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Status of major bugs?

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Old 01-09-2024, 04:48 PM   #1
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Status of major bugs?

Hey all, I stepped away early days in frustration with all the bugs. I’m curious which ones are still an issue. Specifically, are the draft class body types still messed up, ie QBs that look like linemen, etc?
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Old 01-09-2024, 05:06 PM   #2
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Re: Status of major bugs?

Draft class body types have been fixed.

The only issue that really lingers for me is the play calling one. This worked correctly at launch and through several patches, but late in the cycle, they broke something and the CPU teams now pass way more than they run and by a significant margin over NFL averages, which changes how franchise plays a bit.

But other than that, I’d say it’s in a decent place for Madden at this time of year, and that’s just relative to their tendency to introduce new problems with each patch.
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Old 01-09-2024, 05:40 PM   #3
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Re: Status of major bugs?

While the draft class issues might be sorted out, there are other issues.

The CPU still calls WAY too many pass plays. It is completely unrealistic run pass ratio.

Also, there is a glitch with 3-4 defenses where the wrong players play on the Dline.

Those two alone destroy any sense of immersion and realism in the game. Neither issue has been discussed or addressed by EA
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Old 01-09-2024, 05:48 PM   #4
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Re: Status of major bugs?

Quote:
Originally Posted by RogueHominid
Draft class body types have been fixed.

The only issue that really lingers for me is the play calling one. This worked correctly at launch and through several patches, but late in the cycle, they broke something and the CPU teams now pass way more than they run and by a significant margin over NFL averages, which changes how franchise plays a bit.

But other than that, I’d say it’s in a decent place for Madden at this time of year, and that’s just relative to their tendency to introduce new problems with each patch.

Is super sim a viable work around for this or does the same issue arise?
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Old 01-09-2024, 06:20 PM   #5
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Re: Status of major bugs?

Quote:
Originally Posted by Sportsbuck
Is super sim a viable work around for this or does the same issue arise?
I start games then supersim the first half and play the 2nd.I know alot of people would'nt do this but when you suoersim its close to 50/50 when you play its closer to 2:1 pass/run so it balances out.

Close games the cpu runs closer to what they should as opposed to playing catch-up.It still should be better on a consistent basis.

I play 10 min. qtrs,no accel. clock.32 team control where I play several different games a week.This works for me but I completely understand that for most it doesn't.
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Old 01-09-2024, 11:33 PM   #6
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Re: Status of major bugs?

also in main menu create player. the player skins and faces are still not showing up.


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Old 01-10-2024, 11:20 AM   #7
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Re: Status of major bugs?

Quote:
Originally Posted by Iteachpercussion
While the draft class issues might be sorted out, there are other issues.

The CPU still calls WAY too many pass plays. It is completely unrealistic run pass ratio.

Also, there is a glitch with 3-4 defenses where the wrong players play on the Dline.

Those two alone destroy any sense of immersion and realism in the game. Neither issue has been discussed or addressed by EA

Playing LAR is way easier because of this glitch. The moment Donald is on the field, I'm having to deal with him, but he's barely on the field so their D is very much weakened.
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