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Injuries and The Lack Thereof

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Old 12-11-2024, 12:57 PM   #97
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Re: Injuries and The Lack Thereof

I played 1 game at 55 injury and saw more injuries during the game, even my QB. Still nothing long term for either team, but I'll play more as 1 game is a very small sample size.
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Old 12-15-2024, 01:15 PM   #98
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Re: Injuries and The Lack Thereof

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Originally Posted by MizzouRah
I played 1 game at 55 injury and saw more injuries during the game, even my QB. Still nothing long term for either team, but I'll play more as 1 game is a very small sample size.
Just finished my season with the last 4 games being played with the Dec. 10th patch. I haven't had any more injuries that would keep a player out for any additional time, or for the rest of the game currently being played. BUT I have seen an increase in wear and tear reports, requiring me to decide on how to proceed based on the risk of more serious injury if the player remains in the game, since the latest patch.

4 games is not a large sample size, but I do think from what I've seen, there was some tweaking to the injury settings in the Dec. 10 patch.
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Old 12-16-2024, 09:59 AM   #99
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Re: Injuries and The Lack Thereof

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Originally Posted by Sweed
Just finished my season with the last 4 games being played with the Dec. 10th patch. I haven't had any more injuries that would keep a player out for any additional time, or for the rest of the game currently being played. BUT I have seen an increase in wear and tear reports, requiring me to decide on how to proceed based on the risk of more serious injury if the player remains in the game, since the latest patch.

4 games is not a large sample size, but I do think from what I've seen, there was some tweaking to the injury settings in the Dec. 10 patch.
Are you on default 25?
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Old 12-16-2024, 12:16 PM   #100
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Re: Injuries and The Lack Thereof

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Are you on default 25?
I use Armor's, Average Joe Varsity sliders with injury at 53. Other than that no changes. No player edits, other than player numbers (I wish one could only choose from available numbers, but that's another topic) on occasion. Game started with default rosters as of the first patch with game continuing on as each patch was dropped.

While I am seeing more in game wear and tear, none of those have carried over to the next game. I do play with a big school, Iowa, and have a highly rated coach, IIRC low 40's at the start and just moved up to 47. Not sure if playing with a lower rated school, doing a career build up from a lower rated coach and staff would make a difference? But I think a big program would do a better job keeping players "healthy" enough to play. No idea if the game does anything like that?, and maybe I'm wrong anyway. lol

By no means is the level of injuries realistic, and to be honest if it were I might pull out my hair. Not saying I wouldn't like it, but it would be stressful. I'd love it if the game had something like OOTP, ie high realistic, default, low, or none as settings, or as labeled areas of the slider letting the user find the right balance. Right now I feel it is improved and it will be interesting to see how it plays out as I start my new season.
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Old 12-23-2024, 05:05 PM   #101
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Re: Injuries and The Lack Thereof

I'm 11 games into my current season with fatigue at 85 and Injuries at 52, and I have had 0 players miss a game with injury. And I've only had 1 player even be "Out for Game" with an injury (he was fine the next week).
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Old 12-23-2024, 07:58 PM   #102
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Re: Injuries and The Lack Thereof

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Originally Posted by DonkeyJote
I'm 11 games into my current season with fatigue at 85 and Injuries at 52, and I have had 0 players miss a game with injury. And I've only had 1 player even be "Out for Game" with an injury (he was fine the next week).

For what it's worth, 53 was the sweet spot I landed at to get multi-week injuries.
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Old 12-23-2024, 10:00 PM   #103
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Re: Injuries and The Lack Thereof

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For what it's worth, 53 was the sweet spot I landed at to get multi-week injuries.
I played 5 or 6 games post patch, got 0. In the past I've gone all the way up to 70, and it's made next to no difference. Just an endless barrage of small injuries throughout the game, but almost nothing lasting beyond that game.

All year, in all the games I've played, I think I've gotten less than 10 multi week injuries.

Imo, there's some bug or glitch that some people are getting that others aren't that is causing the injury bug. Because different people with the same fatigue and injury settings are getting different results.

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Old 12-23-2024, 10:26 PM   #104
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Re: Injuries and The Lack Thereof

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Originally Posted by DonkeyJote
I played 5 or 6 games post patch, got 0. In the past I've gone all the way up to 70, and it's made next to no difference. Just an endless barrage of small injuries throughout the game, but almost nothing lasting beyond that game.

All year, in all the games I've played, I think I've gotten less than 10 multi week injuries.

Imo, there's some bug or glitch that some people are getting that others aren't that is causing the injury bug. Because different people with the same fatigue and injury settings are getting different results.

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Are you offline or online? I don't get them either and my franchise is offline.
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