OFFICIAL "I'm looking for a PS5 College Football league" Thread
If you're looking for a PS5 College Football 25 league please post your information in this thread. Post specifics about yourself with regards to the type of league you want (PSN ID, preferred method of communication, pace of league, your general availability to play, sim league or casual league, etc)
The more information you post, the more likely you are to get replies from reputable leagues.
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
10YF has been one of the top leagues on OS for the past 10 years. With the return of College Football, we will now be extending our admin team to the collegiate ranks.
We're all grownups and know that some of the things we see in football aren't sim, but they also aren't limited by AI and legacy issues in EA games, we don't want to have a league full of rules, but if any player has too many complaints, ramifications are listed below. That being said, the following rules are in place to maintain a gameplay environment true to the roots of football, hopefully they will act as a baseline for your playstyle rather than alterations that you need to make to your game. These rules are not all inclusive, and owners may be punished for doing things not listed below if it's not consistent with our gameplay goals. Most fall into the realm of 'DON'T ATTEMPT TO ABUSE THE A.I'. I feel we are offering a lot more freedom than some of the other successful leagues here on OS. All we ask is that you refrain from abusing this privilege. i.e. We’re not a ‘do whatever it takes to win’ league. You should only have to look at the gameplay rules once and verify that's the way you play, if not, this league probably isn't the league for you.
P5 SLIDERS AND SETTINGS
Spoiler
Quarter Length - 12 Minutes
Accelerated Clock - 13 Seconds
Auto Flip Defensive Play Call - User Preference
Defensive Auto Strafe - Off
Defensive Ball Hawk - Off
Defensive Heat Seeker Assist - Off
Defensive Switch Assist - On
Coach Mode - Off
Injuries - TBD
Fatigue - TBD
Player Speed Parity Scale - TBD
Dynasty Specific
Skill Level - TBD
Coach Firing - On
Injury - On
Pre Existing Injury - On
Fill Roster - Off
Re-Sign Players - Off
Progress Players - Off
Tutorial Pop-Ups - Off
Penalties
Offside - 86
False Start - 14
Offensive Holding - 71
Facemask - 58
Defensive Pass Interference - 56
Illegal Block In The Back - 50
Roughing The Passer - 50
All other penalties are on
FG Power - 48
FG Accuracy - 48
Punt Power - 45
Punt Accuracy - 41
Kickoff Power - 49
*Please note, gameplay rules are subject to change, as well as slider adjustments that may be needed during the CFM.*
I. P5 PROTOCOL
Spoiler
*All league communication is done through Discord*
A. Game Setup
1. P5 advances on a Tue/Thu/Sunday schedule, unless all games are completed prior to advance time. Our goal is 2-3 games per week.
2. The HOME TEAM must stream AND archive their games. If the stream is impacting game quality, the away team can attempt to stream, or the game can be continued without being streamed. *ALL HUM/CPU games must be streamed, THERE ARE NO EXCEPTIONS*
3. Coordinate with your opponent for jersey selection before the game. The HOME TEAM has the choice between dark or light tops, the visiting team must wear the opposite. It is the responsibility of the home team to contact the visitor and let them know if dark or light tops are being worn. YOU ARE NOT ALLOWED TO WEAR THROWBACK/ALTERNATE UNIFORMS MORE THAN 4 TIMES PER SEASON, NONE DURING THE PLAYOFFS. (Alternates are considered any USER modified combination other than the 2-4 default uniform variants)
4. Each member of the league will be expected to create a coach to start their franchise. We've found that this is the most fair approach to managing in game assists such as scouting points, free agent retention and retirement influence.
B. Scheduling
1.Each week we advance, we will post a scheduling channel in the Discord chat multiple times over the first 24 hours. This channel should be the primary means of scheduling your games.
2. Unless your game is already scheduled via Discord DM when you post, please let us know your expected availability over the next 72 hours.
Example:
FSU vs. Florida.
Gators availability
Mon: 6-10 PM EST
Tue: 4-9 PM EST
Wed: 7-11 PM EST
We're all grown and obviously there will be extenuating circumstances, but priority goes to the owner who posts availability first. In the event that one owner posts and has heard nothing back from his opponent after 24 hours a DM will be sent via Discord, if the unresponsive owner isn't heard from within 36 hours of the original opponent post, that owner will be placed on autopilot for the game. Owners who are placed on auto 3 times in a season without communicating your absence to a committee member will be removed from the league.
