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Why the 'Interior Defense' nerf is unrealistic

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Old 01-25-2023, 04:50 AM   #1
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Why the 'Interior Defense' nerf is unrealistic

In the other thread 'Interior Defense got a MAJOR buff' - I am seeing a lot of players saying that the game felt good before (on slider 50, the absolute) and the inside shots have drastically declined, forcing users who set their gameplay sliders up to tweak to 56 Inside Shot Success (referencing AIRJ23).

Now, the online users, the Rec players like myself in particular, have to suffer this unrealistic nerf to make us miss good shots. Because the 2K Devs felt that Inside Shot Success was being made way too frequently.

Let me explain why that reasoning is flawed and the Interior Defense/Close Shot success should have never been touched:

For one, the Rec is NOT a realistic environment. It's realistic to the sense that basketball is being played, but what makes it unrealistic is: when, in any NBA game, have you seen 10 players on the court, 5v5, all be 99 overall?

Never.

Moral of the story: revert the interior defense back to the way it was. A player with a 70 interior defense now feels like he has Anchor HOF. Before the update, it felt just right. Players who made shots in traffic reflected their rating and attributes. If my guy has a 95 driving layup, why should that not dictate I can make a lot of shots inside?

If a guy with a 75 driving layup rating like Klay Thompson was finishing inside consistently - yeah, you fix it and nerf the interior defense. But, that is not the case and now everyone has to adjust [adapt] their sliders just so the guy who has a 95 driving layup can reflect his game. And the online community has to suffer.

This is my rant:
I am a 6' 7" Shooting Guard with an 85 Inside Shot and 87 Post Control - basically made an old school George Gervin-type guard. I would back down a lot of guards, spin around them - take advantage of their low interior defense rating and make a layup right on them - as it should be. Now with the update, I will spin around the guy, establish good position directly infront of the basket and when I go to shoot, the ball goes flying over the rim. Mind you, I have HoF post tech spin, among others. I doubt the SG has ANY interior defense-oriented badges.

Anyway, rant over - 2K, fix it.
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Old 01-25-2023, 06:52 AM   #2
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Re: Why the 'Interior Defense' nerf is unrealistic

Quote:
Originally Posted by Luke Skywalker
In the other thread 'Interior Defense got a MAJOR buff' - I am seeing a lot of players saying that the game felt good before (on slider 50, the absolute) and the inside shots have drastically declined, forcing users who set their gameplay sliders up to tweak to 56 Inside Shot Success (referencing AIRJ23).

Now, the online users, the Rec players like myself in particular, have to suffer this unrealistic nerf to make us miss good shots. Because the 2K Devs felt that Inside Shot Success was being made way too frequently.

Let me explain why that reasoning is flawed and the Interior Defense/Close Shot success should have never been touched:

For one, the Rec is NOT a realistic environment. It's realistic to the sense that basketball is being played, but what makes it unrealistic is: when, in any NBA game, have you seen 10 players on the court, 5v5, all be 99 overall?

Never.

Moral of the story: revert the interior defense back to the way it was. A player with a 70 interior defense now feels like he has Anchor HOF. Before the update, it felt just right. Players who made shots in traffic reflected their rating and attributes. If my guy has a 95 driving layup, why should that not dictate I can make a lot of shots inside?

If a guy with a 75 driving layup rating like Klay Thompson was finishing inside consistently - yeah, you fix it and nerf the interior defense. But, that is not the case and now everyone has to adjust [adapt] their sliders just so the guy who has a 95 driving layup can reflect his game. And the online community has to suffer.

This is my rant:
I am a 6' 7" Shooting Guard with an 85 Inside Shot and 87 Post Control - basically made an old school George Gervin-type guard. I would back down a lot of guards, spin around them - take advantage of their low interior defense rating and make a layup right on them - as it should be. Now with the update, I will spin around the guy, establish good position directly infront of the basket and when I go to shoot, the ball goes flying over the rim. Mind you, I have HoF post tech spin, among others. I doubt the SG has ANY interior defense-oriented badges.

Anyway, rant over - 2K, fix it.
I agree it was perfect the way it was. My worry now is (especially since online crowds are justifiably mad and they seem to only tweak gameplay according to what online crowds want) that they’ll overcorrect the other way and inside scoring will become insanely easy. They always go way too far in one or the other direction.

I just want them to make it exactly how it was. I wouldn’t mind a LITTLE TINY nerf from how O/P it was before, but just a little tiny bit.

That’s why I used to have inside and layup sliders at 50 before (when shooting sliders otherwise were usually around 52-56). Because I knew they were O/P inside and matching inside scoring sliders to outside sliders would make inside scoring WAY too easy. But at 50 sliders they were pretty perfect.
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Old 01-25-2023, 08:11 AM   #3
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Re: Why the 'Interior Defense' nerf is unrealistic

Ton more missed dunks. I'd be cool if we were seeing more BLOCKS like chase downs and straight spikes. But missing dunks with 99 driving and HOF badges is crazy when the dude is BEHIND you on the break.

