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Sim Rushing Stats Need Massive Work

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Old 07-16-2024, 11:24 AM   #1
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Sim Engine Need Massive Work

This was an issue in '14 and it's just as bad in '25. I simmed a season and Michigan led the nation at 179 ypg. That would have been 38th best IRL. MTSU had the worst output at 26.1 ypg !!!! I have not done a deep dive but a lot of the sim engine seems dialed in except for this massive discrepancy.

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Old 07-16-2024, 11:32 AM   #2
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Re: Sim Rushing Stats Need Massive Work

Quote:
Originally Posted by tdogg097
This was an issue in '14 and it's just as bad in '25. I simmed a season and Michigan led the nation at 179 ypg. That would have been 38th best IRL. MTSU had the worst output at 26.1 ypg !!!! I have not done a deep dive but a lot of the sim engine seems dialed in except for this massive discrepancy.
Are you playing 15 min qtrs it may not matter to CPU stats but it might, just a thought.
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Old 07-16-2024, 11:47 AM   #3
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Re: Sim Rushing Stats Need Massive Work

Quote:
Originally Posted by lowndsy
Are you playing 15 min qtrs it may not matter to CPU stats but it might, just a thought.
Yes, 15 minute quarters. Don't think it makes a difference. I have done some super simming and the stats look pretty good and you can super sim every game. It's just a very time consuming process. It would be nice to not have to go thru all the effort.

Another crazy stat. 5! that's how many individual 1,000 rushers there were. There were 45 last year IRL. That is a massive discrepancy
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Old 07-16-2024, 11:51 AM   #4
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Re: Sim Rushing Stats Need Massive Work

Wasn’t it claimed this was a stat sorting issue?
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Old 07-16-2024, 12:15 PM   #5
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Re: Sim Rushing Stats Need Massive Work

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Wasn’t it claimed this was a stat sorting issue?
Definitely not. The service academies were barely over 150 ypg.
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Old 07-16-2024, 04:14 PM   #6
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Re: EA Brought The '14 Sim Engine Back

I did 2 super sim seasons. One with Air Force and one with Michigan. Air Force averaged 169 ypg. Under T.Calhoun they have never averaged less than 250. Michigan averaged exactly what they did in a standard sim, 179 ypg. From past experience with Madden this will never be addressed. EA got me again. Shiny car, sh*tty motor.
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Old 07-16-2024, 04:20 PM   #7
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Re: Sim Rushing Stats Need Massive Work

I got PTSD when I saw the scheme/playbook menu from Madden in Dynasty. Very worried about the sim engine
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Old 07-16-2024, 04:21 PM   #8
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Re: Sim Rushing Stats Need Massive Work

I've noticed this as well. I'm currently gathering simmed game results in preparation to begin testing sliders. The issue looks to stem from the fact that simmed games don't have enough plays. It looks like simmed games are coming in around 115 plays give or take a few, excluding kicks and punts. This is what leads to reduced numbers in the simmed stats. If you don't want to blow the cpu out of the water at the end of the season in every stat category, you will need to adjust your clock settings accordingly.
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