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400 hours later, final thoughts

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Old 02-23-2025, 01:07 AM   #9
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Re: 400 hours later, final thoughts

Disc version definitely vastly superior. IMO when they patched an update to the pursuit logic, because for some reason people were complaining, the entire game took a nose dive after that. Pursuit became too good, AI got dumbed down. Unpatched version, which on Xbox is 1.005 option game is deadly, you get wild over and under throws by the QBs. DBs are aggressive and jump routes. More importantly, which is needed for a college game, big plays happen more often. You will see the CPU return kick offs and punts back for TDs because low and behold they block better in the unpatched version. INTs be taken to the house way more often.

Patched version damn near everybody is able to catch up to you, big plays rarely happen. Sure there are ways to make the patched version fun, but you won't get the unpatched version level of fun. Unpatched version really captured that anything can happen on any play feel. Might be a big play, might be a loss of yards. Patched version, feels way more scripted and predictable. Fakes don't work, which pretty much killed the option game and RPOs.

It is like they forgot this is college and not Madden. College is full of mistakes and big plays on Saturdays. They patched it too pursuit and play recognition is just way too good. Add that to the made the CPU AI dumb, then yeah, it took a couple steps backwards compared to unpatched.
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Old 02-23-2025, 01:21 AM   #10
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Re: 400 hours later, final thoughts

Quote:
Originally Posted by Playmakers
This is definetly a great way to enjoy the game as I've been playing this style for years.

I really wish they would include some classic teams because that would make this style of gameplay even more awesome just to sit back and watch a bunch of former college legends go at it.
Would be very hard to do. It's one thing to get the rights to a handful of legends, it's quite another to get the rights to entire teams full of classic players. Even NBA 2k always has some holdouts and basketball rosters are way smaller than football rosters.

I think a reasonable alternative would be a legends section of the roster. Depending on how many they get the rights to, they could have them either all in one place or have an all conference team for every conference. Not sure how that would work for Notre Dame legends, or how they would handle like USC or Oregon legends for example who played in the Pac 10 but those teams are now in the Big 10.

That's all semantics for what I want this for though. I mean I guess they could let people play quick play games with the all conference legend teams against each other or against the CPU. The main purpose of this at least for me would be the ability to import the legends onto any team in a roster file, or into a recruiting class in a dynasty, or directly onto a team in a dynasty.

Any legend they have the rights to (which means any player that shows up in ultimate team) should be available for something like this. I doubt it happens though because people have been asking for a form of playing with legends in franchise in Madden for years and they haven't done anything with it. I suspect it's because they want to keep the full list of legends that they have rights to under wraps so that they can build hype for certain ultimate team promos. Dynasty/Franchise players get screwed over again to cater the the UT whales.
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