09-08-2023, 07:19 AM
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#1
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MVP
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NBA 2K24 Attention to detail Roster (PS5 & Xbox Series S/X)
What's up 2K community? Our favourite time of the year is here, and with the addition of crossplay 2K Share the 6th year of the ATD Project will be a big one for sure! Our two next-gen communities will work finally together to bring the best gaming experience from a very promising 2K game. Thanks again for all the support during those year, and if you want to take a closer look at our project and its progress check our official Discord server.
As usual we'll try to cover every possible platform but the various release dates will be different for current gen, next gen and pc/switch based on the amount of the people who's avaiable to edit daily and how much time they can spend editing.
Like lake year, if you want to support us, you appreciate our work and you wan to live the full ATD Experience I recommend checking our Patreon that will give you access to benefits like the new MyNBA Generator, the MyNBA tracker, all of our spreedsheets with every edit, all of our formulas for tendencies, attributes and badges, my blog post about how to create a roster from scratch, historic players requests and more.
Right below you'll find the release dates and progress from every console, and the usual list of everything we edit every year. Opening Night Roster: ATD 2K24 Open. Night
Opening Nigth Scenario: ATD 2K24 x Deflo
Start Today Scenario: ATD Start Today 11/21
Latest transactions roster (Harden, Theis to the Clippers & more): ATD Live Transactions
MyNBA Sliders: ATD MyNBA Sliders
Gameplay sliders: ATD 2K24 Sliders (from all star to HOF, game speed 50, check the#sliders-and-clips section in Discord Server for more sets from other creators)
1. Tendencies[1.1] Shot and touch tendencies updated based on player's impact and usage on offense
[1.2] Re-balanced all the shot zones (shot close left, shot three right-center, etc) using real-life shoot tracking by zone
[1.3] Shot under the basket/close/mid/3pt all corrected based on real life shot distrubution (this implies less 4-feet jumpers and mid-range shots , excluding specialists, with more three pointers in order to replicate modern basketball)
[1.4] Corrected off-screen, spot up and contested shots tendencies
[1.5] Stepbacks shots (mid and 3pt) totally reworked for all the players in order to average their real life numbers of attempts
[1.6] Pullups, floaters, spin jumpers and bank shots have been tracked and corrected based on attempts per-36 minutes by all the players
[1.7] Eurostep, hopstep, spin laypus and stepthrough shots all updated based on players frequency to utilize this moves
[1.8] The putback tendency updated in order to favor specialists
[1.9] Dunk tendencies (standing, driving and flashy) reworked
[1.10] New alley-oop (pass and dunk) tendencies based on real-life stats
[1.11] Triple threat jab, pump fake, and idle all globally scaled with less jabs and more fakes
[1.12] New crash tendency formula based on height and weight
[1.13] Size up, hesitation and no-setup move re-scaled (with the last one increased globally in order to have less random dribbling)
[1.14] Standing dribble and driving dribble tendencies reworked in order to have better game flow and less "mid-range standing dribbling" no-sense by the CPU
[1.15] Dish to the the open man tendency (and the other passing tendencies) rescaled and globally increased in order to have more drive-and-kicks and extra-pass situations
[1.16] "Spot Up vs Cut" tendency reworked, now players will behave correctly during transitions: shooters will stay behind the arc while bigs and elite athletes will attack the rim
[1.17] "RollvsPop" tendency rescaled based on Pick&roll and pick&pop data from the past 2 years
[1.18] Iso tendencies are now based on real-life isolation stats
[1.19] All post up and post moves tendencies updated based on players frequency to use those moves
[1.20] Hook and fade-away shots tracked, rescaled and fixed, now they'll turn to the shoulder of the player, not the hand, when trying one of his moves
[1.21] Charge, hard foul and shot contest tendency updated and globally increased in order to have better defense
[1.22] Steal, foul, play-passing lanes and block tendencies rescaled based on real-life stats
[1.23] Play discipline tendency reworked based on the style of the players, star players will be more likely to try to found their shot 2. Attributes[2.1] Layup/Close/Mid/3pt attributes updated with new formulas based on shooting % and volume
[2.2] Free Throw rating update for all the players based on their last two years
[2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency
[2.4] Dunk attributes reworked
[2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
[2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections
[2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
[2.8] Passing attributes reworked based on various advanced-passing data
[2.9] Stamina updated for all the players based on age, height, weight and their position
[2.10] New formula for the strenght attribute
[2.11] Rebounds, steal, pass perception and block updated based on stats from the past season
[2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player 3. Badges[3.1] Globally reduced the number of players with badges in order to separate the true specialists from the other players. Every badge is now assigned to around 20-30 players, depending on the badge
[3.2] The vest majority of the badges are now based on stats with different tiers (bronze, silver, gold, HOF). See the badges guide for more details
[3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats
[3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges can laso unlock certain scenarios when using our MyNBA Event Generator) 4. Updated playbooks
5. Correct play-types for all the players based on real-life play-type tracking data from last season using Synergy
6. Realistic sig shots
7. Correct accessories and shoes (with frequencies!)
8. G-League roster (like the past few years we will try to edit all the G-League players we can after the draft9
9. Correct coaching profiles/sliders for all 30 teams in order to replicate the coaching style, tactics and rotations
10. Point of emphasis edits (for better sim stats)
11. Updated transactions
12. Play for win/loyalty/financial security edits updated for all the players in order to replicate their personality and their contract requests
13. Peak start/end edits updated for all the players based on their style of the playing and past data (pure shooters will last longer than athletic bigs for example), fixing the problem of some players regressing too soon or too late
14. Potential corrections n order to have more stability and balance during MyNBA future seasons, reducing the huge number of 80+ OVR players inflation after just few years
15. Add/removed positions (based on real-life data)
16. Contract corrections (added team/player options where missing and corrected all the wrong values)
17. Updated rotations for all 30 teams
18. Play-initiator corrected all around the league
19. Realistic sim stats (every year we put a ton of work on sim stats because I really think they're essential for a great sim experience, both players and teams sim stats will be as accurate as possible)
20. Correct height and jersey numbers (all updated after the training camps)
21. Updated face scans and new CAPS (all the new scans released after day one are added to roster + faces of players without scans are replaced with high-quality CAPs created by the community like Anthony Edwards, Moses Brown, etc)
22. Real staff free agency pool additions
Last edited by CelticLG; 11-21-2023 at 03:07 PM.
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