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What Could Something Like This Do For A Football Game?

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Old 07-07-2023, 12:09 PM   #1
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What Could Something Like This Do For A Football Game?

"NBA 2K24 will feature an innovative technology called ProPLAY, revolutionizing the gaming experience by seamlessly transforming real NBA footage into gameplay. This groundbreaking feature brings authentic animations and movements directly from on-court NBA action to PlayStation 5 and Xbox Series X|S, resulting in an unparalleled level of realism."


I know we don't yet know what it looks like in 2k24; but I read this and immediately thought about what it would look/be like in a football game? Transforming real NFL game footage into gameplay? My mind begins to run wild when thinking about authentic QB throw motions for all QB's, running styles for running backs, foot work/blocking for OL etc.

Maybe EA will look into something like this in the future for Madden and the college game, especially if it works well for 2k. This could be next level.
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Old 07-07-2023, 12:48 PM   #2
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Re: What Could Something Like This Do For A Football Game?

That sounds nuts. I've always been frustrated by how modern basketball games play. You are always getting suctioned into contact and animations and there's not much freedom of movement. Will be interesting to see how this look in 2k24.
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Old 07-07-2023, 02:34 PM   #3
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Re: What Could Something Like This Do For A Football Game?

I'd probably wait for the advertising blurbs to be proven accurate for their own games before dreaming too big about other games copying it.
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Old 07-07-2023, 05:20 PM   #4
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Re: What Could Something Like This Do For A Football Game?

I have no idea the inner workings of game development or tech, but this seems heavily animation based, I wish we would move towards a realistic physics systems that’s always running and not just necessarily when there is contact.
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Old 07-07-2023, 05:55 PM   #5
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Re: What Could Something Like This Do For A Football Game?

Waiting to see how it looks/works in NBA 2k24 first but it sounds next level. Not sure how much more lifelike 2k can get on the court in terms of movement so any upgrade would have to be insane!
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Old 07-07-2023, 07:09 PM   #6
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Re: What Could Something Like This Do For A Football Game?

I'd rather have penalities and injuries back
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Old 07-07-2023, 07:26 PM   #7
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Re: What Could Something Like This Do For A Football Game?

I admit I'm saying this without knowing anything more than what's in that blurb:

Didn't one of the older NBA Live games have 5-on-5 motion capture for running plays? How did that work out? What's the difference between what they did vs what NBA 2K is advertising here?

Relevant to Madden: a disadvantage a football game would have relative to a basketball game implementing something like this is that the NFL broadcast feed almost never shows all 22 players. Even the NFL Game Pass end-zone camera feeds won't get all the players on the field many times. All-22 exists, sure, but it's super zoomed out and relative to a full court view of an NBA game low-fidelity.
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Old 07-07-2023, 07:47 PM   #8
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Re: What Could Something Like This Do For A Football Game?

Quote:
Originally Posted by SolidSquid
I have no idea the inner workings of game development or tech, but this seems heavily animation based, I wish we would move towards a realistic physics systems that’s always running and not just necessarily when there is contact.
You pretty much will still need animations for things like running, throwing, catching, etc.

Madden's problem has just been all animations basically did not branch in the past, and many still don't, so they go uninterrupted in many situations where there should be contact and it looks awful.

I'm also not a programmer or animator, just someone who enjoys reading about this stuff, but I always wished that EA would lean more into procedural animations that were able to be interrupted at any given frame and that the agent would respond to the interruption appropriately with a new procedural behavior or animation.

I'd love to see a WR go up for a catch, get it early in the air, and then try to adjust dynamically to try and get a hand on the ball. Instead, we just get canned animations that branch in the same manner over and over and over.

Backbreaker had some procedural stuff going on in their game, but obviously that series didn't survive and EA never really took any inspiration from what that game was going for.

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