I'm convinced this was in direct response to the shooting being more difficult than years past. So many people started making inside builds and of course the Twitter kids complained.
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Old 01-25-2023, 08:25 AM   #4
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Why the 'Interior Defense' nerf is unrealistic

Finishers have acrobat, limitless take off, slithery finisher, giant slayer, the list goes on and on.

bigs have….anchor to protect the rim

Whatever they decide to do…. a 95 interior/block should matter just as much as 95 layup or dunk. because It didn’t before.

I actually enjoy the fact that layups/ creative finishes are more successful this year….let’s just separate the unskilled rim runners from the finishers that make good decisions (like OP)….that’s all I ask.


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Last edited by The 24th Letter; 01-25-2023 at 08:29 AM.
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Old 01-25-2023, 09:56 AM   #5
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Re: Why the 'Interior Defense' nerf is unrealistic

I am going back and forth on whether or not I like this or not. Call more fouls and lower the effectiveness of defenders without high interior defense ratings, and I would probably be good with it.

They also need to spotlight the difference between Interior defense and shot blocking. Having high shot blocking numbers does not automatically make you a rim protector. Opponent FG at the rim stats don’t correlate with shot blocking numbers.

A lot of shot blockers are foul prone. There are only a handful of guys who can protect the rim, not foul and block shots.


What I don’t like is seeing DeMar Derozan make John Collins miss a layup simply by putting a hand up without jumping. So I don’t know if the issue is the lack of badges on bigs finishing around the rim or a contest issue at the rim.
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Old 01-25-2023, 10:03 AM   #6
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Re: Why the 'Interior Defense' nerf is unrealistic

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Originally Posted by alabamarob
I am going back and forth on whether or not I like this or not. Call more fouls and lower the effectiveness of defenders without high interior defense ratings, and I would probably be good with it.

They also need to spotlight the difference between Interior defense and shot blocking. Having high shot blocking numbers does not automatically make you a rim protector. Opponent FG at the rim stats don’t correlate with shot blocking numbers.

A lot of shot blockers are foul prone. There are only a handful of guys who can protect the rim, not foul and block shots.


What I don’t like is seeing DeMar Derozan make John Collins miss a layup simply by putting a hand up without jumping. So I don’t know if the issue is the lack of badges on bigs finishing around the rim or a contest issue at the rim.

100% agree

Javale has been a dominant 2K defender too long

but that’s a whoooole different topic altogether


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Old 01-25-2023, 08:19 PM   #7
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Re: Why the 'Interior Defense' nerf is unrealistic

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Originally Posted by The 24th Letter
100% agree

Javale has been a dominant 2K defender too long

but that’s a whoooole different topic altogether


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like I said in other thread. ARM LENGTH. So much in 2k is predicated on arm length and height. There are guys online who play like Javale would and they are pretty effective, even taunting you when they get a block off pogo-ing. They made pogo a tier 3 for big bigs ahaha. WHO TAKES POGO THO??



My boy got robbed 2x on lay ups, like I said I wasn't even aware of this nerf before. He has his inside shot low, tho, like a little under 70. Which is TOO LOW imo. But he was not contested AT ALL. He can get in, get the big jumping, then just do a lil pop finish. And last night when we played, it was like... bonk... two times haha. Dudes w/ 85~ ratings do need to realize that those of us with 90+ ratings are still bonkers, but yeah. Also that change shot lay up is monster, still. I can get that vs the cpu on HoF and my lay up is 50 locked, but I haven't put a point in it. No acrobat, either. ALL HEIGHT BABY.


100% real, I keep saying this... if the 2k community wasn't so cloned, you would be seeing A LOT more nuts stuff. There are plenty of nuts things that you can still do that would not be seen in a high level game because, like, who posts up in a high level game? ME. ahem. Nah, but you know? Same with that double pump, it can get you above a contest, so you can do some like throwing it up over your back easy shots pretty reliably, and that's not even saying I mastered the timing or have the attributes.



That and jump passing (tho as I push my passing rating up, lol I put 90 in passing to get the badges I need,) my dude actually did a jump pass a la Larry Bird without me doing anything but icon-ing haha. I was like



2k has all sorts of wonky things that can happen, and I definitely wish they could fix them, like jyoung said, if you know how to feed people you can get them right under the rim where they not only go thru their guy but end up bumping him out of contest range. They even added the 'bump catch push' animation to compensate for it, but more often than not, you will get the other if the passer does it right.



If you get bumped like stiff arm pushed, tho, I would advise NEVER SHOOT IT unless you put it on the floor and establish some rhythm first. CUZ U WILL MISS.



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Old 01-25-2023, 09:10 PM   #8
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Re: Why the 'Interior Defense' nerf is unrealistic

Word is guys will be back to mashing their hearts out here shortly.

Enjoyed bringing out my old gold anchor build for a bit though….and seeing “dunked on” 5 times a game instead of 20, lol


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