II. GENERAL GAMEPLAY RULES
Spoiler
A. General
1.P5 is a ''single no-switch league''. This means users are not to switch players when the ball is thrown until a player has made contact with the ball. THERE SHOULD BE NO USER CATCHES ON OFFENSE, you are NOT allowed to use the aggressive catch/RAC/possession catch buttons, and the only user interceptions should come from the defender that was being user controlled at the beginning of the play. You ARE ALLOWED to switch to tackle a player when ball is in offenses hands on ground.
2. 4th down conversions should only be attempted when the game calls for it. If you wouldn't see a collegiate team do it, you shouldn't either. There is absolutely NO reason to go for it on 4th down in the first half on your own side of the field. All we ask is you keep it realistic. If people fail to do that then we will have to enforce more stringent guidelines.
3. No huddle offense is allowed if you'd prefer that to be a part of your offense, but if it's to be a normal part of the gameplan, the ball cannot be snapped before the playclock has been run down to 27 seconds to allow the defense to make adjustments, unless there are under 4 minutes left in the half/game. It is to take advantage of fatigue from players remaining on the field and favorable personnel matchups, NOT to keep the defense from setting up properly.
4. You are NOT allowed to quicksnap in P5 outside of the goal line situations, otherwise, you must allow the defense time to get set.. At least 3 seconds from the time the offense sets.
5. Variety in play calling is a must, calling the same formations/plays/route combinations continually is not allowed. PLEASE limit your use of 4 Verts and Corner routes. No play should be called more than 4-5 times per game.
6. Fakes: Fake FGs and punt fakes are meant to catch your opponent off guard and should on occasion. No team should have more than 3-4 fakes ran per season, it just doesn't happen that often.
7. The ONLY time a player can be lined up out of position is when using the preprogrammed sub packages using the R-Stick.
8.Ice the Kicker Mechanic - Users are not allowed to audible to another play after the Defense has used a TO to ice the kicker. The only recourse the offense has is to call a TO.
9. We WILL allow custom playbooks to be used in a limited fashion. You are allowed to add/remove up to 4 formations to the default playbook. You are allowed to add/remove plays and sets within the formation as you see fit. Please keep play variety in mind and do not use that to abuse particular routes by loading up your playbook with so called "money" plays.
If you have a concern about another player or believe they are breaking rules, please contact the commissioner privately with the concern along with any evidence and we will investigate the issue.
B. Game Disconnects
1. If your game is disconnected, take a screenshot of the disconnect message and pm it to a commissioner for proof.
2. Restarts are NOT allowed versus CPU under any circumstance.
3. Quitting a HUMvHUM game will result in immediate removal from the league.
III. OFFENSE
Spoiler
A. Pre-Play
1. After calling a play, offenses are not to hurry to the line and snap the ball right away unless the play clock is under 8 seconds.
2. You are not allowed to call any more than three (3) hot routes before an offensive snap.
3. You may NOT sub in your RB to the FB position.
B. During Play
1. When taking the snap from under center, quarterbacks should not throw the ball until they have completed at least a three step drop. Conversely, QBs should not drop back more than 10 Yards. You can only escape from the pocket by moving left, right, and/or climbing the pocket. ie. up the middle.
2. As a general rule, run plays designed to go between the guards should not be bounced outside the tackles. Obviously, there are extenuating circumstances to every situation, but this should not be a steady part of your run game.
3. Zigzag running is not allowed. Making a cut or two is fine, but running back and forth to manipulate poor AI pursuit angles is not. This includes open field runs.
4. Your back up HB must receive at least 1 carry per 5 by the starting HB. i.e. If your starter has 20 at the end of the game, 2nd string should have at LEAST 4
5. There are no restrictions on the use of play action passes on 3rd down.
6. If you call a HB screen pass and don’t like the defense’s reaction, you must either throw the ball to the HB, throw the ball away, or scramble. Throwing to other receivers is not allowed.
IV. DEFENSE
Spoiler
A. Pre-Play
1. Run commit is permitted on 3rd and 4th down, as well as goal line situations.
2. If you move a player on defense, you must stay on that player until the ball is snapped. If you play one of the safety positions, and you’d like to bring your player into the box for run support, or would like to cover more ground for coverage of the flats. You are allowed to do so. For the most part, we’d like defensive adjustments to be made by using man align, show blitz, etc.
A. During Play
1. Users are not allowed to switch players when the ball is thrown until a player has made contact with the ball. The only user interceptions should come from the defender that was being user controlled at the beginning of the play.
2. You may switch to tackle a player when ball is in offenses hands on ground.
V. ROSTER MANAGEMENT
Spoiler
A. Roster Requirements
1. Teams are required to keep 60 players on their active roster at all points during the regular season. No collegiate team would go into a game with less than 60, and we will not either in P5.
