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How Is The CPU v CPU Play In 24?

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Old 01-04-2024, 05:32 PM   #1
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How Is The CPU v CPU Play In 24?

As someone who pretty much exclusively plays as a “GM” and likes to watch the games, is CPU v CPU any different or better/worse then 23 for anybody that’s tried it? Games on sale for another two days but can’t really bring myself to get it unless that’s been improved at all
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Old 01-05-2024, 08:40 AM   #2
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Re: How Is The CPU v CPU Play In 24?

It's okay but have to find the right sliders to make it work.

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Old 01-07-2024, 11:27 AM   #3
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Re: How Is The CPU v CPU Play In 24?

Quote:
Originally Posted by Freakywwe
As someone who pretty much exclusively plays as a “GM” and likes to watch the games, is CPU v CPU any different or better/worse then 23 for anybody that’s tried it? Games on sale for another two days but can’t really bring myself to get it unless that’s been improved at all
It's fun at times. Little slow. But I enjoyed the few games of hockey I watched. Too much passing. Would be only bad thing I seen. Not enough checking.

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Old 01-14-2024, 12:40 AM   #4
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Re: How Is The CPU v CPU Play In 24?

Quote:
Originally Posted by keveyd
It's okay but have to find the right sliders to make it work.

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Do you have a slider set you recommend?
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Old 01-15-2024, 12:41 PM   #5
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Re: How Is The CPU v CPU Play In 24?

I don't notice a significant different in CPU vs CPU gameplay between 23 and 24, other than the pressure system causes goalies to flop a lot more. Also, there's just a lot more meters and visual information on the screen
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Old 01-17-2024, 11:10 AM   #6
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Re: How Is The CPU v CPU Play In 24?

Quote:
Originally Posted by Freakywwe
As someone who pretty much exclusively plays as a “GM” and likes to watch the games, is CPU v CPU any different or better/worse then 23 for anybody that’s tried it? Games on sale for another two days but can’t really bring myself to get it unless that’s been improved at all
It's pretty good. I play mostly cpu v cpu/coach mode

Here's the sliders I've been using:
Quote:
Originally Posted by Cycloniac
Here's what I'm using right now:

Difficulty: All Star
Tuner Latest
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 1
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 2
Tie Break: 5 min (3 on 3) then shootout
Trapezoid Rule: Off
Penalty Time Scaling: 2
Coincidental Penalty Time Scale: 0
Period Length: 7 Minutes
Difficulty: All-Star
Attribute Effects : 5
Broken Stick Frequency : 33
Game Speed : 0
Fatigue Effect : CPU: 40 / Human: 40
Fatigue Recovery : CPU: 40 / Human: 40
Injury Occurrence : CPU: 50 / Human: 50

Back Skating: 75
Hustle Type : Authentic
Puck Carrier Agility : 75
Puck Carrier Skating : 15
Player Acceleration : CPU:0 / Human: 0
Skating Speed : CPU: 65/ Human: 65
Skating Agility : CPU: 50 / Human: 50


One Timer Accuracy : CPU: 45 / Human: 45
Shot Accuracy : CPU: 25 / Human: 25
Shot Power : CPU: 45 / Hum n: 45
Slap Shot Accuracy : CPU: 55/ Human: 55
Slap Shot Power : CPU: 60 / Human: 60


Manual Passing - OFF
Pass Assist : 67
Min Pass Speed: 50
Max Pass Speed: 60
Saucer Pass Speed : 50
Pass Accuracy : CPU: 35 / Human: 35
Pass Interceptions : 20 / Human: 20
Pass Reception Ease : CPU: 40 / Human: 40
Reception Reaction Time : CPU: 50 / Human: 50
Puck Control Rating Effect : CPU: 65 / Human: 65
Puck Speed Reception Effect : CPU: 55 / Human: 55
Pickup Type Effect : CPU: 45 / Human: 45
Bouncing Puck Receptions : CPU: 50 / Human: 50


Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 25 / Human: 25
Deking Impact : CPU: 55 / Human: 55
Spin Deke Impact : CPU: 50 / Human: 50
Skating Impact : CPU: 25 / Human: 25


Goalie Cover Frequency : 55
Goalie Passing : 55
Goalie Cross Crease Reaction Time : CPU: 65 / Human: 65
Goalie Save Reaction Time : CPU: 50 / Human: 50
Goalie Deflection Reaction Time : CPU: 50 / Human: 50
Goalie Screen Effect : CPU: 60 / Human: 60
Goalie Screen Persistence : CPU: 60 / Human: 60


Board Effect Non-Puck Carrier : 40
Board Effect Puck Carrier : 0
Hitting Assistance : 40
Stumble Threshold : 45
Fall and Stumble Fall Ease: 25
Aggression : CPU: 25 / Human: 25
Hitting Power : CPU: 15 / Human: 15
Size Effect : CPU: 10 / Human: 10
Speed Effect : CPU: 10 / Human: 10
Checking/Balance Rating Effect : CPU: 25 / Human: 25
Preparedness Effect : CPU: 10 / Human: 10
Incidental Contact Effect : CPU: 15 / Human: 15
Poke Checking Accuracy : CPU: 0 / Human: 0
Poke Checking Power : CPU: 15 / Human: 15
Stick Lift Effectiveness CPU: 25 / Human: 25


CPU Penalties: 15
CPU Teammate Penalties: 15
Tripping: CPU: 20 / Human: 20
Slashing : CPU: 35 / Human: 35
Elbowing : CPU: 50 / Human: 50
High Sticking : CPU: 50 / Human: 50
Cross Checking: CPU: 50 / Human: 50
Boarding : CPU: 50 / Human: 50
Charging : CPU: 50 / Human: 50
Delay of Game : CPU: 50 / Human: 50
Holding : CPU: 50 / Human: 50
Hooking : CPU: 50 / Human: 50
Interference : CPU: 35 / Human: 35


AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 50
Fight Difficulty: 50
CPU Strategy Adjustment: 5
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