Home

Occam’s CPU vs CPU FC 24 SLIDERS

This is a discussion on Occam’s CPU vs CPU FC 24 SLIDERS within the EA Sports FIFA Sliders forums.

Go Back   Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Sliders
EA Sports College Football 25 Gameplay Deep Dive
Operation Sports Is Looking to Hire a Freelancer Specializing in Racing Games
Is Caitlin Clark in NBA 2K24?
Reply
 
Thread Tools
Old 06-08-2024, 06:03 PM   #1
Rookie
 
Occam's Arena
 
OVR: 0
Join Date: Sep 2022
Location: Chester County, Pennsylvania
Occam’s CPU vs CPU FC 24 SLIDERS




Hi everyone,
I wanted to share my slider settings for EA Sports FC 24. These settings are designed to provide a realistic and enjoyable gameplay experience, especially for 10-minute halves. They work well for both CPU vs CPU and User vs CPU matches, aiming to closely mirror real-world football dynamics.


CPU vs CPU and User vs CPU Slider Settings for Realism in EA Sports FC 24


Game Settings:

- Difficulty: World Class
- Pace: Slow
- Halves: 10 minutes (chosen for optimal realism in stats and game flow)

Speed and Acceleration:

- Sprint Speed:71
- Acceleration:51

Shooting and Passing:

- Shot Error: 35
- Pass Error: 80
- Shot Speed: 50
- Pass Speed: 45

Goalkeeper and Defense:

- Goalkeeper Ability: 75
- Marking: 85
- Run Frequency: 17 (increased to reflect longer game time and to prevent excessive aggressive play)

Line Settings:

- Line Height: 48
- Line Length: 34
- Line Width: 46
- Fullback Positioning: 28
- First Touch Control Error: 64

Additional Settings:
- Injury Frequency: 70
- Injury Severity: 30

Explanation of Each Setting:

Speed and Acceleration:

To achieve a realistic gameplay experience, I re-evaluated the average speeds and acceleration rates of professional footballers:

- Original Values: The original sprint speed was 8.33 meters per second (approximately 30 kilometers per hour). The original acceleration was 3.75 meters per second squared.

- Adjusted Acceleration: We increased the acceleration to 5.1 meters per second squared to better reflect defensive realism.

- Revised Sprint Speed Calculation:

To maintain the same distance covered (30 meters in 4 seconds) with the new acceleration, we adjusted the sprint speed using the following calculation:

- Original speed:8.33 m/s
- Original acceleration: 3.75 m/s²
- New acceleration: 5.1 m/s²
- New speed = Original speed * sqrt(Original acceleration / New acceleration)
- New speed ≈ 7.14 m/s

- In-Game Value:

This new sprint speed of 7.14 meters per second corresponds to an in-game value of approximately 71 on a scale of 0 to 100. These settings ensure that the higher acceleration results in a balanced reduction in sprint speed, maintaining the same distance coverage and reflecting realistic gameplay.

Shooting and Passing:

- Shot Error: Professional footballers typically have a shot error percentage of 60-70%. Setting shot error to 35 ensures realistic variability in goal-scoring.

- Pass Error: Pass accuracy for professional footballers averages around 80-85%. Setting pass error to 80 reflects realistic passing accuracy.

- Shot Speed: Ensures shots move at realistic velocities, consistent with the average speed of shots observed in professional matches (around 70-90 km/h).

- Pass Speed: Reflects the average speed of passes in professional football, ensuring realistic ball movement (around 20-40 km/h for most passes).

Goalkeeper and Defense:

- Goalkeeper Ability: Professional goalkeepers save approximately 70-80% of shots. Setting goalkeeper ability to 75 ensures balanced and realistic goalkeeper performance.

- Marking: Effective marking reduces space for attackers and forces them to make quicker decisions, reflecting real-world defensive strategies.

- Run Frequency: Increasing the run frequency to 17 helps prevent overly aggressive play and maintains realism over the longer game duration.

Line Settings:

- Line Height:
A balanced line height ensures that defenders maintain a realistic depth, reducing the risk of through balls while still being able to press attackers effectively.

- Line Length:
Maintaining team compactness is crucial. A shorter line length ensures there are no large gaps between the defensive line and the midfield, reflecting the compact defensive formations used by professional teams.

- Line Width:
Ensures defenders do not spread too wide, maintaining better coverage and preventing easy exploitation of the flanks.

- Fullback Positioning: Ensures fullbacks contribute to both defense and attack without being overly aggressive, reflecting the dual role of modern fullbacks.

- First Touch Control Error:
Introducing more variability in ball control, simulating the occasional miscontrol of the ball under pressure, which is realistic in high-intensity matches.

I hope these settings enhance your gameplay experience with 10-minute halves in both CPU vs CPU and User vs CPU matches. Please feel free to share your feedback and any suggestions for further improvements.

Regards,

Occam
__________________
“The simplest explanation is usually the best one.”- William of Ockham

“The proof of the pudding is in the eating.”- William Camden

Last edited by Occam; 06-18-2024 at 06:32 AM. Reason: Version 6 (Changed Shot Error Slider. Changed Pass Error Slider.)
Occam is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-11-2024, 04:00 PM   #2
Pro
 
adoptedscouse's Arena
 
OVR: 0
Join Date: Oct 2013
Location: Sheffield
Re: Occam’s CPU vs CPU FC 24 SLIDERS

Any chance these would work on player vs cpu?


Sent from my iPhone using Operation Sports
adoptedscouse is offline  
Reply With Quote
Old 06-11-2024, 08:24 PM   #3
Rookie
 
Occam's Arena
 
OVR: 0
Join Date: Sep 2022
Location: Chester County, Pennsylvania
Re: Occam’s CPU vs CPU FC 24 SLIDERS

Yes, these slider settings will work for player vs CPU matches as well. The settings are designed to provide a realistic gameplay experience, whether you're watching CPU vs CPU matches or actively playing against the CPU. The principles behind the adjustments remain consistent, ensuring balanced and realistic performance across different match types.
__________________
“The simplest explanation is usually the best one.”- William of Ockham

“The proof of the pudding is in the eating.”- William Camden
Occam is offline  
Reply With Quote
Old 06-13-2024, 04:21 AM   #4
Rookie
 
Occam's Arena
 
OVR: 0
Join Date: Sep 2022
Location: Chester County, Pennsylvania
Re: Occam’s CPU vs CPU FC 24 SLIDERS

Hey everyone,
I've been rigorously testing the Version 5 slider settings in User vs CPU matches. The adjustments have shown promising results, enhancing realism and overall gameplay dynamics based on various metrics.
__________________
“The simplest explanation is usually the best one.”- William of Ockham

“The proof of the pudding is in the eating.”- William Camden
Occam is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:22 AM.
Top -