2. If you would like to apply to have a player moved to another position officially in the offseason, you must post it in the Position Changes thread, THERE ARE TO BE NO POSITION CHANGES WITHOUT COMMITTEE APPROVAL.
B. Interchangeable Positions
1. A FB can be put in at HB, but a HB may not be put as a FB
2. WR’s may not line up in the backfield
3. You may put a TE at WR through formation subs and/or package substitutions
4. You must have a FB or TE at TE3 in the depth chart
a. TE/FB (TE is allowed to play fullback, fullback is allowed to play TE) b. OL (Any member of the OL can be played at Center, Guard or Tackle) c. DT/DE (DT can play as DE, DE can play as DT)(DE needs to be at least 290 lbs to move to DT) d. DE/OLB (DE can play as OLB, OLB can play as DE)(OLB needs to be at least 250 lbs to move to DE) e. LB (All linebacker positions are interchangeable) f. CB/Safety (You are allowed to play a maximum of one(1) CB at safety)(CB must be at least 190 lbs and less than 90 SPD to play S
Moves that can ONLY be completed during the off-season:
CB-S
S-CB
LB-DE
DE-LB
LB-S
S-LB
I.e. Any player that is moving to a position that would require a new position coach in the NCAA
F. Roster Minimums
QB - 2(Both must be Healthy)
HB - 3(2 must be healthy)
TE/FB - 4 (Minimum 1 TE)
WR - 5
OL - 9 (Any combination the owner chooses)
DE - 4
DT – 3 (If you run a 3-4 defense, you are allowed to carry 2)
LB – 6
CB - 4
S - 3
K - 1
P - 1
*It is NOT mandatory that you carry a fullback on your roster.
The discipline used for rule infractions can include but is not limited to:
1. Warning
2. Suspension of player(s)
3. Removal from league
Our sim season schedule:
Year 1: Play
Year 2: Play
Year 3: Play
Year 4: Sim
Year 5: Play
PSN ID:
Age:
Location (EST, CST, PST?):
Favorite Team/Top 5 Teams you’d like to use:
Have you ever played in a no-switch league?
Generally, what's your best availability to play league games?
What is the 10YF quarter length specified in our Rules and Info section?
What's your availability for a tryout game?
__________________
Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord
Also looking for solid CFM owners, follow the link to get started >> PS5 10YF League Discord
Last edited by Kodii Rockets; 05-21-2024 at 03:25 PM.
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
I'm looking for a SIM dynasty, advancing 3-5 times a week. I'm available 6pm-Midnight est with more flexibility on weekends. I want to find a dynasty that will run from soon after launch till College Football 26 release. Super excited to be back! PSN ID-RHIGHT
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
Quote:
Originally Posted by RHIGHT
I'm looking for a SIM dynasty, advancing 3-5 times a week. I'm available 6pm-Midnight est with more flexibility on weekends. I want to find a dynasty that will run from soon after launch till College Football 26 release. Super excited to be back! PSN ID-RHIGHT
We got one started that will run like that. Already pushing 20 sim members. I can send you a discord link but your DMs are closed....
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
Quote:
Originally Posted by RHIGHT
I'm looking for a SIM dynasty, advancing 3-5 times a week. I'm available 6pm-Midnight est with more flexibility on weekends. I want to find a dynasty that will run from soon after launch till College Football 26 release. Super excited to be back! PSN ID-RHIGHT
Check the Discord link in my signature below to be added to our CF25 Discord and we'll get you set up with a tryout.
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
I'm looking to join a steady, sim DYNASTY LEAGUE.
I'm open to No Switch, Or any variety of ways the league was formed with rules.
I'm on Discord as PUBA1978, MY PSN is PUBA1978 as well.
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
My old online dynasty crew is getting the band back together and we are doing a Big 12 dynasty for this game. We actually filled all Big 12 teams and have a few spillovers and we are using the Mountain West as the second conference.. we have about 3 or 4 Mountain West players so far.
Planning on two advances per week, hopefully more. Player skills range from awful to pretty good. Every team in the dynasty is allowed two created players (one 85 OVR and one 75 OVR) which makes it interesting and adds a fun twist.
Looking for a couple more reliable guys to add to the crew who dont get offended very easily, not uptight and is just looking to have a fun time playing the game and competing.
Re: OFFICIAL "I'm looking for a PS5 College Football league" Thread
Hey there. I'm starting up a new league for experienced players "Not So Fast My Friend." You can find more info in the Tradition College Dynasties thread, on our discord, or you can PM me. I used to be a long time member here and with Utopia/NCAA Strategies before I lost access to that e-mail. Looking forward to the new game! NotSoFastsmallerlogo.jpeg