Home

CPU playcalling in Franchise

This is a discussion on CPU playcalling in Franchise within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 09-07-2023, 09:22 PM   #1
Rookie
 
OVR: 2
Join Date: Mar 2010
CPU playcalling in Franchise

I am hoping someone has advice/solution
I play 15 min quarters with accelerated clock at 13 seconds

In my first 3 franchise games the CPU has throw 51/38/58 passes with 12-20 runs mixed in. In the 58 pass game they had thrown 37 in the first half, and I had two long drives or the CPU likely would have hit 60. I am also noticing they have only used their first string RB and not mixed in their backup like in year's past. Is there a clock setting and or slider setting to A) get a better run to pass ratio and B) have them use top 2 RB's like they did in year's past.

Appreciate any tips
cgm110 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-07-2023, 09:48 PM   #2
Rookie
 
OVR: 0
Join Date: Dec 2018
Re: CPU playcalling in Franchise

Quote:
Originally Posted by cgm110
I am hoping someone has advice/solution
I play 15 min quarters with accelerated clock at 13 seconds

In my first 3 franchise games the CPU has throw 51/38/58 passes with 12-20 runs mixed in. In the 58 pass game they had thrown 37 in the first half, and I had two long drives or the CPU likely would have hit 60. I am also noticing they have only used their first string RB and not mixed in their backup like in year's past. Is there a clock setting and or slider setting to A) get a better run to pass ratio and B) have them use top 2 RB's like they did in year's past.

Appreciate any tips
The run/pass ration is built into the game plans, aka, the playbooks. These have to be edited and given to the cpu teams prior to each game. It would require 2 controllers. There really isn’t an option to fix this if you are a cpu vs cpu slow sim guy.
Coach Captures is offline  
Reply With Quote
Old 09-07-2023, 09:49 PM   #3
Rookie
 
OVR: 3
Join Date: Dec 2002
Re: CPU playcalling in Franchise

Quote:
Originally Posted by cgm110
I am hoping someone has advice/solution

I play 15 min quarters with accelerated clock at 13 seconds



In my first 3 franchise games the CPU has throw 51/38/58 passes with 12-20 runs mixed in. In the 58 pass game they had thrown 37 in the first half, and I had two long drives or the CPU likely would have hit 60. I am also noticing they have only used their first string RB and not mixed in their backup like in year's past. Is there a clock setting and or slider setting to A) get a better run to pass ratio and B) have them use top 2 RB's like they did in year's past.



Appreciate any tips


Only solution I’ve found is adjusting the CPU playbook in types of plays and rating. Only tried this in Play Now but can get pretty realistic results. I’ve heard there are several steps needed to do this in Franchise to get control to make the playbook stick.
2ndBase is offline  
Reply With Quote
Old 09-07-2023, 09:57 PM   #4
Rookie
 
OVR: 2
Join Date: Mar 2010
Re: CPU playcalling in Franchise

Thanks Guys-- I am not sure whats differen't in 24 vs 23 because in 23 I had more play variety by cpu and they subbed in and out their 1st and 2nd string running back
cgm110 is offline  
Reply With Quote
Old 09-07-2023, 09:58 PM   #5
Rookie
 
OVR: 2
Join Date: Mar 2010
Re: CPU playcalling in Franchise

Would I be better off with 10-14 minute quarters and a higher time left on the accelerated clock?
cgm110 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-07-2023, 10:03 PM   #6
Rookie
 
OVR: 3
Join Date: Dec 2002
Re: CPU playcalling in Franchise

Which ever approach gives the most fun.
2ndBase is offline  
Reply With Quote
Old 09-07-2023, 10:26 PM   #7
Rookie
 
metovics8's Arena
 
OVR: 4
Join Date: Dec 2008
Posts: 549
Re: CPU playcalling in Franchise

Quote:
Originally Posted by 2ndBase
Only solution I’ve found is adjusting the CPU playbook in types of plays and rating. Only tried this in Play Now but can get pretty realistic results. I’ve heard there are several steps needed to do this in Franchise to get control to make the playbook stick.
Do you know which playbooks offer more of a balance?

Sent from my Pixel 7 Pro using Tapatalk
metovics8 is offline  
Reply With Quote
Old 09-07-2023, 11:02 PM   #8
Rookie
 
OVR: 0
Join Date: Dec 2018
Re: CPU playcalling in Franchise

Quote:
Originally Posted by metovics8
Do you know which playbooks offer more of a balance?

Sent from my Pixel 7 Pro using Tapatalk
I’m gonna create a spread sheet this weekend for the community. It will have playbooks and what their run/pass/RPO ratio is based on down and distance. I’ll also group them scheme genre’s.
Coach Captures is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:43 PM.
Top -