, of course I will put the elite freshman as starters thats more realistic and makes it more intersting
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Old 07-25-2024, 06:37 PM   #5
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Re: Encourage Transfers in Dynasty

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Originally Posted by Extreme Gamecock Fan
Yeah they are not being redshirted because If you look at their stats they will have no stats, played no games yet it says they are a true sophomore so no it doesn't automatically redshirt players on CPU teams. Also if Dev trait doesn't matter then why have it at all? Or at least make the dev traits dynamic based on performance because Normal players are not supposed to be 90+ overalls. And Yes I do edit other teams depth charts because they will have a 83 overall senior QB while the backup is a 82 overall elite Freshman, of course I will put the elite freshman as starters thats more realistic and makes it more intersting
I am not seeing this issue in my dynasty. I'm looking through CPU rosters right now and am sorting by class and checking all true sophomore players. They all played in more than 4 games.

Are you 100% sure the CPU is not redshirting any players in your dynasty? When checking their player cards did you check the general stats tab to see if they logged snaps in more than 4 games even if they didn't accumulate stats in each game?

Nowhere did I say the dev trait didn't matter at all. I just said it doesn't guarantee anything. Those are two completely different things. A player with normal dev trait hitting 90+ overall is completely fine if it doesn't happen often. It's fine if a star player doesn't pan out and ends up a bust. Those things happen. In general, the dev traits are accurate as to how the player will develop, but they aren't gospel.

As to changing depth charts to make more interesting stories, I get that. I wish the CPU had a more dynamic approach to their depth charts. I'd like to see the trust system in Road to Glory make its way into dynasty and be in place for all CPU controlled teams so that you would see things like a highly touted freshman getting the start even if they are slightly less overall, or see players get benched if they are messing up constantly.
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Old 07-25-2024, 06:41 PM   #6
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Re: Encourage Transfers in Dynasty

Quote:
Originally Posted by canes21
I am not seeing this issue in my dynasty. I'm looking through CPU rosters right now and am sorting by class and checking all true sophomore players. They all played in more than 4 games.

Are you 100% sure the CPU is not redshirting any players in your dynasty? When checking their player cards did you check the general stats tab to see if they logged snaps in more than 4 games even if they didn't accumulate stats in each game?

Nowhere did I say the dev trait didn't matter at all. I just said it doesn't guarantee anything. Those are two completely different things. A player with normal dev trait hitting 90+ overall is completely fine if it doesn't happen often. It's fine if a star player doesn't pan out and ends up a bust. Those things happen. In general, the dev traits are accurate as to how the player will develop, but they aren't gospel.

As to changing depth charts to make more interesting stories, I get that. I wish the CPU had a more dynamic approach to their depth charts. I'd like to see the trust system in Road to Glory make its way into dynasty and be in place for all CPU controlled teams so that you would see things like a highly touted freshman getting the start even if they are slightly less overall, or see players get benched if they are messing up constantly.
Absolutely it is I am looking right now at true sophomores have zero stats it says "no data", although I started the dynasty before the update does that make a difference? Do I need to start a new dynasty
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Old 07-25-2024, 07:21 PM   #7
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Re: Encourage Transfers in Dynasty

The dynasty I am in was started before the update. I went through a few teams rosters and looked at each true sophomore and every single one played more than 4 games according to their player card. And every player I didn't play got automatically red shirted.

If that is not the case in your dynasty, then it sounds like a bug.
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Old 07-25-2024, 07:32 PM   #8
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Re: Encourage Transfers in Dynasty

They just put it in the same spot as 'Cut Players'. Done.
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