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Old 01-18-2023, 10:42 AM   #1
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File Limit Workaround

I know there is a 10 file limit for each account, but is there any way to transfer a NBA 2K23 file (roster, draft class, court/jersey) between accounts without uploading it to 2KShare?

The problem I'm trying to solve is I want to have access to rosters, draft classes, custom courts and jerseys from 1991 (The Jordan Era) thru 2023 so I can start in the 90s and recreate history.

My concern is that even if I use multiple accounts on my console to upload files, once the 2K23 servers go offline, it won't be possible to transfer files between my accounts (nor upload/download any file from the community). If that is the case, for example, I couldn't start a myNBA Era in The Jordan Era and continue it to the current season with custom draft classes, courts, and jerseys because I couldn't access 30+ files from a single myNBA save.

Hoping that I'm missing something here, otherwise it seems that the next best option would be to have each decade saved to its own account so they could be used beyond when the servers are shut down (such as a myNBA Jordan Era custom roster with 1992-1999 draft classes on one account, a Kobe Era roster with 2003-2010 draft classes, etc).

Thanks in advance for any suggestions!
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Old 01-18-2023, 03:51 PM   #2
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Re: File Limit Workaround

I don't believe there is a way to transfer roster and draft class files between console accounts after the servers have gone offline. A scummy practice from 2K in their bid to get us constantly upgrading to newer games, but it is what it is.

Good news however, is that there's a workaround for saving draft classes beyond the life cycle of NBA 2K23.

It's tedious, but here goes. Export all rookies dna from a draft class, and import them into free agency of a roster file. Do this for all desired draft classes. Then you will have an offline base file of all rookies. Save the Era rosters and rookie base file rosters locally, and you can play through all eras on one account.

When attempting to load a single draft class into MyNBA in the future, load a generic 2K draft class. Go back to the rookie base file, export rookies from a specific year and then import them onto the generic 2K rookies.

Many of us already have to put up with the export/import business to bypass the storyline glitch. It takes times yes, but meh... it's worth it.

That's what I'm currently doing so I can enjoy 2K23 for longer than its life cycle. I've got 1,080 rookies spread across three roster files. A file for 1948-1989, 1990-2010, and 2011-2022. (I'm doing 30 rookies max per draft class, it's enough for me)

To be honest, I don't know what the limit is for free agents in roster file. Perhaps you could get away with saving 500 rookies, not sure sorry. You can also save them in the team slots if you wish, that'll cut down on the number of base files.

It's not perfect, but it's something. Hope this helps you a little bit.

Last edited by Zeke11; 01-18-2023 at 04:36 PM.
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Old 01-19-2023, 09:47 AM   #3
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Re: File/Save Slot Limit Workaround

Quote:
Originally Posted by Zeke11
Good news however, is that there's a workaround for saving draft classes beyond the life cycle of NBA 2K23.
Thanks so much for detailing this workaround Zeke11. I'm just getting back into 2K for the first time in years, so I'm not aware of all of the bugs, tricks, and nuances of the game yet. This will be extremely helpful in making the process as efficient and productive as possible!

Quote:
Originally Posted by Zeke11
Many of us already have to put up with the export/import business to bypass the storyline glitch.
Just to confirm, is this glitch something for myCareer, or myNBA? I'll be playing exclusively in offline myNBA Eras/franchise mode, so hoping this one won't effect me.

Quote:
Originally Posted by Zeke11
That's what I'm currently doing so I can enjoy 2K23 for longer than its life cycle. I've got 1,080 rookies spread across three roster files. A file for 1948-1989, 1990-2010, and 2011-2022. (I'm doing 30 rookies max per draft class, it's enough for me)
I see your signature link to your 35 Year Fantasy Draft Experience thread for 2K20. Is there anything posted for your 2K23 draft class project? You may be doing that offline, but figured I'd ask.

Sounds like you've already done a ton of work on this type of project, so this may not benefit you, but I'll most likely be putting together a spreadsheet of the draft class data so that I can use it not only in 2K23, but beyond. There's a PC roster that has an amazing base for ratings and player info that'll I'll be pulling from, and seems some PS5 rosters have decent appearances to use. It'll take me a while to get it up and running, but if you have any interest in viewing that doc once I have populated it with enough data, let me know.
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Old 01-19-2023, 03:57 PM   #4
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Re: File/Save Slot Limit Workaround

Quote:
Originally Posted by irishrunner16
Just to confirm, is this glitch something for myCareer, or myNBA? I'll be playing exclusively in offline myNBA Eras/franchise mode, so hoping this one won't effect me.

