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Do you feel the player RATINGS truly captures player DIFFERENCES?

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Old 08-26-2022, 08:23 PM   #1
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Do you feel the player RATINGS truly captures player DIFFERENCES?

The reason I ask this questions is because I always felt like playing the 2k games like NBA 2K , NFL 2K and even the NHL 2K series of sports games, the one thing I thought 2K Sports absolutely nailed was the player ratings and attributes.

Whatever these ratings, categories, skills, or attributes they used truly seperated the players on the field/court/ice and made each player feel so different with real distinct and subtle skills, strenghts and weaknesses that could make the difference, could get strategically exploited, or used in such a way to really add a layer of strategic planning and scheming to the game.

In Madden, I just am not completely convinced that these player ratings truly provide enough individuality, depth, and variety to create that subtle difference between players. Sure they get the basic buckets right like speed accuracy, strength, but what about all those subtle differences that are in between that can seperate 2 players that almost behave the same in Madden?

What do you guys think?
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Old 08-27-2022, 10:06 AM   #2
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Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

Madden ratings really havent mattered in a long time. there are very few of them that actually have correlation.


When a DE can throw a 50 yd TD pass to another D-lineman , it proves ratings have little to no effect. When i can place a DE at RB with little to no difference than a RB , ratings dont matter...lol.

2k did get this right mostly thru-out there run mostly in sports games.
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Old 08-27-2022, 11:03 AM   #3
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Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

Yes ... and no. I sometimes think we can get forgetful about how sports is played and how players are be inconsistent.


Omenihu is a LE for me. He's done very little for most of the year other than not suck when he's in the game, giving my better players a few plays off. But then blew up a DL around half a dozen times and got two sacks. Hes a 72 OVR.


I truly believe the OVR should not be a thing. I think all the attributes should exist but with no OVR. I think that OVR screws with people's minds. I think some sees an 82 OVR CB and thinks he should always be better than a 77 OVR. But when you look at their individual attributes,, they really are not far apart.


I played Championship Manager for a very long time. It was the predecessor to Football Manager. Players had attributes but no OVR. When I was looking to improve at a position, sometimes there was no guarantee I was actually getting a better player. I had to judge for myself whether the abilities of one player were likely to help me more than the guy I already had. Could I obviously see the difference between a Messi and a third division forward? of course. But the finer lines between more even looking players made it more realistic.


I know EA won't be likely to do it but getting rid of OVR would be a huge step in the right direction.
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Old 08-27-2022, 11:07 AM   #4
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Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

It's not the ratings per se, it's how the ratings are used. It doesn't matter if two player are separated by 20 points in man coverage if the end result is indistinguishable on the field.
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Old 08-27-2022, 11:18 AM   #5
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Smile Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

Quote:
Originally Posted by Broncos86
It's not the ratings per se, it's how the ratings are used. It doesn't matter if two player are separated by 20 points in man coverage if the end result is indistinguishable on the field.



Are they also very different in SPD, ACC, AWR, PCR?



I'm just asking.
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Old 08-27-2022, 02:39 PM   #6
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Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

Quote:
Originally Posted by mrgatorade5
Madden ratings really havent mattered in a long time. there are very few of them that actually have correlation.


When a DE can throw a 50 yd TD pass to another D-lineman , it proves ratings have little to no effect. When i can place a DE at RB with little to no difference than a RB , ratings dont matter...lol.

2k did get this right mostly thru-out there run mostly in sports games.
This here just isn't true

Now I've seen certain positions at times still be effective playing offense or defense but that's because Madden will sometimes for whatever reason assign ratings above the minimum threshold on offense or defense for that player.

For example, a Corner might have solid enough rating where he can literally get away playing WR

A LB might have enough quality ratings assigned to him in Madden where you can actually play him at FB or TE

But I've yet to see a DE have ratings that allows him to throw 50-yard bombs like a QB.

I know this because every year I have to tweak both the kickers and punters ratings just so that if they fake a kick, they have enough throw power in order for the pass to have a shot to get down the field minimum of 20 yards

I'm just as critical as the next guy when it comes to Madden ratings but come on man, I think your way out in left field with that comment about DE's
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Old 08-27-2022, 03:10 PM   #7
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Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

5-10 years ago, EA came out with the arcade, competitive, and simulation mode. The latter was "the players will play towards their ratings." I was so hyped because that was my biggest issue on the field.

However, EAs very own messages tell you ratings matter little. Ever patch release, they tell us that this and that has been tuned. If a DB has poor man skills, there is nothing to tune... that is who he is.

QB injuries... I dropped a QBs injury rating to 11 and played on all madden and let the QB take a pounding. Nope. Invincible. Until ratings control the game, we're always going to have an issue.
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Old 08-27-2022, 03:49 PM   #8
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Re: Do you feel the player RATINGS truly captures player DIFFERENCES?

Yes and no. As a diehard 2001 Steelers fan, I tried making the 2001 NFL rosters pretty accurate. As it were, the Steelers were #1 in defense that year. 3rd in pts allowed if I remember correctly. 0 3rd quarter TDs allowed by the defense in 18 games. I have 5 players on defense rated 86 or above. The defense average rating (base + nickel corner) is 84.2 and the Bengals (division rival with pretty much the worst offense), has a 75.0 average rating on offense (qb,hb,fb,3wr,te,lineman).

The Bengals routinely score 16-27 points against the Steelers. The only time they're under 20 points is if Kitna throws 2+ interceptions. I am on PS4, so maybe that makes a difference, but I don't see how a team who's offense is rated 9.2 points lower than the opposing defense, can score over 20+ points every game when I have the sliders set up for old school football.

The only time the ratings seem to matter is when it's a star LB/DE pass rusher vs a 60s ovr lineman.


On top of that I still play Madden 03. The Steelers (who had high ratings) still lose games 23-3 against the Bengals and Browns every 4-5 games. It feels like ratings have never mattered.

Me and my dad used to have 10 game seasons in the good 'ole days. 4 teams each, 6 divisional cpu vs cpu and 4 human vs human for each team. The highest rated teams missed the playoffs as much as the lowest rated teams. This was 20 years ago. It really doesn't feel like it's changed. I think ratings do matter, but only individual ratings, very specific individual ratings.
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