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Lowering QB Accuracy - answer to int problem?

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Old 09-01-2022, 02:39 AM   #1
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Lowering QB Accuracy - answer to int problem?

Working on an old theory of mine from 20 years ago that Madden sliders are interlocked...meaning if you raise or lower one, its direct counterpart(s) will raise or lower in response as the game tries to maintain balance under the hood.

So, after reading about the widespread complaints regarding the interceptions and how lowering the int slider to 0 doesn't work, I figured I'd put my old theory to the test by lowering user QB Accuracy to 20 with the rest of the sliders at All-Pro default.

What I found was sort of what I expected, the DBs were less aggressive while the receivers were more aggressive going after the ball. Also saw more knockdowns and batted passes vs acrobatic interceptions.

This was using traditional passing and a lot of completions were made in tight windows. I threw a pick 6 but it was an absolutely horrible decision.

20 might be too low. Seems 30-35 might be a sweeter range.
But I'll leave that to you younger sliderologists to test further as I haven't the energy nor time these days.

EDIT: This experiment was done playing on the 10-hour trial. Not sure if that makes a difference as I believe it too received the title update. Still, I felt it should be noted.

Last edited by Kanobi; 09-01-2022 at 02:48 AM.
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Old 09-01-2022, 02:47 AM   #2
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Re: Lowering QB Accuracy - answer to int problem?

In previous madden games lowering the qb accuracy caused them to be more conservative and throwing dump offs all the time. But having it at 30 or higher may still be fine

Also keep the trait edits for them to be aggressive so they throw downfield more
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Old 09-01-2022, 02:49 AM   #3
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Re: Lowering QB Accuracy - answer to int problem?

Quote:
Originally Posted by Jagsfan24
In previous madden games lowering the qb accuracy caused them to be more conservative and throwing dump offs all the time. But having it at 30 or higher may still be fine

Also keep the trait edits for them to be aggressive so they throw downfield more
I didn't lower CPU QB accuracy. Just User.
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Old 09-01-2022, 04:22 AM   #4
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Re: Lowering QB Accuracy - answer to int problem?

Quote:
Originally Posted by Swagger Jack
I'm not trying to be rude to you or anyone else on this message board, but the issue with the interceptions is SIMPLY that the DB's don't drop enough of them...THAT'S IT there's no magic formula or magic fix, the INT slider actually WORKING is the only solution to this problem.

I'm not saying you or the community shouldn't keep trying for solutions but this one is on the devs, we need that slider working.
Until there is an official solution released by Tiburon, give this a try when you get a chance and report back. I'd be interested in your findings as my sample size (a few games on the trial version) isn't remotely enough to proclaim this is a "magic fix".
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Old 09-01-2022, 12:42 PM   #5
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Re: Lowering QB Accuracy - answer to int problem?

Quote:
Originally Posted by Kanobi
Working on an old theory of mine from 20 years ago that Madden sliders are interlocked...meaning if you raise or lower one, its direct counterpart(s) will raise or lower in response as the game tries to maintain balance under the hood.

So, after reading about the widespread complaints regarding the interceptions and how lowering the int slider to 0 doesn't work, I figured I'd put my old theory to the test by lowering user QB Accuracy to 20 with the rest of the sliders at All-Pro default.

What I found was sort of what I expected, the DBs were less aggressive while the receivers were more aggressive going after the ball. Also saw more knockdowns and batted passes vs acrobatic interceptions.

This was using traditional passing and a lot of completions were made in tight windows. I threw a pick 6 but it was an absolutely horrible decision.

20 might be too low. Seems 30-35 might be a sweeter range.
But I'll leave that to you younger sliderologists to test further as I haven't the energy nor time these days.

EDIT: This experiment was done playing on the 10-hour trial. Not sure if that makes a difference as I believe it too received the title update. Still, I felt it should be noted.

If it were a simple matter of accuracy I would agree. But, there are other variables at play as well...one big one being momentum. At this point in time, sliders can't overcome momentum. I honestly think we need to turn more attention to this area of the game. We need the devs to tune it so that it's more balanced. That's just me though.
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Old 09-01-2022, 01:44 PM   #6
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Re: Lowering QB Accuracy - answer to int problem?

Quote:
Originally Posted by TarHeelPhenom
If it were a simple matter of accuracy I would agree. But, there are other variables at play as well...one big one being momentum. At this point in time, sliders can't overcome momentum. I honestly think we need to turn more attention to this area of the game. We need the devs to tune it so that it's more balanced. That's just me though.
I agree there are other variables. That's what I was trying to say about how I've always believed the sliders behave.

By lowering QB accuracy, you cause the opposing sliders to adjust under the hood to maintain a balance.

I noticed dampened aggression and reaction time by the back-7 and increased catch aggression by the receivers even though I hadn't touched those sliders at all.

Instances that would have been sure interceptions before, became tight window receptions by the wideout or pass break-ups by the defender.

That's why I'd like to get some feedback from others if they choose to try this out.
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Old 09-01-2022, 01:56 PM   #7
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Re: Lowering QB Accuracy - answer to int problem?

Quote:
Originally Posted by Kanobi
I agree there are other variables. That's what I was trying to say about how I've always believed the sliders behave.

By lowering QB accuracy, you cause the opposing sliders to adjust under the hood to maintain a balance.

I noticed dampened aggression and reaction time by the back-7 and increased catch aggression by the receivers even though I hadn't touched those sliders at all.

Instances that would have been sure interceptions before, became tight window receptions by the wideout or pass break-ups by the defender.

That's why I'd like to get some feedback from others if they choose to try this out.
Based on you theory, if true, that makes me upset. That means that devs literally pieced together the best outcome they could with everything set a specific way. That means that the game will not only break if sliders were able to be changed individual with no effect on the others, but they would also have to rebuild everything from the ground up to redo all the code, so the game will still be able to function and play football. That would fall under the broken code foundation being built upon instead of redone correctly. That's half azzin to the point of if there was a picture of the word in websters.

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Old 09-01-2022, 06:43 PM   #8
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Re: Lowering QB Accuracy - answer to int problem?

Quote:
Originally Posted by Swagger Jack
I'm not trying to be rude to you or anyone else on this message board, but the issue with the interceptions is SIMPLY that the DB's don't drop enough of them...THAT'S IT there's no magic formula or magic fix, the INT slider actually WORKING is the only solution to this problem.

I'm not saying you or the community shouldn't keep trying for solutions but this one is on the devs, we need that slider working.
the only problem i'm seeing is that they are tipped directly into defenders hands way more often than previous games.
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