The glitch is for MyNBA unfortunately. When prompted to select a draft class in MyNBA, there is an option to turn "storylines" on or off. Storylines randomize player attributes and potentials. The bug is that this randomization remains effective whether you select on or off. If you want the prospects to remain as they were created, you need to manually import them one by one in the prospects menu in MyNBA and select "no" on the storylines option for each player as opposed to the whole draft class.

Quote:
Originally Posted by irishrunner16
I see your signature link to your 35 Year Fantasy Draft Experience thread for 2K20. Is there anything posted for your 2K23 draft class project? You may be doing that offline, but figured I'd ask.

Sounds like you've already done a ton of work on this type of project, so this may not benefit you, but I'll most likely be putting together a spreadsheet of the draft class data so that I can use it not only in 2K23, but beyond. There's a PC roster that has an amazing base for ratings and player info that'll I'll be pulling from, and seems some PS5 rosters have decent appearances to use. It'll take me a while to get it up and running, but if you have any interest in viewing that doc once I have populated it with enough data, let me know.
I haven't posted anything yet this year, I got the game a little late so I'm hoping to be done by summer.

So, you say there is a PC roster that you are using as a reference? Do you play on PC or just using an online resource? If you're into historical rebuilds, and saving files locally for future use, then it doesn't get any better than PC man.


Like you I have been away from 2K for a while, last played in 2020. I've returned this year and bought a PS5 for 2K23. My plan is to spend most of this year editing, and enjoy 2K23 for a few years before eventually switching to PC. That's also why I'm interested file save workarounds haha. Just watch though, with my luck 2K24 is gonna be a masterpiece and I will have spent time editing the wrong game .

What plans do you have for 2K23? I assume from your query that you're wanting to either sit on it and enjoy it for a while or at least prepare the files somehow to re-visit in the future. By the way, NBA 2K share scenarios are something you might want to look into. It's probably the best way to save custom courts and jerseys. I do believe you can save scenarios locally, it is a big help for preservation however it's non-transferable between files. Think of it as a checkpoint save that you can use to begin future MyNBA franchises.

Speaking of spreadsheets, I do have one of my own. I've been working on it since 2019. Got 10 tabs worth of info and data that will help me recreate rosters and rookie databases for all future iterations of basketball gaming. Pretty cool to see others doing something similar! Good luck on your project.

Last edited by Zeke11; 01-19-2023 at 04:12 PM.
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Old 01-23-2023, 10:38 AM   #5
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Re: File/Save Slot Limit Workaround

Quote:
Originally Posted by Zeke11
The glitch is for MyNBA unfortunately. When prompted to select a draft class in MyNBA, there is an option to turn "storylines" on or off. Storylines randomize player attributes and potentials. The bug is that this randomization remains effective whether you select on or off. If you want the prospects to remain as they were created, you need to manually import them one by one in the prospects menu in MyNBA and select "no" on the storylines option for each player as opposed to the whole draft class.
Ah, thanks for explaining. Having just picked up the game this month, I wasn't aware of this, but being a stickler for accuracy, it'd definitely be something that'd be frustrating. Appreciate the heads up.

Quote:
Originally Posted by Zeke11
So, you say there is a PC roster that you are using as a reference? Do you play on PC or just using an online resource? If you're into historical rebuilds, and saving files locally for future use, then it doesn't get any better than PC man.
Yeah I got 2K20 on PC last year for cheap (I had been away from gaming entirely since 2K11!) and I have been using Thunder Shaq's Ultimate Retro Roster. I would've continued on PC, as the roster itself is great, but the fact that we can't reduce the number of teams in the league on PC/last gen was ruining the experience for me. The new myEras features in 2K23 (different rules and gameplay per era, etc) prompted me to make the switch now.

Quote:
Originally Posted by Zeke11
What plans do you have for 2K23?
Yeah, until PC gets the next-gen (current gen) treatment, I'll be on PS5. My first step is to get a spreadsheet created that I can use for 2K23, or 2K24 if some major franchise mode changes come out later this year. I don't have 10 tabs of data like you (sounds like my type of spreadsheet, haha), so it'll take me quite some time to get all the data ready and then actually create the roster and draft classes from the 1990s to the present. I'm expecting the player appearances will be the most difficult to do (since PC has cyberfaces and those can't be "copied" over like the player info and ratings can), so still trying to figure out how I'll accomplish that. Guessing I can export player DNA from other PS5 rosters and draft classes that have good player appearances, import them to my own draft class, and then use the PC roster ratings to finish the player.

