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Do attributes or team/playbook determine stats?

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Old 08-15-2023, 11:46 AM   #1
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Do attributes or team/playbook determine stats?

Maybe I read something wrong, but I thought they were making attributes matter more in franchise? To test this I started a franchise with the Chiefs. Immediately traded Mahomes, Kelce, Pacheco, and the top 2 WRs. Then simulated to the playoffs.

We finished under .500, but my 58 OVR QB Chris Oladokun finished the season with 4,400+ passing yards and 38 TDs. I haven't bought Madden since 2012, so maybe I'm way off here, but that seems very high for a 58 OVR.
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Old 08-15-2023, 12:39 PM   #2
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Re: Do attributes or team/playbook determine stats?

were you in an online or offline franchise? for whatever reason, I think online gives you more realistic stats
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Old 08-15-2023, 12:53 PM   #3
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Re: Do attributes or team/playbook determine stats?

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Originally Posted by neek_the_sneak15
were you in an online or offline franchise? for whatever reason, I think online gives you more realistic stats
Honestly, I'm not sure. I just went in and hit start franchise. I'll try this same thing with one that I'm sure is online. I didn't know there would be a difference. Thank you.
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Old 08-15-2023, 01:10 PM   #4
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Re: Do attributes or team/playbook determine stats?

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Originally Posted by neek_the_sneak15
were you in an online or offline franchise? for whatever reason, I think online gives you more realistic stats
Turns out it was online.

Offline seems a little better, actually. I did the same thing and this time he finished with 4,379 yards and 27 TDs with 39 INTs.
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Old 08-15-2023, 01:41 PM   #5
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Re: Do attributes or team/playbook determine stats?

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Originally Posted by Flyerr23
Turns out it was online.

Offline seems a little better, actually. I did the same thing and this time he finished with 4,379 yards and 27 TDs with 39 INTs.
39 interceptions?!?! How is that even possible? Even if he didn’t get benched with that level of ball security your defense would have to be historically bad for your offense to have the ball enough for your quarterback to throw for 4,379 yards with that many turnovers. Did you adjust any sliders change any settings during set up? If your being truthful with your results this sounds like a huge problem with sim stats
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Old 08-15-2023, 01:52 PM   #6
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Re: Do attributes or team/playbook determine stats?

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Originally Posted by Therebelyell626
39 interceptions?!?! How is that even possible? Even if he didn’t get benched with that level of ball security your defense would have to be historically bad for your offense to have the ball enough for your quarterback to throw for 4,379 yards with that many turnovers. Did you adjust any sliders change any settings during set up? If your being truthful with your results this sounds like a huge problem with sim stats
I didn't mess with any sliders. Just traded Mahomes and a bunch of his weapons.

I just ran it again, 1 online and 1 offline. All I did for this one was trade Mahomes and Gabbert. SO the QB is 3rd string, 56 OVR.

Offline: 4,749 yards, 27 TDs, 31 INTs
Online: 4,483 yards, 32 TDs, 21 INTs
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Old 08-15-2023, 02:40 PM   #7
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Re: Do attributes or team/playbook determine stats?

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Originally Posted by Flyerr23
I didn't mess with any sliders. Just traded Mahomes and a bunch of his weapons.

I just ran it again, 1 online and 1 offline. All I did for this one was trade Mahomes and Gabbert. SO the QB is 3rd string, 56 OVR.

Offline: 4,749 yards, 27 TDs, 31 INTs
Online: 4,483 yards, 32 TDs, 21 INTs
Well the fact that the online results are at least in line with real NFL players is at least encouraging. But it is worrying that a 56 overall is able to perform that well while simming. Especially since you got rid of all of his weapons lol
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Old 08-15-2023, 05:24 PM   #8
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Re: Do attributes or team/playbook determine stats?

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Originally Posted by Therebelyell626
Well the fact that the online results are at least in line with real NFL players is at least encouraging. But it is worrying that a 56 overall is able to perform that well while simming. Especially since you got rid of all of his weapons lol
My bad, the whole time I was on the last gen free trial. I downloaded the wrong one like an idiot. Running the same test on current gen now.
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