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Rotation OR Fatigue and WHY?

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Old 09-22-2022, 12:15 PM   #1
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Rotation OR Fatigue and WHY?

Which option is better for REALISTIC rotation by computer? Meaning computer subs its own players. I like to handle my own for my team. So I have it set manual. Wanna hear from u guys!
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Old 09-22-2022, 03:20 PM   #2
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Re: Rotation OR Fatigue and WHY?

I find Rotation lacking the nuance you'd expect of some teams. It does not seem to account for the state of the game.

For example, it would prioritize playing KD or Giannis 33-35 minutes even if they have to sub them out in crucial moments or runs.
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Old 09-23-2022, 09:37 AM   #3
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Re: Rotation OR Fatigue and WHY?

I always focus and set to fatigue. If I do subs manually my decisions are based on fatigue too. I do think there is a slight advantage through first 3 quarters. 4th quarter seems to sometimes get wonky. I seen cpu or online players fatigued and just take over.
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Old 09-26-2022, 11:00 AM   #4
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Re: Rotation OR Fatigue and WHY?

sorry i saw many ppl plays 8mins ish per quarter but i just don't get, why nobody complains about the rotation by CPU, i m talking about computer's decision to sub 4-5 guys every single time during end of 1st quarter already, anyone sees the same issue n have any idea how to fix pls???? really hoping someone can offer help here on this issue!
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Old 09-26-2022, 10:32 PM   #5
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Re: Rotation OR Fatigue and WHY?

Considering top rated players still don't sub out ever still...
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Old 09-27-2022, 06:59 AM   #6
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Re: Rotation OR Fatigue and WHY?

Quote:
Originally Posted by Falcon17000
Considering top rated players still don't sub out ever still...
what setting sliders u adjusted?
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Old 09-27-2022, 08:35 AM   #7
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Re: Rotation OR Fatigue and WHY?

Advanced timelines in my opinion is the only way to do subs. Where you paint the position and length they play

Other wise it would be fatigue


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Old 09-27-2022, 10:13 AM   #8
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Re: Rotation OR Fatigue and WHY?

Quote:
Originally Posted by King Gro23
Advanced timelines in my opinion is the only way to do subs. Where you paint the position and length they play

Other wise it would be fatigue


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Whats advanced timelines? And what setting using fatigue can fix these issues?
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