Quote:
Originally Posted by Zeke11
By the way, NBA 2K share scenarios are something you might want to look into. It's probably the best way to save custom courts and jerseys. I do believe you can save scenarios locally, it is a big help for preservation however it's non-transferable between files. Think of it as a checkpoint save that you can use to begin future MyNBA franchises.
I have heard of the share scenarios, but haven't tried them thus far (only had the game a week or so). Sounds like they might be an option for saving custom courts and jerseys. Does 2K23 have some of the rebrands (logo, court, and jerseys) built in to MyNBA? I haven't dug into it yet; hoping yes so it'd be possible to have the correct branding for a franchise without needing to be online/access 2K share.

All that being said, it's nice to hear that someone else is doing something similar to create a roster and subsequent draft classes to recreate the history of the league. It sounds like you've done a lot, if not all, of the work on gathering data to create the roster and draft classes, so you may be in a good place already. But if you're interested in working together or sharing our spreadsheets to minimize the hours we need to get our rosters/draft classes ready for use, let me know or send me a PM. I expect it'll be a long process either way, but I'd be happy to help if I can!
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Old 01-23-2023, 10:00 PM   #6
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Re: File Limit Workaround

A couple things to note (please pardon me if any of this info is needless to share, you mention that you're just gearing up and I don't know how fresh things are for you).

There are rosters created for each era already, thanks to the great work of OS' own MJWizards. His era rosters are as good as it gets on console. (Kobe era is nearly done). There are also scenarios for a lot of in-between seasons apart from the base ones. Some of them have stunning detail, contracts coaches playbooks etc.

Within the MyEras mode, team branding/relocation/expansion are added automatically in the off-season (you may also choose to decline those options). No need to worry about online saves there. There is a bug where I think it was the Hornets in the Kobe era that are missing their updates for a specific year, but for me anyway it's small and negligible.

A big downside to the Era mode is that you are unable to remove teams in the initial team selection screen. This makes sense though because 2K has league history and progression to account for and removing teams may throw things off. A workaround to this is to rebrand teams you wish to remove and fill them with generic players. A team like that will basically be a bye for other teams.

My intention is to use the modern era roster and suit it to classical rosters that are not present already. In the modern era there are more league alignment and team selection customization options.


In addition to the Eras roster edits, there are also corresponding draft classes. Shoutout to user justlikeiroc24 for putting together many of them already (this screenshot was a while back, more progress has been made I'm sure). Between his drafts and the great work of others too you can start in any of the three historic eras (or scenarios) and rebuild to 2022 and beyond.



Info about Eras Rosters and Draft Classes is compiled here:

https://forums.operationsports.com/f...inventory.html

I have a hunch that you may be interested in creating a roster from a year that precedes those of the MyEras mode. If you are intending to port (so to speak) rosters and rookies from PC mods, then surely you must have in mind something other than what has been created by the community. Also, with the need for a spreadsheet I assume there's much groundwork to be done. I guess it's for mapping out things and tracking progress though and not primarily as an intermediary for transferring data however.

Rookies from early 1980's to 2022 are all available on 2K share. If there are some ratings formulas or scales you wish to transfer over, then attributes and tendencies are pretty straight forward to port just copying numbers. You'll find all missing players have been created if you wonder about sculpting. I realize those retro rosters have a lot of cyberfaces added, but the CAPS on 2K share aren't bad. Many are great actually, plenty of talented sculptors.


If you wanna go further back in time, it'll become more difficult to find rosters and drafts. There are a few good ones, but they are sparse and certainly not enough to do a longer simulation with. If you're having trouble with creating certain players that you can't find uploaded, I would suggest checking out Sellaz32's youtube channel, he has plenty of more obscure retro player creation tutorials for 2K20. https://www.youtube.com/@sellaz32/videos

As you might already know, the player creation suite has changed a bit since 2K20. The preset bases are all different. Before copying facial features and entering parameters, you'll need to study the presets in comparison to the player you want to create, and select a new one. It'll take some experimenting, but from my experience I've been able to reproduce CAP's that are as good or better than 2K20. It has improved a lot over time.

Another option to consider is using look-a-like players, that is to say using a cyberface that resembles a missing player and importing his appearance DNA. If you wish to avoid the real-life picture the players have in their previews, you can grab DNA from 2K's historic draft classes instead. Here are a few examples of look-a-like players I've decided to use. Many of them turned out looking great.


Jim Barnes



Gene Shue



Terry Dischinger



Jack Coleman



As for player signature/jumpshots, there is a workaround for the changes 2K have made to the editor. The releases and bases have been renamed, and now they all correspond to an NBA player. No more numbered releases/bases. The good news is any previous years' signature edits (which I'm sure those PC mods contain) are mostly intact on 2K23 and can be transferred over. Shoutout to user Ripcity71252 for creating a spreadsheet that allows us to convert 2K20 signature edits into 2K23. Unfortunately some animations have been removed instead of renamed, but it's limited.

https://docs.google.com/spreadsheets...gid=1145257930

Another important thing to know if you're mindful of signature edits, is that some animations are hidden and can only be accessed offline. It's possible this may have been patched and I missed it, but I don't think so. Here's a youtube vid about it. https://www.youtube.com/watch?v=Edt3grmkim0&t=198s

Anything else feel free to holler. Hopefully this is of help to you and any one else reading.


