Home
Reply
 
Thread Tools
Old 03-07-2023, 03:24 PM   #1
Pro
 
OVR: 0
Join Date: Aug 2014
Fictional Rosters

With no carryover rosters available now, how hard would it be for someone like myself who has never done any created player or roster, do my own for 23? I have been using Bacon's roster for 21 and since I couldn't carry the roster over to 22 I still play 21. I am thinking about getting 23 but only if I can recreate Bacons roster or just do my own. Was wondering how hard and time consuming this would be? Thank you for any advise or answers to this question
themoneyteam1212 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-07-2023, 07:17 PM   #2
Pro
 
OVR: 0
Join Date: Aug 2014
Re: Fictional Rosters

I have been playing around with creating players. My question is. After I create a player and then replace them with a real mlb player and place the real mlb player in free agency, how do I make it where no mlb player will be in the free agent pool? Like how do the mlb players in free agent pool not be there and create players be in free agent pool and on regular mlb team replacing the real mlb players. Any help would be greatly appreciate it
themoneyteam1212 is offline  
Reply With Quote
Old 03-07-2023, 07:56 PM   #3
Rookie
 
OVR: 0
Join Date: Nov 2010
Re: Fictional Rosters

I wouldn't rely on using the actual create-a-player feature (if that is what you are using), and instead use the fully editable players already in a roster or the online player vault (so like minor leaguers that don't have a face scan or downloaded players from the community vault).

Use import player/export player while in Roster Control mode. Export and save the fictional players you edited, and then import them over the real MLB players to replace them forever. Unfortunately you can only do that to players on teams, so to get rid of real players on the free agents list you have to assign them to a team first.

You might want to just start with like a "Joe Random" and then import that same generic player over and over again (its a grind for sure) until all the "real" players are gone, and then begin your journey of editing each Joe Random into a, uh, realistic fake player. One thing to note is that position players can only be imported over other position players, and likewise pitchers can only be imported over pitchers.

It really isn't difficult to do, but it can be anywhere from fairly time consuming to extremely time consuming. If you do not care too much about having super realistic player appearances, career stats, contracts, names, etc. you can get thru a single full team (including all the minor leaguers) in probably 4 to 5 hours after getting the hang of things. On the flipside, I have been doing a fictional roster for MLB 20 off-and-on for a couple of years (don't have much free time lol) with very realistic looking faces, equipment, names, attributes, career stats, etc. for every single player (including 300+ free agents) and it takes me about 20-30 hours to do a 90 player team. But I am a just a bit of a perfectionist lol.

Last edited by rick diesel; 03-07-2023 at 08:04 PM.
rick diesel is offline  
Reply With Quote
Old 03-08-2023, 02:46 AM   #4
Hall Of Fame
 
Caulfield's Arena
 
OVR: 8
Join Date: Apr 2011
Location: Riverside, AL
Blog Entries: 1
Re: Fictional Rosters

what I'm going to do for 23 is sim a franchise into the year 2122,
then export at least 780 players out of that franchise.
it takes me roughly 30 minutes to sim 10 years FWIW
also, if you're gonna export players from franchise mode,
dont forget to to turn CPU Roster Control ON before you start your exporting franchise
__________________
OSFM23 - Building Better Baseball - OSFM23

A Work in Progress
Caulfield is offline  
Reply With Quote
Old 03-08-2023, 10:58 AM   #5
Pro
 
OVR: 0
Join Date: Aug 2014
Re: Fictional Rosters

Quote:
Originally Posted by rick diesel
I wouldn't rely on using the actual create-a-player feature (if that is what you are using), and instead use the fully editable players already in a roster or the online player vault (so like minor leaguers that don't have a face scan or downloaded players from the community vault).

Use import player/export player while in Roster Control mode. Export and save the fictional players you edited, and then import them over the real MLB players to replace them forever. Unfortunately you can only do that to players on teams, so to get rid of real players on the free agents list you have to assign them to a team first.

You might want to just start with like a "Joe Random" and then import that same generic player over and over again (its a grind for sure) until all the "real" players are gone, and then begin your journey of editing each Joe Random into a, uh, realistic fake player. One thing to note is that position players can only be imported over other position players, and likewise pitchers can only be imported over pitchers.

It really isn't difficult to do, but it can be anywhere from fairly time consuming to extremely time consuming. If you do not care too much about having super realistic player appearances, career stats, contracts, names, etc. you can get thru a single full team (including all the minor leaguers) in probably 4 to 5 hours after getting the hang of things. On the flipside, I have been doing a fictional roster for MLB 20 off-and-on for a couple of years (don't have much free time lol) with very realistic looking faces, equipment, names, attributes, career stats, etc. for every single player (including 300+ free agents) and it takes me about 20-30 hours to do a 90 player team. But I am a just a bit of a perfectionist lol.


Thank you for your response. I know I'm not the smartest guy but I don't know what you mean. Is their anyway you could go in to further detail on how to do this?
themoneyteam1212 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-15-2023, 06:48 PM   #6
Rookie
 
OVR: 0
Join Date: Mar 2023
Re: Fictional Rosters

Yeah, I would love to have fictional rosters. So I am assuming that the fictional rosters from previous years will not be available in the vault for 23? I am kind of new to the vault, so I’m not real sure how all of this works
mojoevobo is offline  
Reply With Quote
Old 03-15-2023, 06:54 PM   #7
Hall Of Fame
 
Caulfield's Arena
 
OVR: 8
Join Date: Apr 2011
Location: Riverside, AL
Blog Entries: 1
Re: Fictional Rosters

Quote:
Originally Posted by mojoevobo
Yeah, I would love to have fictional rosters. So I am assuming that the fictional rosters from previous years will not be available in the vault for 23? I am kind of new to the vault, so I’m not real sure how all of this works
the only time the vault had roster carry-over was 19 rollover to 20. they haven't done it since and don't expect them to do it again unless y2y carry-over saves returns.
so the only thing that will be in the 23 roster vault will be whatever gets created after March 24
__________________
OSFM23 - Building Better Baseball - OSFM23

A Work in Progress
Caulfield is offline  
Reply With Quote
Old 03-22-2023, 05:26 PM   #8
Pro
 
OVR: 0
Join Date: Aug 2014
Re: Fictional Rosters

How do you import players in to a franchise? I am still confused. I create Joe Randoms and replace them with real players through roster control? Then after all real players are gone I edit all the joe randoms? And I do this all through roster control screen outside of franchise?
themoneyteam1212 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show > MLB The Show Rosters »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:11 PM.
Top -