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Old 09-07-2023, 08:48 AM   #1
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Cpu running game

How to get the cpu to run the ball more then 10 times a game? It kills me having them throwing the ball 60 times a game
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Old 09-07-2023, 09:32 PM   #2
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Re: Cpu running game

I was about to start a thread asking this as well


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Old 09-07-2023, 09:50 PM   #3
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Re: Cpu running game

The run/pass ration is built into the game plans, aka, the playbooks. These have to be edited and given to the cpu teams prior to each game. It would require 2 controllers. There really isn’t an option to fix this if you are a cpu vs cpu slow sim guy.
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Old 09-08-2023, 10:08 AM   #4
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Re: Cpu running game

I’m surprised there aren’t more threads on this, I’ve just played the titans on all madden and they ran the ball 2 times in the first half, game was tight 1st half and I pulled away end of 3rd qtr start of 4th, they ran it more when behind by double digits than they did when it was close. So stupid considering they have Henry.
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Old 09-08-2023, 10:12 AM   #5
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Re: Cpu running game

I have not had this issue at all....

I'm just playing on AP default with Live playbooks turned OFF.
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Old 09-08-2023, 10:18 AM   #6
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Re: Cpu running game

Quote:
Originally Posted by JoshC1977
I have not had this issue at all....

I'm just playing on AP default with Live playbooks turned OFF.

That’s interesting. Wonder if slider adjustments has anything to do with cpu run/pass ratio


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Old 09-08-2023, 10:28 AM   #7
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Re: Cpu running game

I’m using a modified set of sliders for mine, obviously run blocking is low for both user and cpu as at 50 you literally average 10 ypc
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Old 09-08-2023, 10:28 AM   #8
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Re: Cpu running game

Quote:
Originally Posted by Jayyd11
How to get the cpu to run the ball more then 10 times a game? It kills me having them throwing the ball 60 times a game
How many minutes are your quarters?
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