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Limits to Player Editing in EA Sports College Football 25 FAQ

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Old 05-30-2024, 05:39 AM   #1
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Limits to Player Editing in EA Sports College Football 25 FAQ



There was a lot of info dished out yesterday about EA Sports College Football 25 and...

Written By: Chase Becotte

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Old 05-30-2024, 05:41 AM   #2
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

This will be a living document of sorts, just wanted to get it up now in case we get even more dynasty mode info today that maybe clarifies things further.

If you think we misspoke or put anything that doesn't quite align with what you've seen or read elsewhere please let us know, but this is one of those topics near and dear to OS folks' hearts so we thought it should be its own little thread.
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Old 05-30-2024, 06:55 AM   #3
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

I think I heard from either Matt Brown or Vannini that we couldn't create recruits/prospects either. I could see a potential issue with people recreating opt outs or unlicensed players, especially in online un-private dynasty. It's just unfortunate if we can't create recruits. In the past, there typically wasn't enough variance between recruits at the same positions. I just hope that there is enough different types of recruits. I know I saw that there will be 4000 prospects and 32 5 stars per class. So, I hope that there is good balance.
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Old 05-30-2024, 08:39 AM   #4
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

Quote:
Originally Posted by illwill10
I think I heard from either Matt Brown or Vannini that we couldn't create recruits/prospects either. I could see a potential issue with people recreating opt outs or unlicensed players, especially in online un-private dynasty. It's just unfortunate if we can't create recruits. In the past, there typically wasn't enough variance between recruits at the same positions. I just hope that there is enough different types of recruits. I know I saw that there will be 4000 prospects and 32 5 stars per class. So, I hope that there is good balance.
This is a lot like NIL. It would be cool and added features is always good, but at the same time I completely get why they aren't including it.

Tbh - I never did create recruits much, but I know folks did.
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Old 05-30-2024, 08:55 AM   #5
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

I’ll be fine if we can just edit the equipment on generic players.
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Old 05-30-2024, 09:23 AM   #6
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

I know we have a slew of equipment options for this game. My only question is can qw edit their equipment? Not a deal breaker but I would love to at least explore all of the equipment options they have on my current roster and "sauce" my players up the way I want.
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Old 05-30-2024, 09:38 AM   #7
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

While I never used the create a prospect feature, I did edit recruiting classes using the editors we had up here on OS. I'm all about having as many options as possible. With that being said, I totally get why EA is playing it safe, especially in year 1. I want this game to stick around, and if that means not ever being able to edit the real players until there is a players union then so be it. I do think that we should be able to edit the incoming AI generated players though. If they want to lock player names, even that's fine with me. But, all other info, equipment, and attributes...we should be able to edit to our hearts desire in my opinion.
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Old 05-30-2024, 09:41 AM   #8
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Re: Limits to Player Editing in EA Sports College Football 25 FAQ

I won't beat a dead horse but let's just say I'm really disappointed in the direction they took with the default rosters by removing editing.

Since NCAA much like Madden doesn't come with historic teams being able to edit current players was one of my favorite things to do.

I know you can create players but it would appear you won't be able to add that many created players to the existing rosters do to roster limitations in size.

Unless there's some kind of way you can drop players from rosters and created players replace each of those dropped players.

Team builder might be the best way to go this year. But it'll be interesting to see how many actual team builder teams can be imported into an actual dynasty your looking to play.

Crossing fingers they atleast give us the option to replace up to 24-32 teams in our offline dynasty with Team Builder created schools. Anything above that would be amazing and gravy on top.

Also with Barry Sanders opting out of EA football I wonder if that also plays a role in player creation
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