As for me, I've begun creating a 1954-1955 roster to use for my NBA Restart. Here's a tentative look at the starting line-ups. I was a little bit liberal with them, George Mikan retired in 54' and came back for one more year after that. In this roster he's a 24 yr old rookie.




I'll be using Wikipedia's NBA league history timeline to guide the restart.

https://en.wikipedia.org/wiki/Timeli...ll_Association



To save my self some grief each draft class will have the same number of prospects as there are number of teams. (a lot of 50's drafts are bare bones as is), and that'll continue as more teams are introduced. I'm arranging the prospects that I have year by year, and I've filled this sheet up to 1979 so far. Some classes are lacking, need to either make more rookies or compress them perhaps and move rookies around 1-2 yrs (With many rookies going to the army after being drafted this is not too impractical). There will be a slight overflow of rookies 1980 onwards anyways.




Last edited by Zeke11; 01-24-2023 at 02:56 AM.
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Old 01-26-2023, 09:41 AM   #7
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Re: File Limit Workaround

Zeke11, thanks so much! Really appreciate the time and details you've provided on not only the rosters and draft classes, but also signatures/jump shots.

My plan is to start in the Jordan Era, so it sounds like if I use MJWizards' Jordan Era roster and justlikeiroc24's draft classes, that'll give me a good starting point for a 1991-1992 roster and the draft classes from 1992 to now and into the future. It will certainly save me a lot of work vs trying to recreate everything that is on PC.

I'm anticipating that there will still be some missing players though. For those, I can rely on the PC roster for player ratings, and for appearances, I will check out Sellaz32's YouTube channel, as they look pretty good. Thanks for the heads up on that and Ripcity71252's signature conversion spreadsheet!

It's also great to hear that the actual team branding changes (courts, jerseys, logos) is within the MyEras mode and doesn't need to be downloaded from the 2K servers; one less thing to worry about finding a workaround to keep playing 2K23 beyond this year.

At this point I think I'll just need to try going through the import/export process you outlined for getting all rookies into a roster file so that I can establish a few rookie roster files to access after the servers go down. I'm still trying to wrap my head around it, but if I understood you correctly, the steps for getting multiple draft classes into an online roster are:
  1. Export the DNA of each rookie in a draft class (for example "1992 Draft Class"), one player at a time.
  2. Import each rookie's DNA to a roster file (for example, "Rookies 1992-2002").
  3. Repeat that export/import process for each player in each draft class (1992, 1993, etc) until the roster file contains all of the rookies (multiple files will be required to include 1,800+ rookies across 30 years).
  4. In MyNBA, when loading a single draft class, load a generic 2K draft class and use the rookie roster file to export rookies from the respective year and import them onto the generic 2K rookies.
Is that correct?

Thanks again for all of your insight and recommendations. I know offline franchise players are a dying breed, so it's great to have someone like yourself taking the time to share your knowledge and tips!
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Old 01-26-2023, 06:46 PM   #8
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Re: File Limit Workaround

You are most welcome, my pleasure.

Since you'd like to start in the Jordan Era, then you're pretty much in the clear. I figured you might be interested in simulating from further back, maybe recreating a 70's roster, that is why I outlined the extra steps needed. No worries though, seems like it's still useful for your purposes and just valuable info in general.

You won't have to sweat too much about missing players I don't believe, if you're starting in the 90's. Basically every single notable rookie is already created and included in the draft classes. There might be some players missing who only had a brief cameo in the league, but they are probably insignificant 2nd round guys.

By the way, MJWizards has one draft class that goes with each of his rosters. I'd recommend using his files for those years.

Yep, you've got the script down 100%, spot on. I'll just add one thing though.

If you wish, you can download a generic draft class and save it locally. Make global edits to all the rookies in the class so that they have a 40 overall, and set them all to 40 yrs old. You can avoid a generic player from the second round for instance potentially booming and becoming prominent. At 40 yrs old they won't be signed, and will retire after one season. This way you'll only ever have real players in the league and the draft classes. Then select this draft class in MyNBA, and import the real rookies on it from there.


Edit: You can also make these edits to a draft class by loading up a generic one in MyNBA. Saving one locally saves some hassle of re-doing that every offseason, but it also takes up a save slot. So yea up to you here.

Last edited by Zeke11; 01-29-2023 at 08:22 PM.
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